Why every player should embrace a PvE Mode

  • @cotu42 Thank you, you saved me time. :)

  • @ViperishEmu2992

    I don't see why a PvE would be enticing for new players. You mention that it is the most requested feature on every SoT forum. That would mean it is being requested by people who already play the game. It's not being requested by people who don't even play the game.

    At a base level, this game has been marketed as a pirate adventure game. If that doesn't already entice a new player then I don't believe anything else will

    As for the possibility of a new player being discouraged by the lack of instruction, and being hassled by more experienced players, that is definitely a possibility. I would suggest that new players be given the option of being placed into a passive mode for at least the first few hours. I would even say that all new players should be taught how to do things for the first time, instead of having to figure it on their own. Once their introduction time is up, then they get the full Sea of Thieves experience

  • @wildbloodoz I will admit that a PvE mode isn't as exciting a sounding marketing strategy as Arena. But (for better or for worse) there are customers out there who buy their games with PvE in mind. (Parents of little kids are one example).

    Popular games attract others by word of mouth. So Keeping players happy is an important tool in attracting new one's. Every update and patch that Rare has released has been aimed at keeping the player base happy for this reason. Because people talk. So yeah, a PvE mode (of some sort) is a smart way to do this. Obviously a lot of players are asking for it.

  • @viperishemu2992 said in Why every player should embrace a PvE Mode:

    @wildbloodoz I will admit that a PvE mode isn't as exciting a sounding marketing strategy as Arena.

    Sure. But to be clear, the Arena is not the core of this game. The Adventure mode is what comprises the true Sea of Thieves experience. That is already being marketed as a game with various facets, both PvE and PvP (though not explicitly using those terms). If it was PvE only then how do you market it? Sea of Thieves.... but without thieves?

    Popular games attract others by word of mouth. So Keeping players happy is an important tool in attracting new one's. Every update and patch that Rare has released has been aimed at keeping the player base happy for this reason.

    When SoT released, the main criticism of it was essentially "there isn't much to do in this game". I wonder if anybody at that time would still be playing if there were a PvE only mode. Because it was very, very bare bones back then. Having the PvP element was key to people sticking around. What Rare has added has been fantastic, but was also sorely needed just to maintain interest from the current users

    This game will never make everybody happy. The players who enjoy the game for what it already is and was meant to be are also the ones who spread the word. There is a possibility that by having a separate PvE mode, you are essentially cutting off an arm just to save a leg.

    Read a few articles about the new Anniversary update. People are excited. Journo's are interested again. Of the articles I have read, the absence of a PvE mode is not an issue I have seen anybody discuss. The new additions have been welcomed and warmly received. This is the type of marketing the game needs

  • @gunstooog Even the most successful online games lose most of their players after a few months, the exceptions are rare. If only 70% stop playing, that's actually good.

    Now if I don't hang-off that random estimate you give but instead address the principle of your point: that 'there are no(or few) PvPvE games because people don't like the game mode'. I can make a more generous and accurate version of this argument: that the potential audience is too small. Most games deal fine with being a genre that 'most people' aren't into, as long as the people who are into it make up a large enough group for it to be successful.

    I will point out that not so long ago, the same was thought of turn-based strategy games and that was why 2K wanted to turned the beloved X-COM franchise into a first-person shooter and then a third-person shooter when it looked like they were more 'flavour of the month'. The whole fiasco demonstrates my point perfectly: the 'wider audience' they were chasing is fickle and non-committed, lost as easy as they are gained(ask PUBG). Turn-based strategy, with many old fans for X-COM were a dedicated fanbase who snapped up a new installment in the right game mode when 2K offered one up as an after-thought PR-driven move. It was a much larger success than the game they wanted to make aimed at the 'wider audience', which ended up flopping.

    If companies do not make games of a certain type, they do not know who wants those games and is willing to pay for them. The PvPvE genre is not under-served because it is unpopular; there is no end of janky survival games out there, serving an audience that wants it but what they are't delivering is a polished and accessible experience. SoT has been the closest, but has been hamstrung by being Windows Store-only and by Rare compromising it at every crossroad before them.

  • @entspeak said in Why every player should embrace a PvE Mode:

    At some point, there will be private servers - the devs have made that clear. That will be when PvE only servers will happen.

    The “article” (read: forum post) is pointless. There is no need for Rare to create a PvE mode; the community will do it themselves when private servers become a thing.

    Also, despite the cartoon nature of the game, it isn’t a kid’s game and I’m always shocked to see videos of small children playing... and it’s ridiculous to see the forum posts where parents complain about what happens when they let their small child play the game. It’s like taking an infant to a Rated PG-13 film and then complaining about the language. It’s asinine.

    All of this will be sorted when private servers come out. Then folks can have the Rated G kid friendly experience they want.

    This argument would be all well and good, except Rare has stated publicly before that Sea of Thieves is a game they envision you could play with the whole family.

