Why every player should embrace a PvE Mode

  • @Sneakler
    Just an interesting tidbit about the differences you mention. They did consider having the game be similar to ARK and other games that can result in losing everything if you die. They opted not to go that far.

  • @viperishemu2992 I have to disagree. As much as some of the other players annoy me. I am not interested in going shore to shore collevting stuff with no risk. The kraken is a push over and megs/skellies are avoidable. Other players bring that little bit of anxiety that you might lose something. It creates more dynamic gameplay. Will they sail away and leave you unharmed or do you double down and attack them to increase your loot. Those choices and potential conflicts make the game.

  • Oh hey, I had another idea for a PvE focused equivalent to the Arena. Figured I'd just drop it in here for fun, though I'm surprised to see people still arguing over this since... y'know, I solved it already. But whatevs, here we go.

    The mode could be called "Alliance" or something like that. You load into a watery grotto where you talk to the head of this mode's faction, Shark-tooth Debbie, the mermaid.

    (Cause, y'know, mermaids are all about rescuing pirates regardless of crew.)

    You're there to help her with quests to gather mystical energy to help empower the large mermaid statue that sits in the middle of her grotto.

    These quests can be stuff like sailing to a certain location to fight a Meg and retrieve it's gem-like eye. Going ashore an island to fight a horse of skeletons to capture a Skeleton Lord's skull.

    More involved ones could be taking a skull to different locations to infuse it with more and more power. Perhaps setting it on pedestals and then having to defend it from skellie waves while it powers up. Stuff like that.

    You would bring these MacGuffins (maybe around three a session, or so?) back to the statue to complete the match. An added wrinkle could be that you are given an hourglass with your maps and/or voyage instructions. Complete the tasks before it runs out and you get a heightened reward, which would be where cooperating with the other ships comes in.

    "But that's no challenge," you snort, derisively. "Skellies and Megs are pushovers with just one crew, let alone multiple ones".

    Ah, but I foresaw you're disdainful comment. Enemies in this mode would be much tougher to compensate. So the players would have to decide how they would split their efforts. Stick together and steamroll enemies with sheer numbers, but risk missing out on the time bonus? Or split up and face a tougher time completing objectives.

    All crews in this mode would be treated as though they were all on the same crew so everyone gets the reward.

    Now there ARE problems to iron out. Should damage between pirates be turned off? (Mermaid magic keeps you from damaging each other)

    Or left in because even if killed, you'd still collect the reward. And even if you get some troll running off with one of the MacGuffins; just include a votable option to end the quest with just what you have at the moment. With a decreased reward of course, but you'd still get something out of it.

    There's a lot more, but I'm no game designer, so that'd be up to them to solve.

    Rewards would be in the form of "ducats" which you would spend on cosmetic items exclusive to the mode.

    Again, just a rough idea. But the genius clearly shines through, I know.

  • Too much PvP going on in these forums. Need another forum for PvEr's to discuss their ideas without fear of random attacks

  • @...Hombre sagte in Why every player should embrace a PvE Mode:

    Oh hey, I had another idea for a PvE focused equivalent to the Arena. Figured I'd just drop it in here for fun, though I'm surprised to see people still arguing over this since... y'know, I solved it already. But whatevs, here we go.

    The mode could be called "Alliance" or something like that. You load into a watery grotto where you talk to the head of this mode's faction, Shark-tooth Debbie, the mermaid.

    (Cause, y'know, mermaids are all about rescuing pirates regardless of crew.)

    You're there to help her with quests to gather mystical energy to help empower the large mermaid statue that sits in the middle of her grotto.

    These quests can be stuff like sailing to a certain location to fight a Meg and retrieve it's gem-like eye. Going ashore an island to fight a horse of skeletons to capture a Skeleton Lord's skull.

    More involved ones could be taking a skull to different locations to infuse it with more and more power. Perhaps setting it on pedestals and then having to defend it from skellie waves while it powers up. Stuff like that.

    You would bring these MacGuffins (maybe around three a session, or so?) back to the statue to complete the match. An added wrinkle could be that you are given an hourglass with your maps and/or voyage instructions. Complete the tasks before it runs out and you get a heightened reward, which would be where cooperating with the other ships comes in.

