Players should not be able to fire their guns when getting sword combo'ed.

  • Bit of a rant / rage post, but I honestly feel like players should absolutely not have the ability to fire their weapons when getting hit mid-combo by a cutlass - the cutlass wielder already had to close the gap between him and the enemy, so why should he continue to be punished by letting them get a free shot off at point blank range?

    It feels frustrating during a boarding fight to be fighting the enemy and getting off a critical combo after getting past their initial blunderbuss shot only to immediately get one shot by an attack mid-combo, sending you straight back to start or giving the enemy an entirely unfair moment of respite that could change the tide of battle without them actually outplaying or outmaneuvering their opponents at all.

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  • @sasquatchias

    Dude would you mind if I partake in your rant??

    I'm attacking someone who clearly should be dying, but I'm guessing there was fake news with one of my hit registrations so he isn't dying. I completely have the advantage and I'm attacking him but he goes about his business loading his gun staring me down, never breaking eye contact, and just kills me.

  • Prevent reloading, yes, but shooting, no. I'm fairly certain that's how it actually works now...

  • sword combat is meant to determine most fights, but we still have to think twice when bringing a sword to a gun fight. my tip is bait your opponent to fire a shot before engaging with a sword, either by evasion or making it seem like your going to fight on his terms and equip a gun yourself. i do agree with @Galactic-Geek, however.

  • I think that shooting is okay but the reloading action should be negated. Getting hit (or shot) should halt any current action. Just like when you hit a Skellie eating a banana.

  • Hm, let's say you use the sword, I use a gun. So, your idea is, if you can't kill me quick enough, then I should not be able to shoot you while you attack me? Do you think this was kind of fair? I don't.

  • I'm not entirely sure what actions can and can't be performed while stun locked, but I agree that a player should not be able to shoot while being hit by a three hit sword combo. To be honest I thought this was already the case but I guess I've been wrong? When I've been shot in the middle of a combo I've assumed it's lag and that they actually got off the shot first.

  • @goedecke-michel said in Players should not be able to fire their guns when getting sword combo'ed.:

    Hm, let's say you use the sword, I use a gun. So, your idea is, if you can't kill me quick enough, then I should not be able to shoot you while you attack me? Do you think this was kind of fair? I don't.

    Let me ask you this then - do you think its fair that after getting close to you and initiating a sword combo on you and connecting with the first hit you should be able to fire point blank at me despite you being stunned?

    Because I don't think that is fair at all, that during a combo that by design should be stunning you for all three hits you are still able to get a practically free shot in during the second strike.

  • @sasquatchi you are right.

  • @sasquatchias Except it's not by design. Prior to the DGE fix, you weren't stunned on hit AND block. You were only stunned on the former, and even then it wasn't always 100% effective (it depended largely on how you were hit).

  • @sasquatchias said in Players should not be able to fire their guns when getting sword combo'ed.:

    @goedecke-michel said in Players should not be able to fire their guns when getting sword combo'ed.:

    Hm, let's say you use the sword, I use a gun. So, your idea is, if you can't kill me quick enough, then I should not be able to shoot you while you attack me? Do you think this was kind of fair? I don't.

    Let me ask you this then - do you think its fair that after getting close to you and initiating a sword combo on you and connecting with the first hit you should be able to fire point blank at me despite you being stunned?

    Because I don't think that is fair at all, that during a combo that by design should be stunning you for all three hits you are still able to get a practically free shot in during the second strike.

    Letting the sword combo stun you each hit, is a design flaw in of itself, why should combat favour the first hitter? Why can't enemies be allowed to fend for their life? That makes no sense, if both sides arent stuggling, then it isn't even combat... It's just a one-sided slaughter.

  • Sword are already powerful enough. The one shot can miss entirely, especially with current sword combat.

    Its honestly a non-issue. Its a lucky draw for the one who shot his blunderbuss, and I do think you should be able to reload and fire if you are willing to take the 60% damage.

    The sword and the use for it is powerful enough to deal with this...

  • @sasquatchias I think using you sword rather than a gun should be encouraged in this game. It simply feels unfair to be one-shot by a blunderbuss when using your sword the way a sword is intended to be used.
    In my opinion, guns should be a tool to commence a swordfight with, just like you see in pirate movies. Realistically, guns took too long to reload. This meant that, after shooting once, you would switch to your sword to finish the job.
    I don't want to take away the ability of a blunderbuss to oneshot a pirate, since it loses most of its firepower at a larger range as a balancing factor already.
    I think player-to-player combat would be more interesting and rewarding if it was less about who manages to reload thier gun fast enough. I would prefer people to outplay eachother by maneuvering and by using thier sword and gun wisely.
    Aside from that, I think shooting should be allowed while stunned. However, reloading your gun while stunned should not be possible. That way, as a sword user, you have to play around your opponent's reloads wisely. It brings a tactical element to the fight.

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