  • @cotu42 said in Why every player should embrace a PvE Mode:

    I played WoW in vanilla till wotlk and if you think world open PvP was the same after they made changes to the dynamic. You are very wrong. Open world PvP in WoW died off, it had battle grounds, instances and raids and the biggest community to keep players. Occassionally a side would organize and attack a capital, which took hours to setup and an additional couple to execute and some random spots here and there that were contested like ZG island due to raiders clashing near the buff sight.

    The WoW approach is not going to improve the quality of the Sea of Thieves experience.

    I do my best not to attempt prophecy. I played WoW as well, from vanilla through Legion, and open world PvP hasn't changed much for the last 12 years. Over a period of a few years it changed dramatically by simple fact of it not being that appealing to many if victims are given an off ramp. PvE and PvP servers existed from the start. Open world PvPers struggle to admit how much of the open world PvP joy they experience is from pursuit and battle with someone who doesn't want to fight.

    Game design that breeds predator/prey relationships soon run out of prey.

  • @jonaldinho Where did they publicly state this? I've never seen that statement. They have to know that's not possible with a rated T for teen rating and it being a shared world multiplayer game. Private servers would be the only way they could responsibly make that claim come true.

  • @xixaxap said in Why every player should embrace a PvE Mode:

    Open world PvPers struggle to admit how much of the open world PvP joy they experience is from pursuit and battle with someone who doesn't want to fight.

    This is incredibly presumptuous, and based on zero evidence. It is the poster child for fallacious statements. It makes one wonder how you know the mind of open world PvP'ers so well. You lead a therapy group or something? PvPer's Anonymous? "Hi I'm Peter, I'm an open world PvP'er." "Hi, Peter."

  • @entspeak said in Why every player should embrace a PvE Mode:

    @xixaxap said in Why every player should embrace a PvE Mode:

    Open world PvPers struggle to admit how much of the open world PvP joy they experience is from pursuit and battle with someone who doesn't want to fight.

    This is incredibly presumptuous, and based on zero evidence. It is the poster child for fallacious statements. It makes one wonder how you know the mind of open world PvP'ers so well. You lead a therapy group or something? PvPer's Anonymous? "Hi I'm Peter, I'm an open world PvP'er." "Hi, Peter."

    Zero evidence is too strong. Largely anecdotal evidence though, that would be true. If you have something other than anecdotal evidence to say this is just wrong, I'd happily defer and just accept my experience has been wrong. I base this off the behavior of players in every open world PvP game I've ever played for the last two decades. I played on a PvP server in WoW for 12 years. Played Eve for 3. Played Lineage 2 for 3. Etc. etc.

    There were three things always common:

    1. It was always a struggle weeding out those who we'd learn were doing things like going to new player zones to attack players
    2. It was also a struggle recruiting people to attack anything near equal power
    3. These players, and they were the bulk of who we encountered, not the fringe, rarely had any interest in structured PvP, even when the structure was minimal and the rewards were excellent

    "Look, I just like the surprise you know? The sneaking up on and attacking."
    "It's not as fun when they don't have anything to lose."
    "I like the inability to predict what's going to happen. If they always fight back, why wouldn't I just join a battleground?"
    "I'll join and help with upkeep, but I don't want to get into those battles. Can't afford it, and it takes too much time."
    "Why would I help clear out that sector? Let's just go take out their miners in retaliation."
    "It's Red Dead Redemption, not Hello Kitty Island Adventure. We're outlaws. We're supposed to murder people fishing and hunting and take their pelts."

    Maybe you have a different set of experiences, or even better as it would be convincing in a way sharing those would not, something beyond experience to share that takes anecdote out of the picture.

    The, "wet thumb in the air" estimate of population breakdown for every open world PvP game:

    • 5% "We are organized and dominant. Random open world PvP is a waste of everyone's time and we avoid it because we're focused on winning, not screwing around."
    • 10% "Open world PvP is fun. We just play and see what happens."
    • 10% "This game looks fun. I'll fight if I have to I guess, but really I just want to experience it all and enjoy myself."
    • 25% "Lawlz they were all like, 'Hey, where do I go to start my first quest?' and we swept down and camped their corpses until they quit. We're awesome don't tell me how to play bro you're not my mom."
    • 20% "Open world PvP is the worst thing about this game. Arenas are fun though."
    • 30% "Open world PvP is the worst thing about this game. Bye."
  • @xixaxap Cool. You keep using that "wet thumb". It still isn't evidence.

    "We'd learn..." How?

    "Recruiting people to attack anything near equal power."

    No way to know what that is in this game. A powerful solo slooper can wipe a galleon.

    "the bulk of who we encountered."

    And? Doesn't support your claims at all. This game doesn't work like other open world PvP games. As such, simply applying assumptions based on other open world PvP games is a exercise in fallacy.