    "But that's no challenge," you snort, derisively. "Skellies and Megs are pushovers with just one crew, let alone multiple ones".

    Ah, but I foresaw you're disdainful comment. Enemies in this mode would be much tougher to compensate. So the players would have to decide how they would split their efforts. Stick together and steamroll enemies with sheer numbers, but risk missing out on the time bonus? Or split up and face a tougher time completing objectives.

    All crews in this mode would be treated as though they were all on the same crew so everyone gets the reward.

    Now there ARE problems to iron out. Should damage between pirates be turned off? (Mermaid magic keeps you from damaging each other)

    Or left in because even if killed, you'd still collect the reward. And even if you get some troll running off with one of the MacGuffins; just include a votable option to end the quest with just what you have at the moment. With a decreased reward of course, but you'd still get something out of it.

    There's a lot more, but I'm no game designer, so that'd be up to them to solve.

    Rewards would be in the form of "ducats" which you would spend on cosmetic items exclusive to the mode.

    Again, just a rough idea. But the genius clearly shines through, I know.

    Love it, i can see the genius :D

  • This game desperately needs a PVE mode. Every PVPer I have run across is so toxic... And 99% of the time just killing and trolling you because they are bored and apparently ruining peoples fun gets them off.

    Or if they dont want to do PVE? Give us private servers to rent like any other game. Where you can set your own rules and allow only your friends to join. I regularly host Conan Exile servers, Minecraft, Rust, Ect...

  • I am 100% for this. Lately all I've been doing is tall tales. Been jumped and spawn camped several times while having not an ounce of loot on my ship. It gets really old. Now before any of you are like, oh just fight back! I do, I have sunk many ships in defense, but honestly being attacked while doing a tall tale achieves nothing, not even for the attackers in question. They get nothing for it, other than being a troll. I just want to enjoy the stories and be left alone.

  • @synryze said in Why every player should embrace a PvE Mode:

    being attacked while doing a tall tale achieves nothing, not even for the attackers in question. They get nothing for it, other than being a troll. I just want to enjoy the stories and be left alone.

    If it's very obvious that you are doing a Tall Tale, I agree that attacking is being a somewhat of a troll. But people are entitled to loot other players. It's part of the game design.

    Name calling PvP'ers for how they play, is no better than name calling PvE'ers for how they want to play

  • @wildbloodoz We had one guy in specific jump us while trying to get to the shores of gold. He could see the idol tied next to the wheel, kept spawn killing us, calling us trash, we couldn't do anything except change servers which gets old after spending considerable amounts of time looting up and getting supplies. Mind you, I jumped into game chat and was like, hey man we are just trying to do this tall tale, we don't even have loot, can you just go?
    He made fun of me, made comments about my gender, and how I was trash. And this guy was a pirate legend too. This is only one example, and we've had several tall tales ruined for us.

  • I. No fan of privat server but it would expand the player base. But make it with a new rep system thats only count in privet servers .

  • @synryze yeah that behavior is toxic. there is a difference between being a PvP'er, and being an a--hole.

  • The only realistic PvE Mode I envision is something along the lines of a Horde Mode.

  • This has literally been discussed to death. The answer is a resolute "no," and has been since launch. People have been asking for separate PvE servers since before The Hungering Deep. Why? They don't like getting their treasure stolen. In a Pirate Game. Where stealing loot from players is actively encouraged.

    I understand there are people who spawncamp for the laughs, or use every slur imaginable when attacking or defending, both of which is unacceptable behavior and should be discouraged, but that isn't a good reason to split the game a second time for PvE only servers.

  • @wildbloodoz Without the fear of people with diffrent opinions....... Wow are you listening to yourself?
    So instead of a valid healthy argument lets just chat with people that shares our point of view.
    Awfull thing to say if no one is insulting or bringing a diffrent subject their opinions are more then welcome, its a forum people suppose to voice their opinion even if you dont agree with them.

  • @xrekkoffx Killing is not toxic, not everything that arent going according to your plan are "toxic players" killing is part of the game and those complains overshadow real problems like racicm and foul language and in that case you report on them.
    And the funniest thing in your post is that all the games that you have mentioned dont transfer progress to other servers XD
    The only reason why we dont want private and PVE servers is becasuse they would become a place for grinding reputation and gold without the the risk of other players which they are the main risk so you can call it "easy mode" and that would ruin the value of the items and rep in Sea of Thieves because everything would be easy to get.
    So if you want PVE or Private servers then youll have a diffrent character you and wont be able to use your main character in it.

