Where is my stuff!?

  • Anyone ever have a scenario where you sank and couldnt remember where you were when you respawn a ship? This typically happens to me in a fight as i lose track of where the fight took up.

    I think it would be cool if they would put a little X on the table map where your ship went down. it could stay the rest of the session or it could disappear after a certain distance traveled. Either way just something to note where you went down should you wish to sail back.

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  • I think this would actually be kind of cool - simply to have a tally of how many times you were sunk (and where) during a single session. Seems pretty harmless of an idea to me, and it saves you the time of marking it yourself in the heat of the moment.

  • I wouldn't be opposed if maybe they circled the area where you sank so it wasn't just handed to you

  • @fast-bike94 yah i hear yah. it doesnt happen often, but it does suck when you sink because of a fight or maybe a storm or whatever and you have a general idea of where you were but not fully and you end up searching all over wasting a ton of time and finding nothing. i wouldnt even mind going back and seeing everything is sunk, but knowing thats the spot will make me say oh well and move on my way. without knowing for sure ill sail all around looking haha. maybe its over here maybe behind that island maybe that rock.

  • On one hand I can see how this could be a nice feature, on the other hand I'm often so happy to beat another ship at a skullfort and immediately kill the skeleton captain so that the enemy doesn't know where the fort was unless they payed close attention. (just as an example)

    At this moment you require immersive skill to get revenge on someone who sunk you, you'll need to remember: "I was sailing past devils ridge, sailed north to mermaids and got in a fight in between that and cresent isle so if I book it there I might just catch them"
    As opposed to: "Let's just check the map"

    But that's just my take on it.

  • I like the idea, especially if it were to keep track of all your sinking locations (maybe the most recent one in red and the others in black or grey). Just a little skull or skull-and-crossbones that doesn't clutter up the map too much (well, depends on how often you sink!).

    But, if implemented it would be on the list of features I would like to see have an on/off switch in the settings, so you can make things easier or harder at your discretion. Other such features would be the visable wind direction, or even the ship location on the map.

  • As much as I'm for quality of life additions, I strongly oppose adding in a mechanic like this. This goes beyond quality of life and into stripping down the game so it's easier for lesser skilled players. It's a crew's responsibility to keep track of where they are and where they've been. If you forget where you were when you were sunk, then frankly, that's your fault. Keeping track of your location is a skill and players should be rewarded for honing it

  • I agree with @AmbiguousMonk on this one.

  • First things first: I wouldn't mind if it was added, before people start responding to my response below and is maybe due to my own preference of acquiring skills as a player and pirate. I admit that my thoughts on this might be a bit too idealistic in this case, but still would like to share them as I personally would rather not have a sunk marking on the map.

    The loss of treasure is by all means something that each pirate should accept in a game like this and the best lessons are learned by enduring the consequences of our mistakes in my personal opinion it is a part of games. As many pirate legends have found out gold and reputation is not that rare of a commodity to come by.

    Additionally I am a big fan of the minimalist approach of the UI support we get in the game, where the player just really needs to improve and learn the game through and through without the game providing too much additional information. Such as the ability to read your surroundings and knowing your position on the map even in the heat of battle or the chaos of a storm, it is a key skill every pirate should master after all.

    Also I personally found it a crew bonding experience of sailing in a zig-zag pattern near the area one has sunk, at a lower speed with someone in the crows-nest seeking the chests bobbing in the sea, which thankfully with the sparkles of joy has become significantly more easy.

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