    In this game there is little way to know who has loot and who doesn't - who is an easy target and who isn't. It's a gamble. I've seen and heard of few instances where people have just spawned in and were attacked at an outpost "just cuz." Usually, it's because someone needs to turn in and you just happen to be there and are, understandably, viewed as a threat. Those at or leaving outposts tend to have little to lose and, in fact, tend to be the aggressors, in my experience.

    Also, it makes total sense to go for someone you think is beatable... that's human nature. In fact, many PvP'ers play on this in order to draw ships in... by looking weak.

    And, given a couple of your quotes, this appears to be based on your opinion that stealing someone's loot shouldn't be accepted as the "right thing" to do. That's just not this game. I mean, I'm not a hardcore PvP'er and I love sneaking up on and attacking players to get their loot... it's incredibly satisfying. If they have nothing, I may kill them for resources and leave. Yes, there are griefers who repeatedly kill other players just to have fun ruining their experience and getting them to "scuttle." But, when that happens to me, I don't care about what they think., because, at the end of the day, it's a game. I scuttle and move on.

    I view other players like I do the PvE elements of the game - just another obstacle to my turning in loot. That's the best way, in my opinion, to approach an open world PvPvE game.

    As for your percentages... again... means nothing. Based on your arguments in this thread, your "wet thumb" has a confirmation bias.

    Private servers will be coming at some point. Then your issue will be resolved.

  • @entspeak said in Why every player should embrace a PvE Mode:

    @xixaxap Cool. You keep using that "wet thumb". It still isn't evidence.

    Anecdote is evidence. It's not the best, but it's what we have, and when weighing anecdote vs. anecdote, we're just down to differing experiences or opinions about those experiences.

    "We'd learn..." How?

    In some games, via things like not getting a reply when they were needed and seeing they were in newb zone and asking. Other times from reports. I mean... imagine all the ways you learn anything and add them to the list.

    "Recruiting people to attack anything near equal power."

    No way to know what that is in this game. A powerful solo slooper can wipe a galleon.

    Yet one of the best tips I was given early was don't pilot a Sloop and you'll be attacked less often, by someone who largely disagrees with me re: PvP. It was 100% accurate.

    "the bulk of who we encountered."

    And? Doesn't support your claims at all. This game doesn't work like other open world PvP games. As such, simply applying assumptions based on other open world PvP games is a exercise in fallacy.

    Except the same thing is true here on the forums and in Discord. I'm not coming across a "what we really enjoy is combat with others of similar power who enjoy combat also" vibe. One thread had multiple people decrying the idea of a PvE server because it would only leave those behind who want to PvP.

    In this game there is little way to know who has loot and who doesn't - who is an easy target and who isn't. It's a gamble. I've seen and heard of few instances where people have just spawned in and were attacked at an outpost "just cuz." Usually, it's because someone needs to turn in and you just happen to be there and are, understandably, viewed as a threat. Those at or leaving outposts tend to have little to lose and, in fact, tend to be the aggressors, in my experience.

    You'll notice I don't assume the majority or even a plurality of players are jerks. I do think a majority of "Open world PvP is awesome" enjoy it for reasons which include attacking those who don't want to be attacked.

    Also, it makes total sense to go for someone you think is beatable... that's human nature. In fact, many PvP'ers play on this in order to draw ships in... by looking weak.

    It's good we've left anecdote and experience behind as evidence. rolls eyes

    And, given a couple of your quotes, this appears to be based on your opinion that stealing someone's loot shouldn't be accepted as the "right thing" to do.

    No, it's an opinion that people hide behind "stealing is expected" to mask their hunting down those who are passive for sport. There are bigger gains to be made than attacking solo fisherman, but they carry risk, and despite the preaching re: risk vs. reward as joy, they seek out the elimination of risk more intensely than any solo passive player.

    Yes, there are griefers who repeatedly kill other players just to have fun ruining their experience and getting them to "scuttle." But, when that happens to me, I don't care about what they think., because, at the end of the day, it's a game. I scuttle and move on.

    At least we agree these players exist. We just disagree evidently how common they are. I think it's about 1 in 4.

    Private servers will be coming at some point. Then your issue will be resolved.

    I hope not. I prefer games be social and competitive+cooperative. I'd prefer a resolution similar to RDR2's recent implementation of defensive mode. No immunity, risk remains, but it's reduced enough to discourage malignant behavior.

  • @xixaxap said in Why every player should embrace a PvE Mode:

    @entspeak said in Why every player should embrace a PvE Mode:

    @xixaxap Cool. You keep using that "wet thumb". It still isn't evidence.

    Anecdote is evidence. It's not the best, but it's what we have, and when weighing anecdote vs. anecdote, we're just down to differing experiences or opinions about those experiences.

    No, I'm not making sweeping generalizations based on limited anecdotal evidence... that's the difference.

    "We'd learn..." How?

    In some games, via things like not getting a reply when they were needed and seeing they were in newb zone and asking. Other times from reports. I mean... imagine all the ways you learn anything and add them to the list.