  • @faceyourdemon Ah. That's nice. Good for you.

  • @wildbloodoz You have replied that to someone, that is the most hypocrite thing ive heard in a while
    "If it's very obvious that you are doing a Tall Tale, I agree that attacking is being a somewhat of a troll. But people are entitled to loot other players. It's part of the game design.

    Name calling PvP'ers for how they play, is no better than name calling PvE'ers for how they want to play"

  • @faceyourdemon sagte in Why every player should embrace a PvE Mode:

    The only reason why we dont want private and PVE servers is becasuse they would become a place for grinding reputation and gold without the the risk of other players which they are the main risk so you can call it "easy mode" and that would ruin the value of the items and rep in Sea of Thieves because everything would be easy to get.

    And because a lot of gamers exagerate about the meaning of cosmetics and their progression what is in no way gamechanging or mandatory or need to be done to play all aspects of the game, and because these gamers compare themself alltime to others and value their "effort" based on other players aproach and cannot value their own personal journey, because they mostly just worked it off and refused to have a journey that counts and give them value, they don't grant others this and find artificially constructed and very poor arguments like it's "Thieves" or "my effort getting this or that is compromised" while since launch everything already got easier.
    There were no Megs, no Kraken, no Skaleones, less Forts, no Devils Roar, no Rum Runner 50 captains chest, Double XP&Gold events and things were less worth (captains chests, cargo's...), cosmetics were more expensive and all that.
    So everything is a lot easier, but no, don't grant others the way they wand to play, it cannot be, i have grinded that much and it was hard and pvp was around all the time and blablabla....

    pitiful, nitpicking, jealous, exageration about cosmetics in a game.
    RIDICULOUS, HILARIOUS, OUTSTANDING!!!

    It would add hundreds of thousands of active players who support the game in the future and happy grind their stuff off in a pve mode.
    And because some exagerate about the meaning of "their effort put in" and compare themself and cannot find value in their way playing without comparing to others they fight tooth and nail to prevent that.

    It's a shame, a real shame to be honest.

  • @bugaboo-bill Cosmetics are the main goal in Sea of Thieves we can be as much poetic as we want but and the journey is the most important thing but it wont always work, alot of people do play for cosmetics and for the feel of accomplishment.
    And no one exagerate about anything nothing's wrong to feel pride when you worked hard for something and just because someone wants "easy mode" dosent mean we need to reshape a great polished product.
    And the proof of that is that no one from "PVE side" only wants to grind that "easy mode"
    is that i very rarely see someone from pve side agree with this idea , its fair for both sides and if you claim that cosmetics are not that important and we should care about the journey then here thats the best solution but then we see the true face of pve side.
    You said that its not that important so why is that a problem to be able to your main character.

  • @faceyourdemon sagte in Why every player should embrace a PvE Mode:

    @bugaboo-bill Cosmetics are the main goal in Sea of Thieves we can be as much poetic as we want but and the journey is the most important thing but it wont always work, alot of people do play for cosmetics and for the feel of accomplishment.

    People can play for whatever they want, but shouldn't base the meaning of whatever on others and compare themself all the time.
    Don't you care less what and how someone got his cosmetics?
    Do you care if someone got to PL a year ago and got it while it was much more to do to get it as it is today?
    Or do you care if someone got his cosmetics by playing on full Alliance Servers or by crewhopping?
    I dont care tbh.
    So i wouldn't care if someone got all his stuff on a pve or private server.
    To me only matters the way i got it.
    My journey and the way i unlocked the cosmetics i like.

    And the proof of that is that no one from "PVE side" only wants to grind that "easy mode"

    I dont get what you want to say here exactly?!
    Can you specify this please.

    I think a lot of pure PvErs just want to grind it off too.
    Nothing for me either.
    But everyone to their own if you ask me.

    is that i very rarely see someone from pve side agree with this idea , its fair for both sides and if you claim that cosmetics are not that important and we should care about the journey then here thats the best solution but then we see the true face of pve side.
    You said that its not that important so why is that a problem to be able to your main character.

