So we all know this game needs one. But how, and what?
To answer these questions we must first ask ourselves the question "what do we need to spend the gold on?". This game has only horizontal progression (visual, not gameplay altering) and no vertical progession (advantage vs others). This means stronger weapons/ship parts are out of the question. We already have cosmetics for every piece of equipment and although the developers can add more equipment and variations, this is finite.
So no permanent vertical progression & advantage. More cosmetics arent the longterm solution either. But why do we need a gold sink anyway? Because otherwise playing this game, whether it's doing quests or stealing from others, is slightly less exciting. Gold has no value at the moment. If you already have everything the game has to offer, it doesnt matter if you lose your chests.
The simple answer here is that gold needs value. And when spending gold, we expect some value in return.
So a slightly more complicating answer is that we need value other than permanent progression/advantages/cosmetics. We need something that sustains our longterm need for gold. Adding things that cost 500k gold isnt the answer either. The literal word we're looking for is "sink". Something consistent.
Consistent need for value by gold. This equals investment! (or gambling) So if you've come to this point and agree with everything, we can think about what sort of investments? We simply need investments for a return in value.
My thoughts were:
- Purchasable resources
- Potions (were originally intended for the game)
- Fully restore a ship (no more ugly patched holes)
- Ship fortification
- Gambling
- Chests with chance to contain unique unpurchasable cosmetics
Extra clarification per point below:
...Purchasable resources..................................................................................................
What some people might say is this would result in a unleveled playingfield. This is simply not true. Right now the game is already designed to spawn you far enough from other ships. You already have enough time to gather all the resources on an outpost. Making them purchasable makes no difference in this aspect.
The next point people will make is that people can stock up on 500+ planks and balls within minutes. If you're a experienced sot player you will know that the entire game's pvp revolves around pressure. You've only won if their ship sinks. So my point is that no matter if a crew has 50, 200 or 500 planks, if you apply enough pressure to a crew their ship will sink!
And here comes to nice part! If each plank costs 10 gold (just an example), a crew with 500 planks is risking 5k. Right now 5k doesnt seem like much right now. But once there is a gold sink, 5k isnt something you want to lose on a regular basis. It's risk versus reward. The reward is a somewhat more sustainable journey, unless you get sunk very fast. The risk is losing 5k on a regular basis.
So ask yourself this; does it really add a unleveled playing field? The only difference is that it's gonna save you the 5 minutes of gathering resources, which you can still do if you dont want to spend gold.
...Potions.............................................................................................................................
So I agree this one might be on the edge of a unleveled playing field. But if everyone has access to +5% movement speed for a small investment, then everyone has the same choice of risk vs reward. This is losing the cost of a potion for a somewhat more sustainable journey.
Maybe they could add JUST utility potions like underwater breathing or something. This wouldnt affect pvp as much.
...Fully restore a ship.........................................................................................................
Everyone wants this. It's just for the crews that survive for a long time and prefer a fancy undamaged ship.
...Ship fortification.............................................................................................................
Fortifying your ship would make your ship slightly more resistant to waves in the storm and slightly scraping rocks or shallow waters. Let's say the threshold for a hole to appear these ways increases by 30%. This would not prevent the impact of a cannonball to penetrate your ship's hull. Neither would this prevent your ship getting holes because of directly sailing into rocks or shallow water. It would, once again, result in a slightly more sustainable journey. It could cost gold + planks. The cost could even be slightly higher then what it would to repair the damage with planks. This way it could be an option for people that wouldnt mind to pay a bit more to prevent small sailing mistakes near islands.
...Gambling..........................................................................................................................
Speaks for itself. Blackjack vs a npc. Other parlor games vs other players. And no, this would not increase the ESRB rating or PEGI rating of sea of thieves. The game already includes stealing, killing and use of alcohol.
...Chests with a chance to contain unique cosmetics....................................................
Kinda like lootboxes, but with in game gold. They could contain stuff like:
- Burnt chicken (bad but uncommon)
- The boots you can fish (bad but uncommon)
- Planks, cannonballs, banana's (alright, common)
- Less gold than invested (alright, common)
- Other fruits except pineapple and meats (good, uncommon)
- Pineapple and cursed cannonballs (very good, rare)
- More gold than invested (very good, rare)
- Mermaid gems (very good, ultra rare)
- Exclusive cosmetics that are ONLY obtainable with these chests (very very good, ultra rare)
The thought behind these lootboxes is that you get about 70% of the value of the stuff you could've straight up bought at the shops. But there is always the dream that you get one piece of the special clothing set or very rare sails. This could be like a gilded clothing set or gilded sails. The boxes could be sold by a mysterious smuggler (with goods from around the world). And maybe there could be a maximum amount of boxes bought each sea of thieves day. The chests could contain a combination of two items mentioned above.
