@lethality1 said in Make Reputation Gain on Acquire; Gold on Sale:
@chronodusk said in [Make Reputation Gain on Acquire; Gold on Sale]
Just saying, It is quite fun to go and earn rewards and all, but measuring the fun of your whole experience by in game rewards earned is kind of a waste if you ask me.
Sure, but... that's on the design of the game, not the player. It is incentivized to play, and the expectation is reward for doing so.
I think it's kind of on the player if they expect a reward just for putting their time into the game. It is also on the player if they choose to measure the quality of their entire experience by rewards earned.
I played a session once where my crew completed 2 forts, we played the risk game and kept all of the loot on board and did not turn it in. This was before we were legends so you could say we had a lot to lose. We interfered with an alliance, made them angry, had an entire 3 ship alliance chasing us, only for us to be stopped in our tracks by the Kraken.
We lost all of that loot, but had tons of fun in the process. It was fun to see how that player to player interaction unfolded, and even further to see how the game's emergent event played a part in serving swift justice. I don't consider that time wasted by any means even though I earned no gold or rep, because I had fun.
They'd have a long walk back to take that away though, wouldn't you agree? People already complain about lack of progression... if you were to release such a game with also no rewards for playing and accomplishing things, then, well... you would have no players.
I'm not saying there should be no progression because it does make things more interesting, (hell, I'm saying this as an Athena 10 Pirate Legend) but at the same time you're also playing a game where your progression has zero effect on how you fare against everyone else. That in itself teaches a valuable lesson to today's gamers I think.
It teaches you to relish the experience. Not only that, making the progression exclusively cosmetic balances out the fact that you literally can lose three hours worth of chests and skulls in a matter of moments.
Also In my experience, the people complaining about "lack of progression" are the same people asking for power progression with stat increases and effects, etc... and those people just don't understand the game anyway, so not really that valid of a complaint in my opinion.
It's not valid in today's climate to simply say "as long as you had fun" when the game is built specifically with extrinsic rewards to that fun.
It is perfectly valid to say "at least you had fun" because why else are you playing video games? Losing can still be fun. There's a culture in video gaming right now wherein people demand they be compensated with in game rewards no matter what. Why should the game let you win even when you lose? Isn't that kinda the point of losing? "Sorry! You lost, better luck next time!" right? Whatever happened to that?