    Not getting a reply means nothing in this game considering the issues with communicating on Xbox (parties), and the ability to mute other players.

    "Recruiting people to attack anything near equal power."

    No way to know what that is in this game. A powerful solo slooper can wipe a galleon.

    Yet one of the best tips I was given early was don't pilot a Sloop and you'll be attacked less often, by someone who largely disagrees with me re: PvP. It was 100% accurate.

    This only proves the point I was making with this statement.

    "the bulk of who we encountered."

    And? Doesn't support your claims at all. This game doesn't work like other open world PvP games. As such, simply applying assumptions based on other open world PvP games is a exercise in fallacy.

    Except the same thing is true here on the forums and in Discord. I'm not coming across a "what we really enjoy is combat with others of similar power who enjoy combat also" vibe.

    You're basing your opinion on a lack of statements? Again, a lack of statements is meaningless. The game has 3 ship types, a limited server size and, intentionally, doesn't matchmake based on experience. So, as I said before, there's no way to know.

    One thread had multiple people decrying the idea of a PvE server because it would only leave those behind who want to PvP.

    To which I say again, this is a pirate game the reward system of which is based on the risk of theft. So, yeah... I've said it myself, being that a PvE server would mean a complete disconnect from the regular PvPvE server, it would mean there are fewer people to steal from.

    You'll notice I don't assume the majority or even a plurality of players are jerks. I do think a majority of "Open world PvP is awesome" enjoy it for reasons which include attacking those who don't want to be attacked.

    You didn't use those exact words, no... in fact, you used no qualifiers at all... hence why I called it a sweeping generalization.

    Also, it makes total sense to go for someone you think is beatable... that's human nature. In fact, many PvP'ers play on this in order to draw ships in... by looking weak.

    It's good we've left anecdote and experience behind as evidence. rolls eyes

    I do it, many of the streamers I've watched do it. It's an excellent tactic when you want to draw PvP - better than raising a Reaper. It makes sense that many PvP'ers would do this.

    No, it's an opinion that people hide behind "stealing is expected" to mask their hunting down those who are passive for sport.

    No support for this. Unless you can read minds, you can't know that people are hiding behind anything and that what they say isn't what they mean. This is your bias at play.

    There are bigger gains to be made than attacking solo fisherman, but they carry risk, and despite the preaching re: risk vs. reward as joy, they seek out the elimination of risk more intensely than any solo passive player.

    1. You can't know how many fish a player has on board until you've boarded... given that they are inventory items and stored in barrels.

    2. There is no way to know who is a "solo passive player." And, in fact, anyone who expects to be a solo passive player in a shared PvPvE world is missing the point of the game, deluding themselves, and bound for a disappoint of their own making.

    At least we agree these players exist. We just disagree evidently how common they are.

    I never argued otherwise.

    I think it's about 1 in 4.

    I understand that you do.

    Private servers will be coming at some point. Then your issue will be resolved.

    I hope not. I prefer games be social and competitive+cooperative. I'd prefer a resolution similar to RDR2's recent implementation of defensive mode. No immunity, risk remains, but it's reduced enough to discourage malignant behavior.

    Given that theft is a core aspect of this game, it makes no sense to punish those engaging in piracy for playing the game or offering people who participate in an open world PvPvE piracy game a means of escaping piracy.

  • @entspeak said in Why every player should embrace a PvE Mode:

    No, I'm not making sweeping generalizations based on limited anecdotal evidence... that's the difference.

    "In fact, many PvP'ers play on this in order to draw ships in... by looking weak."

    Mmhmm.

    Not getting a reply means nothing in this game considering the issues with communicating on Xbox (parties), and the ability to mute other players.

    "and seeing they were in the newb zone and asking." - They did not reply when a call went out for help. We saw they were in a newb zone. We asked them what they were doing. They told us.

    This only proves the point I was making with this statement.

    It demonstrates that people assume Sloops are weak and Brigs are less weak, in enough of a majority that it's an effective deterrent. How this proves that people do attack enemies of near equal power or that they understand they cannot know who is powerful and who is not is a mystery to me.

    You're basing your opinion on a lack of statements? Again, a lack of statements is meaningless.

    No, I'm basing it on the statements made which do not align with the idealistic view, or neutral view, you have of PvP player motivation. I didn't say no one says anything.

    To which I say again, this is a pirate game the reward system of which is based on the risk of theft. So, yeah... I've said it myself, being that a PvE server would mean a complete disconnect from the regular PvPvE server, it would mean there are fewer people to steal from.

    There would be an equal number of people to steal from. Just because you enjoy PvP doesn't mean you don't have things to steal. See what I mean? You're saying it out loud here. Somehow, players who don't enjoy PvP are people to steal from but people who enjoy PvP are ... what? The people who steal? You can't steal from someone who fights back?

    The servers would have equal population as they have today. If you mean less people globally, then you have to make the assumption that the population overall would decrease as a result of this change. There are no examples of games which make the case this would be true.