    I'm sorry i really dont get the message out of it.
    Maybe a misspelling or my knowledge about english isnt good enough or i just misread it.

    I'm fine with PvPvE, i just dont get it why players who want PvE only cannot get PvE only and have full progression?!

    The cosmetics don't have comparable value. The value of any cosmetics is completely personal.
    I dont care for Athena cosmetics btw. I dont like them.
    See i can say the Hungering Deep figurine is the most valuable, because it was the first event.
    Other say it's the Athena 10 figurine or the Athena hat or the gold curse or the gold hoarder figurine. Isnt it completely individual what is the most valuable thing and how someone got it?
    I have Founder Sails and day one patch. Would that, if you dont have them devalue your items?
    I hope not.
    Or lets say for the Athena Set what everybody need to "put effort in" to get it.
    Is it comparable if someone got it before summer'18 and how he got it?!
    As above, someone could get it done by only playing on alliance Servers, buying Rep with dubloons before or crewhopping like the first PL.
    Another maybe got it by plundering others only.
    What about the value of A10 for someone who got all his Athena chests stolen from others?
    Wouldn't that increase the value of the cosmetics to this Pirate?
    Is that comparable? To me it's not.
    So i dont care if they give them PvE servers with full progression and the possibility to get all in "easy mode". The way i got my cosmetics is my individual way as it is to everyone else and therefore it's not comparable or can be devalued by how others got or will get their cosmetics.

  • @bugaboo-bill Of course ill do my best to explain.
    For many people that effort of being out there with the risk of being attacked from other crews and yet getting what they wanted add value if RARE would give away PR to everyone the game would have been the same but the hardship of getting and that small moment of " wow you have an Athena 10 hat" wouldnt be and wouldnt drive other foward, when i saw that in sea it gave me a goal to be exited for and the "journey" is something that youll meet on the way.
    Me and my crew most of the time just sail to a random direction and crazy thing are happening but players need a narrativ aswell, so thats for the value.
    Now the second part you claim that we exaggerate and cosmetics are not that important and we miss out alot of cool things on private severs or PVE servers so my solution for both sides in this debate is a diffrent character for private servers so your progress there wont transfer to your main character that way you wont ruin the value of the hardship that we worked for and youll enjoy all the great thing that private servers can offer or PVE server whatever.
    But the problem is that many of the PVE side wont agree with because as much as they are talking about "the journey" it seems that they care more about progress then fun and show their grindy true colors.
    And i think that ive covered everything here.

  • @bugaboo-bill I personally don't care that people are becoming a legend in easier ways than me nor how they achieve their cosmetics.

    However a PVE mode where the progress is transferred over to the Adventure mode and provides the same PvE experience will impact the nature of the Adventure mode as we know it. As a gamer you should recognize that if people are able to achieve their goals without the risk and danger of PvP and the ability to lose it all will opt for that when their goal is to head out and complete the TT or voyage? If they can do that there in safety and transfer to the Adventure mode seamlessly do you believe only the die hard PvE crowd is going to use it or a majority of people? Most people want to achieve their goals with the least risk as possible... it is just human nature. Why take risks if you don't have to? Not many people embrace the journey over the rewards even in games.

    The mystery in the adventure mode which already has diminished as you point out, will disappear. People that set out for PvE goals will head to the safety of a PvE server and will only head to the shared world for shenanigans and use it as hunting grounds. Apart from some diehards old school gamers which will get fed up with the monotony of encounters they meet. Always battle, no more truces or friendly chitchat.

    I love the fact that players have to play in a shared world and it creates a far larger diversity of pirates on the seas to encounter and any additional modes that provides the same experience and rewards as the Adventure mode will reduce the diversity of pirates and have in my opinion a negative impact on the mode. Making it more cutthroat and predictable.

    Private servers are a fine addition if it is seperate from the public domain and the diehard PVE people can simulate the game in there with all the progress and peace they are searching for. If they feel like joining us in our shared world with all styles, they are more than welcome. They just won't be able to transfer their private pirate to this world.

  • @FaceYourDemon @CotU42

    I'm all fine with a private server thing where you can import your Adventure Pirate and Progress further, but not re-import to Adventure again.
    I just dont see why pve or private Servers shouldnt have full progression available.
    It's ok, thst it wont carry over and each mode has it's own progression.
    Be able to import your Pirate from adventure to private or pve only would be cool to have.

