The Eye of Reach has long since been a favorite weapon of mine. It worked in many situations, but had drawbacks. It can't kill as well as a blunderbuss at close range, it can't turn as quick as a flintlock at medium range, and it's still quite difficult to use from a ship at long range. It was never really overpowered until the double-gunning nonsense, which was stopped with the weapon readying delay. With that came two changes:
1: The EoR damage was lowered from 80 to 75
2: The accuracy of hip-firing the EoR was very heavily nerfed.
Ok, I can see why you changed the damage. It gives a small chance to escape from the EoR/cutlass combo, although still not much major change. Not a big enough damage change to affect much.
This accuracy change, on the other hand, it ridiculous. Sure, you don't want it to be for close range, but a long range rifle like this shouldn't miss every shot. I've seen it go as far as a (roughly) 30 degree angle after exiting the barrel. I can run up to a skeleton or pirate and press myself into them, line up the shot with their center of mass, and miss. Their hitbox takes up half of my screen, and I miss the shot. Recently I had just finished a stronghold raid on a galleon, and was messing around while we coasted to the outpost dock. One of my crewmates had the stronghold keg, and I fired above his head as a joke. I looked well above him, at least twice his character's height, and hip-fired, and the shot curved down and hit the keg (some of the crew survived and sold everything else). This rifle is dead-accurate, no sway when I aim down the sights, it shouldn't move as much as a flintlock (it's far heavier), yet I shoot like I'm drunk if I'm not aiming down it's sights. Please re-increase the hip-fire accuracy for the Eye of Reach so we can use this gun for more than looks and the occasional snipe towards another ship.