    I do it, many of the streamers I've watched do it. It's an excellent tactic when you want to draw PvP - better than raising a Reaper. It makes sense that many PvP'ers would do this.

    Again, it's good to see we're not using experience and anecdote as evidence. This is definitely not either of those. ;)

    No support for this. Unless you can read minds, you can't know that people are hiding behind anything and that what they say isn't what they mean. This is your bias at play.

    You just said if the game only had people who enjoyed PvP there would be fewer people to steal from. I'm not the one struggling with bias here.

    Also, I was talking about solo fisherman in RDR2, not SoT. The quote you referenced about "stealing is bad" was one pointed at my experience in RDR2.

    Given that theft is a core aspect of this game, it makes no sense to punish those engaging in piracy for playing the game or offering people who participate in an open world PvPvE piracy game a means of escaping piracy.

    I know you feel this way. Many said the same thing re: RDR2. A game about outlaws letting people escape outlaw behavior? The game's doomed. The sky will fall. The creator's vision will be destroyed and no one will ever play their online games again.

  • @xixaxap said in Why every player should embrace a PvE Mode:

    @entspeak said in Why every player should embrace a PvE Mode:

    No, I'm not making sweeping generalizations based on limited anecdotal evidence... that's the difference.

    "In fact, many PvP'ers play on this in order to draw ships in... by looking weak."

    Mmhmm.

    Already explained that.

    Not getting a reply means nothing in this game considering the issues with communicating on Xbox (parties), and the ability to mute other players.

    "and seeing they were in the newb zone and asking." - They did not reply when a call went out for help. We saw they were in a newb zone. We asked them what they were doing. They told us.

    And? What did I say in response to that? Simply repeating what you said won't change the response.

    This only proves the point I was making with this statement.

    It demonstrates that people assume Sloops are weak and Brigs are less weak, in enough of a majority that it's an effective deterrent. How this proves that people do attack enemies of near equal power or that they understand they cannot know who is powerful and who is not is a mystery to me.

    And, yet... you can't know. That was my point. In this game, you can't make plans to take on enemies of "equal power." There's no way to know what that means. And, given the limited ships per server, it would be quite dull to make that attempt. If the game was about fighting those of "equal power" or as close as the devs could get, it would be built like Arena - servers with only one ship type, and there would be matchmaking based on experience. They intentionally do neither of those things.

    No, I'm basing it on the statements made which do not align with the idealistic view, or neutral view, you have of PvP player motivation. I didn't say no one says anything.

    Never said you did. Nor did I ever claim to have either an idealistic or neutral view of PvP motivation. I just take issue with the implication that PvP players are somehow deluding themselves with regard to their motivations.

    To which I say again, this is a pirate game the reward system of which is based on the risk of theft. So, yeah... I've said it myself, being that a PvE server would mean a complete disconnect from the regular PvPvE server, it would mean there are fewer people to steal from.

    There would be an equal number of people to steal from. Just because you enjoy PvP doesn't mean you don't have things to steal. See what I mean? You're saying it out loud here. Somehow, players who don't enjoy PvP are people to steal from but people who enjoy PvP are ... what? The people who steal? You can't steal from someone who fights back?

    Strawman. I didn't say there would be nobody to steal from. Fewer is not equal.

    The servers would have equal population as they have today. If you mean less people globally, then you have to make the assumption that the population overall would decrease as a result of this change. There are no examples of games which make the case this would be true.

    The overall global population of the official PvPvE Adventure Mode servers would not decrease if PvE servers were implemented? Unless nobody switches to PvE servers, the global population of PvPvE servers would decrease... that's basic math.

    I do it, many of the streamers I've watched do it. It's an excellent tactic when you want to draw PvP - better than raising a Reaper. It makes sense that many PvP'ers would do this.

    Again, it's good to see we're not using experience and anecdote as evidence. This is definitely not either of those. ;)

    It's also supported by the obvious nature of the tactic, as I said.

    No support for this. Unless you can read minds, you can't know that people are hiding behind anything and that what they say isn't what they mean. This is your bias at play.

    You just said if the game only had people who enjoyed PvP there would be fewer people to steal from. I'm not the one struggling with bias here.

    That's not bias, that's a mathematical fact.

    Given that theft is a core aspect of this game, it makes no sense to punish those engaging in piracy for playing the game or offering people who participate in an open world PvPvE piracy game a means of escaping piracy.

    I know you feel this way. Many said the same thing re: RDR2. A game about outlaws letting people escape outlaw behavior? The game's doomed. The sky will fall. The creator's vision will be destroyed and no one will ever play their online games again.

    RDR2 is not SoT. RDR2's reward system is nothing like SoT's. Apples to Oranges.

    How much experience do you have with SoT?

  • @entspeak said in Why every player should embrace a PvE Mode:

    And? What did I say in response to that? Simply repeating what you said won't change the response.