    But honestly if the PvE achiever get it all in "easy pve" mode and comeback to adventure i realy wouldnt care about it.

  • @bugaboo-bill I don't mind an initial port. Nor do I care where they achieved things, but a seamless approach of being able to go back and forth will change the overall environment where it removes the mystery of the seas. Different modes that share their spoils should provide new experiences and have their own appeal, not be a competitor for the pirates to pick at the menu screen.

    The main attraction of the game for me as an older gamer is the mystery of the pirates behind the sails on the horizon, which I willingly set out to discover even as a solo and will be affected by a safe haven for voyaging and tales to be done versus an area where the seas are full of dangers of other pirates. I play this game not just to play with my own crew, but with the pirates I encounter on the seas be it in battle or in laughter.

    I doubt the game will be able to maintain its appeal for me if the mystery is replaced with predictable consistent combat. As those safe PVE people will only come to the dangers of the joint world for combat as their needs of friendly peaceful voyaging is not done within that world and they will be one of the PvPers in that world that they complain about while they shout if I want to voyage to come to their main world.

    Edit: btw I don't think that private servers should be limited at all, I even think that based on the settings could even be expanded to provide content creators with abilities to create cinematography and graphics that they want without the need to have everyone involved to grind specific sets or be reliant on RNG. Private serves should provide the creative mode for the people to create the experience they want without limits, just it shouldn't intermingle with the public domain. So, a port of your current live pirate into the private world would suit this as well. It is a one way street though.

  • @cotu42 You have nailed my point but i was too lazy to say it hahahaha.

  • I agree to that @CotU42 @FaceYourDemon

    I maybe sounded a bit triggerd too much.
    I recently was, i admit.

    I also thought a lot about the PvE and private server thing, although i also prefer the PvP threat to have and it's also the salt in the Sea for me.
    But sometimes i wouldnt mind to set sail and need not take care if there is another sail on the horizon.
    I understand that aproach, evening it was not intended and gets a lot of No, it's "Thieves", git gut or it's not intended and original designed by Rare this way etc.. answers.
    I often think that's silly arguments somehow and why not give them what they want.
    That's the Robin Hood part of me i guess :-D
    I grant them that and i think it's not good to have them play in a way they dont want to.
    Many players cry leave me alone.
    I mean ok, mostly i do so, but it's all ok if others dont do it, because it's a PvPvE mode and about Pirates and Thieves and all that.
    Completely agree, i also was a PK and red in other sandbox PvP games and a little bit older than the average gamer i guess.
    My point is let players who want to play this way do it and offer other ways for those who dont.
    But i see your argument (again... we alredy had this discussion a while ago) and what is maybe a good solution is to have no Bilge Rat Adventures/ Events for PvE or Private Servers.
    The time limited cosmetics are tied to Adventure mode then.
    PvP Events like Rum Runners were tied to that and wont fit at all into this. They are anyway MP Events and want you to interact with others crews often. Thinking of Hungering Deep, Cursed Cannonballs, Powder Kegs introduced and so forth...
    So if you want the special time limited stuff, then go Adventure mode and risk some PvP.

  • @viperishemu2992 sagte in Why every player should embrace a PvE Mode:

    The Big Picture

    The best thing for everyone who enjoys playing the SoT is if Rare continue to produce quality updates and free events to keep the game fresh and fun for many years to come.

    I disagree from the beginning. The best thing for everyone is if you play SoT without these events and only consider your mood. So I would like to see Rare focus on errors, speed and cost of the code.

  • Very well written.

    I can't see what people would have against a game that caters to more types of gamers? Some like PvP and some like PvE. If you have the option to make a game for both, why not do it?
    Who cares "if that isn't what the game is about"? If you just discard a lot of gamers because of this statemen, then you have really missed the point..

  • @rockanoid Ahoy there,

    Bumping Threads
    Resurrecting threads over one month old is also not permitted. A warning will be issued and the thread locked. Ignoring the warning will result in a temporary ban from the Forums and a final warning. If the action continues, a permanent ban from the Forums will be issued.

275
Posts
207.9k
Views
262 out of 275