Increase Loot worth by time/distance traveled Plus more

  • Okay, So in the adventure mode of the game, there is currently no reason to carry your loot for more than where you dug it and the nearest outpost. Which is fine.

    But, Lets think of something. The loot you dig up could increase in value by the amount of time in your possession and amount of distance it has traveled to be turned in.

    A chest worth 250 at dig up, would increase in value each day or meter sailed, by a value. so that, If you hauled it around with you to finish up yoru quests, its now worth 500. Which, wouldnt be much, but if you are carrying alot it adds up.

    why?

    The current play style is get everything turned in as fast as possible. So you arent dealing with the other pirates on the server. Well, thats all fine I suppose, but makes the game less intense. This is never an issue for me and my crew as we like to ride with all our chests on display.
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    The idea being that it is advantageous to carry your loot for longer thus making the game riskier again. Some of us try to raise the stakes on our own like us. But its just not worth it. We even attack with the fronty of our boat loaded up so the otehr guys see it and say, hey, thats worth a fight. But they usually just play the friggin doom drum and sink.

    Even still, being in an alliance with people would also raise the worth of all the loot turned in fro everyone.

    Obviously this is a rough idea, however an idea to raise the stakes and the value of loot reasonably.

    The raised value is based on distance travelled and not ownership alone, so that a stolen chest is still worth more thanm it was when it was dug up.

    Not making stolen chests al;one any more worth than they would be than not stolen, that would tip the scales too far and make the best way to ssteal, but atleast make it where theres more loot per boat.

    Thoughts?

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  • Also, will someone please explain why my images never load on this forum

  • What reason would any of the factions pay you more for anything? How would you expect them to keep track of determining the worth of an item if it is based off Time/Distance?

    They won't trust a pirate to be honest with tracking the data, and it doesn't benefit their individual trading companies in the least for you to haul it around.

    If anything, they should offer a "bonus" for a bulk turn-in as that would make more sense in an actual business sense. You are saving them time and effort when dealing with pirates, and such.

    This could be easily tiered as well and would have to be so many items within a specific time frame. For example your crew would be required to turn in a single chest a minute to keep the chain going, and once the chain is completed a bonus would be rewarded based on the total value of the turn in.

    5-10 chests = 10% bonus.
    11-30 chests = 20% bonus.
    31-50 chests = 40% bonus.
    50+ chests = 50% bonus.

    This would work for each company and give more incentive to larger hauls.

    Note: The bonus does NOT extend to alliance members.

  • @jdge439 said in Increase Loot worth by time/distance traveled Plus more:

    Also, will someone please explain why my images never load on this forum

    The Image linking doesn't like query string parameters. Shave off everything after the ".png" and you should be good.

    I'd recommend resizing the image before uploading somewhere as well, easier to display on the forum. What I like to do is hold 2 copies, the original and a smaller version. I will display the smaller one directly and link to the larger one before/after for everyone's viewing pleasure.

    Image of Skulls

  • @archangel-timmy i wasnt thinking in business terms for the factions, i was thinking the server tracking the loot distance. But the bulk bonus works tooo

  • @archangel-timmy wow, thanks

  • @jdge439 The incentive to keep treasure is to not have to make a trip back to the outpost every time you leave an island. Most people only have so much time to play in a single session. Sometimes that's even split by changing servers when friends want to join. If you decide to turn in your treasure after every island you stop at, you will be spending less time collecting treasure.

    Let's say in one hour you can sail to four islands. If every other one is the outpost, you end up with less treasure at the end than if you only made a trip back to the outpost last. Three islands and one outpost is more efficient than an island, outpost, island, and outpost. If you change this to a four hour session it further changes this ratio of islands visited to collect loot and outposts to turn in.

    This creates risk versus reward. You can collect loot, hoarding it until the end when you turn it all in together, but run the risk of losing it all. On the other hand you can turn in each time you have loot to ensure you don't lose any, but ultimately spending half of your session sailing back to an outpost instead of collecting more loot. The incentive is balancing how safe you want to be versus how efficient you want to be.

    The only time I would agree with loot becoming more valuable over time is in the idea I've seen mentioned of a sort of reapers chest. Basically a cursed chest that acts similar to the reaper's mark flag. It would broadcast its position, letting every crew on the server know it's being carried by another crew. It would give rival crews incentive to attack the crew that has it in order to steal it. Then that crew would probably want to hang onto it over time letting it increase in value while giving other crews time to steal it from them. That too would create risk versus reward. Turn it in early for a lower price or risk getting attacked for a chance at a higher amount of gold and rep.

    If all loot increased in value like that, I feel like people would find a way of exploiting it. You could end up with those alliance discord servers using that mechanic in a way unintended to increase their own loot over hours or even days while they repeatedly leave and join back in between work, sleeping, or any other real world responsibilities.

    The thought of playing on and off over the course of three days, joining back into the same ship on the same server, switching in and out shifts with the other crewmates, keeping the ship alive and letting the loot get more and more expensive, without running the risk of losing it to rival crews due to the server being controlled by a group on discord, waiting for the opportunity when it becomes very expensive and all crewmates can be present for the turn in... just seems kinda cheap.

  • @jdge439 said in Increase Loot worth by time/distance traveled Plus more:

    @archangel-timmy i wasnt thinking in business terms for the factions, i was thinking the server tracking the loot distance. But the bulk bonus works tooo

    From a technical perspective, yes, the server would indeed track the items in some way. I was putting it in business terms for the trading companies because items do not magically increase in value for no particular reason unless you are in an Alliance of course, but that is a different argument.

    It just doesn't make sense that they would pay you more for lollygagging with their loot. Ideally, they would want it sooner rather than later and pay you less the longer it takes you, but pay you a higher sum or bonus for a larger haul.

  • @jdge439 I like the idea of having a reason to stockpile loot and carry it around, but I don't think that this is the best way to do it.

    It might be a better idea to just add in commendations worth doubloons for carrying a certain about of good loot on board for a set amount of time.

    But I do agree that players need a reason to carry large amounts of loot on board, it would certainly make for more interesting PVP.

  • Agreed 100%! The game doesn't give a single reason to hold onto loot and one of the biggest issues (prior to Arena) is almost every time I sunk another ship in Adventure mode they mostly never had loot. So it'd be nice to give a reason to carry said loot longer. Not sure about going by length of time or distance sailed (this could be abused heavily by all alliance servers) but I love the idea of giving bonuses depending on how many items were turned in at the same time.

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