    I guess I missed your point. Mine was that they told us what they were doing, in response to you asking how I knew what they were doing. You replied people don't reply for many reasons... implication being maybe they weren't doing what I thought. Except... they told us.

    I'm chatting in good faith here.

    And, yet... you can't know. That was my point. It is foolish to make such assumptions.

    You can't know, but people believe they know and it influences behavior. They're not avoiding my Brig because they think Brigs are shaped funny. They're avoiding the Brig because they assume, even if incorrectly, it's more likely to fight back.

    Strawman. I didn't say there would be nobody to steal from. Fewer is not equal.

    It would be equal. You can't cram the whole population into a single server. You'd notice no difference. None at all, except no passive players to attack.

    The overall global population of the official PvPvE Adventure Mode servers would not decrease if PvE servers were implemented? Unless nobody switches to PvE servers, the global population of PvPvE servers would decrease... that's basic math. That's not bias, that's a mathematical fact.

    You're assuming there is no lift, overall, when the game is more accessible. I don't. Too speculative. You're also never going to experience this decline you assume would happen unless you believe those who wouldn't switch are so few in number they couldn't fill a handful of servers.

    RDR2 is not SoT. RDR2's reward system is nothing like SoT's. Apples to Oranges.

    It's actually very similar to SoT's, with the exception that story missions are instanced (though those are few in number and pointless to repeat). Otherwise it's almost identical, except with even greater emphasis on PvP.

    • What you collect isn't yours until it's sold. This resulted in people camping merchants.
    • Even mission "items", like a horse you have to ride, can be stolen by an enemy player during your mission for the pure joy of just interrupting your progress.
    • There are no safe areas except an exceptionally small area that is your camp where you can do almost nothing. You can be attacked anywhere else, including inside a Saloon or when starting a quest.
    • Free-roam missions do not separate you from other players, and players are notified of some when you're in their area so they can disrupt.
    • There are enemy camps/forts you can attack for loot, but other players can jump in and disrupt or rob you of your items prior to turn in.
    • Gains are not power gains, they're cosmetic or faction related.
  • @entspeak said in Why every player should embrace a PvE Mode:

    How much experience do you have with SoT?

    "but there is currently no reliable reward for PVP other than personal enjoyment at all the angry messages you get. "

    From:

    https://www.seaofthieves.com/forum/topic/92102/stolen-relics-need-a-good-value/8

    This person goes on to say later they are one of the good guys who just enjoy PvP. You are in that thread. People misrepresent their motivations all the time. Few people like to persistently point out that they get joy from others experiencing negative emotions, even if they slip and admit it from time to time among what they assume are like minded individuals.

  • @xixaxap Not an answer to the question.

    And, I never said there weren't people like that, did I? So, I don't know why you keep bringing it up like I have. Nor does he seem to be misrepresenting his motivations based on what you've quoted.

    As to your other post. I need more time to respond.

  • @entspeak said in Why every player should embrace a PvE Mode:

    @xixaxap Not an answer to the question.

    And, I never said there weren't people like that, did I? So, I don't know why you keep bringing it up like I have.

    As to your other post. I need more time to respond.

    No, you didn't, but we're disagreeing about how common they are. They're common enough they appear in every thread on the topic, even when at times they put on a facade of not being one of those types of players. No one called them out on it, even people engaging in the discussion.

  • @xixaxap Still not an answer to the question.

    There are less than 44,000 players who have posted to the forum in the last 3 months (less than 12,000 who have posted since the last update)... out of millions of players. And, you've found a few among those thousands within millions who appear to have the mindset you claiming is common. Insignificant.

    Me, I tend to ignore people when they say that because there is no way I'm going to change their mind on this relatively anonymous forum where I don't really know anyone I'm responding to.

    Are you now condemning people for not electing to engage in futile discussions? It's not to say I've never called people out for this; you just learn that there's no point - especially when the focus should be on something else in the thread. There were people making these types of statements at launch... but you wouldn't know that because you don't have much experience with this game. (To answer the question.)

  • @entspeak said in Why every player should embrace a PvE Mode:

    @xixaxap Still not an answer to the question.

    I didn't know there was an open question. Is it play experience? Very little. A week of being back after a "oh, this is not for me" launch. I think I shared that with you before in another thread though. It was about a dozen hours two days ago. Have added a half-dozen since. Actual playtime, not time logged in (I have to afk frequently mid-day).

    There are less than 44,000 players who have posted to the forum in the last 3 months (12,000 who have posted since the last update)... out of millions of players. And, you've found a few among those thousands within millions who appear to have the mindset you claiming is common. Insignificant.

    To be fair, I've found one without looking. I ran into 3 last night in discord while actively trying to avoid the subject to ask other questions (very curious about alliances and group play!) Who knows, maybe it's 1 in 400 or 1 in 1000 in SoT, but it wasn't in prior open world PvP games.

