The Eye of Reach and it's flaws

  • The Eye of Reach has long since been a favorite weapon of mine. It worked in many situations, but had drawbacks. It can't kill as well as a blunderbuss at close range, it can't turn as quick as a flintlock at medium range, and it's still quite difficult to use from a ship at long range. It was never really overpowered until the double-gunning nonsense, which was stopped with the weapon readying delay. With that came two changes:
    1: The EoR damage was lowered from 80 to 75
    2: The accuracy of hip-firing the EoR was very heavily nerfed.

    Ok, I can see why you changed the damage. It gives a small chance to escape from the EoR/cutlass combo, although still not much major change. Not a big enough damage change to affect much.
    This accuracy change, on the other hand, it ridiculous. Sure, you don't want it to be for close range, but a long range rifle like this shouldn't miss every shot. I've seen it go as far as a (roughly) 30 degree angle after exiting the barrel. I can run up to a skeleton or pirate and press myself into them, line up the shot with their center of mass, and miss. Their hitbox takes up half of my screen, and I miss the shot. Recently I had just finished a stronghold raid on a galleon, and was messing around while we coasted to the outpost dock. One of my crewmates had the stronghold keg, and I fired above his head as a joke. I looked well above him, at least twice his character's height, and hip-fired, and the shot curved down and hit the keg (some of the crew survived and sold everything else). This rifle is dead-accurate, no sway when I aim down the sights, it shouldn't move as much as a flintlock (it's far heavier), yet I shoot like I'm drunk if I'm not aiming down it's sights. Please re-increase the hip-fire accuracy for the Eye of Reach so we can use this gun for more than looks and the occasional snipe towards another ship.

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  • @ultmateragnarok said in The Eye of Reach and it's flaws:

    1: The EoR damage was lowered from 80 to 75

    BUT They removed distance-damage fall off, allowing the EoR to do 75 damage at any range rather than decreasing damage at longer distance. It balances out.

    2: The accuracy of hip-firing the EoR was very heavily nerfed.

    This is absolutely the way it should be. People were going around using the EoR as if it were a flintlock, myself included. That was so broken. The EoR is a sniper, it always has been a sniper, and therefore it must be balanced as such to make sure other weapons have a specific purpose.

    This weapon should not be allowed to do it all, the way it previously did. If you want to hip fire at mid-close range, use a flintlock. If you want a close quarters powerhouse with gun knockback, use a blunderbuss. If you want to snipe, use an Eye of Reach.

    What you're asking for is to use the EoR for purposes it was not intended for. You want it to be the all-purpose broken weapon that it was before, but that is not how it should be at all. It is a dedicated sniper only.

  • @chronodusk
    What I'm asking for is a rifle with some semblance of accuracy. It doesn't need to hit every shot on a hip-fire, that would be overpowered and broken like you said. It does need to go in the general direction I point it in rather than going in a sixth of the possible directions it can be fired in.
    Yeah, I missed the damage falloff thing, although it's nigh impossible to hit some of the shots that would be affected by it.

  • @ultmateragnarok

    IMO it shouldn't even be able to be fired without using the scope. But even if they improved the hipfire accuracy, why would it matter? Why would you want to potentially rely on a hipfire that still has a chance of missing and ultimately screwing you in a fight?

  • @chronodusk I agree with what you’re saying. The sniper was OP in the past but now it is completely broken. There is literally not much it excels at & the blunderbuss is now the new meta. If I’m at point blank range & miss a hip fire thats just unrealistic & if we are gonna go with unrealistic here, then why stop here. Let me go ahead & climb your ships ladder & board even though I just got shot with a blunderbuss. Everything has to have balance for the game to play properly YES absolutely, but to over nerf the sniper just because a handful of people knew what they were doing with it. Isn’t the right answer. I don’t work 4 rare I don’t have any stats but I would be willing to bet nobody is using the sniper currently. If there are I bet it’s like 2% of the population if that & out of that 2% half of them who are still using it didn’t hear about the nerf & are frustrated it isn’t working out for them. Again I made these figures up but I bet there somewhat accurate. My point is The Sniper Shouldn’t be Nerfed To The Point of Extinction just because some people are good with it. There needs to be a medium because the sniper was definitely over nerfed.

  • @admiral-greyjoy

    What do you suggest it's role be then? There are still plenty of reasons to use a sniper, but those situations are generally not as common as situations that call for the Flintlock or Blunderbuss.

    Why do people insist on using the sniper for things other than sniping? Why do people want to be able to default to the EoR? Default to the flintlock. You can shoot anything at mid range and still hipfire with it.

    It literally does what people are wanting the Eye of Reach to do... You already have what you want.

  • My point is why make a weapon that’s useless? If you think every weapon has to have an assigned role then what’s the point of nerfing it’s ADS damage? It a sniper it should hit hard as it’s the most difficult weapon to use. My point is it is overnerfed Raise the ADS damage back to 80 or make it able to hip fire again one or the other. Not make it basically useless & not a viable weapon choice whatsoever. Just because some people “were” good with it.

  • I still use the EOR and think the best balance option would be to keep the hip fire accuracy where it's at when not using a scope and raise the accuracy back to where it was while using a scope. I personally do quick scoping a lot of the time at closer ranges and it is frustrating that some shots miss when I've got them dead center in my scope.

  • why not ask for buffs in what its supposed to be for, sniping. id respect a request that it does more damage the further the shot or something like that.

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