Okay, So in the adventure mode of the game, there is currently no reason to carry your loot for more than where you dug it and the nearest outpost. Which is fine.
But, Lets think of something. The loot you dig up could increase in value by the amount of time in your possession and amount of distance it has traveled to be turned in.
A chest worth 250 at dig up, would increase in value each day or meter sailed, by a value. so that, If you hauled it around with you to finish up yoru quests, its now worth 500. Which, wouldnt be much, but if you are carrying alot it adds up.
why?
The current play style is get everything turned in as fast as possible. So you arent dealing with the other pirates on the server. Well, thats all fine I suppose, but makes the game less intense. This is never an issue for me and my crew as we like to ride with all our chests on display.
The idea being that it is advantageous to carry your loot for longer thus making the game riskier again. Some of us try to raise the stakes on our own like us. But its just not worth it. We even attack with the fronty of our boat loaded up so the otehr guys see it and say, hey, thats worth a fight. But they usually just play the friggin doom drum and sink.
Even still, being in an alliance with people would also raise the worth of all the loot turned in fro everyone.
Obviously this is a rough idea, however an idea to raise the stakes and the value of loot reasonably.
The raised value is based on distance travelled and not ownership alone, so that a stolen chest is still worth more thanm it was when it was dug up.
Not making stolen chests al;one any more worth than they would be than not stolen, that would tip the scales too far and make the best way to ssteal, but atleast make it where theres more loot per boat.
Thoughts?