    Me, I tend to ignore people when they say that because there is no way I'm going to change their mind on this relatively anonymous forum where I don't really know anyone I'm responding to.

    I don't communicate with an aim to change anyone's mind I'm communicating with online. I do it to write out what I hope is a thoughtful point of view people can just read in passing and consider. I don't think PvE servers are necessary, at this point, though it's possible defensive mode would be more disruptive than a PvE designation and division by server type. But... that seems more extreme than what's necessary. The game's in a pretty good state in Adventure mode. I agree with most of the pro-keep-it-as-it-is group in terms of solutions. I disagree with them about players and what motivates them.

    Are you now condemning people for not electing to engage in futile discussions? It's not to say I've never called people out for this - you just learn that there's no point. There were people making these types of statements at launch... but you wouldn't know that because you started playing recently. (To answer the question.)

    Condemning, no, but the goal isn't getting them to change their mind. The goal is to remind them and anyone else watching they don't actually represent you. It's pointing out to the passive players that you are not like that, and maybe your arguments for keeping the game as-is come from a desire to make the game better, not to get joy from the anger of passive players.

    It's fine to be exhausted by it. But when everyone in a community gets exhausted, that kind of stuff spreads. We should all, as much as we can, try to be antibodies against that kind of infection. It's bad for the game.

  • @xixaxap said in Why every player should embrace a PvE Mode:

    Condemning, no, but the goal isn't getting them to change their mind. The goal is to remind them and anyone else watching they don't actually represent you.

    Why do I care whether or not they feel they represent me? If I could downvote posts I didn’t agree with, I would. But, there isn’t - and shouldn’t be - any assumption that someone represents me or that we have like views unless I upvote them or say so in a post. My lack of response is not tacit agreement since there are ways for me to overtly agree.

    It's pointing out to the passive players that you are not like that, and maybe your arguments for keeping the game as-is come from a desire to make the game better, not to get joy from the anger of passive players.

    I don’t feel the need to prove to anyone what I’m like. I allow what I’ve said throughout the forum to represent me. And, if a “passive player” is interested in knowing if I agree or disagree with something, they can ask.

    It's fine to be exhausted by it. But when everyone in a community gets exhausted, that kind of stuff spreads.

    Didn’t say “exhausted.” What’s exhausting is having to change constantly remind you that I didn’t say the things you claim I have. I realize that twisting my words may make you feel like you have a point, but you don’t.

    We should all, as much as we can, try to be antibodies against that kind of infection.

    Heh. You’ve yet to show an infection of any significance. 1 in 400, 1 in 1000? Let’s say it’s the latter... that’s 0.1%. 1 in 400? That’s 0.25%. Even the numbers you pull out of your rear end don’t make this a “common problem.” To hit your 25% mark it’d have to be 1 in 4. Or, out of those active on these forums in the last 3 months, 11,000. The statements you’ve seen don’t even come close to 1/10th of a percent of that. There’s a search function. You can certainly restrict that search to within the last 3 months. If what you say is true, you should easily be able to find thousands of different posters saying the same thing. Post the link to the search results for me, will ya? But only if you find thousands of different forumites with this “motivation.” Otherwise, don’t waste my time.

  • @entspeak said in Why every player should embrace a PvE Mode:

    Why do I care whether or not they feel they represent me?

    And then...

    I allow what I’ve said throughout the forum to represent me.

    I'm not twisting your words, and this has run a bit past its useful course. Best of luck on the waves.

  • @xixaxap

    Again, with trying to make some point, but failing. Allowing something to simply happen is just that - people either read what I’ve stated or don’t, or they can ask. I don’t care and it is not my responsibility to actively challenge every post I see where someone expresses the motivation you perceive as common. There is nothing contradictory in what I said there. Stop trying to make it seem like there is - it’s not helpful to your credibility.

    You’ve been playing the game a week... and you claim to know the makeup of the community and their motivations? Come now.

    Guess the search wasn’t fruitful. Not important enough? You get “exhausted” on your quest to address this common problem? Actually proving what you’ve claimed is difficult, after all, given that there is no evidence that it is anywhere near as common as you claim.

  • @entspeak said in Why every player should embrace a PvE Mode:

    You’ve been playing the game a week... and you claim to know the makeup of the community and their motivations? Come now.

    This game's community is not some special hideout where everyone is so very different from every other open world PvP game.

    Guess the search wasn’t fruitful.

    Remember why it is I bother chatting on forums like this at all. I haven't even attempted the search. Nothing would come of that, no matter what I do or don't find. There is nothing thoughtful unexplored from either of us to put here for others to read.

    Again, best of luck to you on the seas.

  • @xixaxap

    Again, either there is evidence that this problem is as common as you claim or there isn’t. The limited evidence you’ve provided is not evidence of the pervasiveness of that motivation - only that there are players with this mindset. And some of that evidence isn't, because you are twisting their words in order to make it fit your argument. As I said, if it were as common as you say, you should very easily be able to find thousands of forum posters with that mindset.

    You haven’t even attempted to do the one thing that could actually support your claim? If the problem were anywhere near as pervasive as you say, that’d be easy. The fact that you are unwilling to actually support your claim does say a lot about why you’re posting on these forums. Says something that you aren’t even willing to to actually prove it - given your holier-than-thou responses regarding the character of others.

    “Put up or shut up,” I say.

    It is hardly thoughtful to disparage the character of others and make wild claims with no actual support. If that’s why you bother, I wouldn’t.

  • The only thing we can do is keep raising the discussion. People with small voices need to be heard on this forum as well, even though people don't want to give them a voice.

    I can perfectly handle myself in the game but I'll always support people who want a PVE option. This game is for everyone.

    Groetjes uit Nederland

  • You have excellent points, but I don’t think a PvE only mode would be beneficial to this game.

    The problem with a PvE only mode is that it removes a large part of what makes sea of thieves such a unique game. The constant threat. When I first started this game I got destroyed countless times, why? because I wouldn’t scan the horizon while completing my voyages, and ships would be on me far before I had a chance to react. But what was exciting about this, was I knew that meant I had the same ability to ambush people. And I learned very quickly to scan the horizon before leaving my ship, and to check the other side of big islands because of a couple times I docked, thought I was safe, and then climb to the top of the island only to find a galleon sitting there behind the rocks.

    If you remove the PvP from the game entirely, or separate it, you remove a large aspect of what makes you feel like a pirate, sailing the treacherous seas.

    And a lot if not all pvp is already avoidable, if you’re keeping diligent lookout.

  • @bloodybil what progression? There is literally no progression in this game. ToS is a joke, and the grind is disgusting, GH is mind blowingly boring, merchant is ok at best tedious at worst, TTT take about 1.5-2.5hrs a piece which is mostly filled up with boring uneventful sailing and a meager reward overall. When you do get anything decent (usually from a fort or skeleton ship) you can spend ages doing it (my first fort took about an hour as I just kept dying), just to have ALL exp and gold taken from you just because someone "felt like it". They didn't earn that loot, I did. Hell if you really don't want a pve mode to exist then how about the people who stole the loot only get half the reward and no exp. Want the exp? Earn it properly. I don't mind the PvP, I have made dumb mistakes like leaving the lights on, but even with lights off its so easy to see another ship. I once had someone chase me for over an hour, all around the map. It only ended thanks to a scheduled maintenance thank god. I enjoy the heck out of a good ship to ship fight but having to restart a Tall Tale or having half if not all my loot stolen because people are ****s is just a waste of my time.

    Even if I outrun the enemy galleon while in my sloop/brig, I just spent 30mins to an hour doing nothing 'fun'. I could have spent that time actually making progress on a game that actually HAS real progression. If I want to chill out sailing the seas in a private server lock THAT progression away from adventure mode.

    I understand there are plenty of people who would never leave private/pve but leave them to it. Make the time spent in the separate modes a visibly tracked stat so that people still have bragging rights, seeing as those bragging rights are all the game has to offer. Megalodons and Krakens are easy and boring. Skeleton ships offer a bit of a challenge but with a fully communicating crew are easy. Open lobbies are damn near cancerous as people don't listen to each other or work together (in my experiences anyway).

    To throw an example from a different game in, I only play Ark private now as every online server is just populated by tribes who ruin it for everyone else. Let the hardcore pve players have their mode. They will get bored and half of them will come back to adventure so they can get an adrenaline rush from the unique pvpve that it offers.

    No game can please every player. I have a friend who thinks this game is boring (mostly because he just sits in the crows nest like an idiot) but even when we get into a fight he just moans so him being in a pve/private server would have zero affect on you. I know however that there are people who would try private/pve then move to adventure mode for the thrill of it.

    Adding a pve/private option WONT hurt the game anymore than its current standing is. So test it out. Give it a chance. Neither side has a categorical answer on this subject, so why not try it out. If the pro pve/private people are right then THE TOPIC CAN BE DROPPED. If the anti- pve/private people are right then THE TOPIC CAN BE DROPPED.

    Either way we would get a definite answer.

    Last note, if there was a single player pirate game of the same calibre as SoT then I would be 100% against the pve/private thing, but there isn't.

  • @drbeardface92 said in Why every player should embrace a PvE Mode:

    @bloodybil what progression? There is literally no progression in this game. ToS is a joke, and the grind is disgusting, GH is mind blowingly boring, merchant is ok at best tedious at worst, TTT take about 1.5-2.5hrs a piece which is mostly filled up with boring uneventful sailing and a meager reward overall.

    So you find all the PVE stuff boring but vouch for pure PVE servers? This is exactly why PVP+PVE is the core of the game, it goes together.

    When you do get anything decent (usually from a fort or skeleton ship) you can spend ages doing it (my first fort took about an hour as I just kept dying), just to have ALL exp and gold taken from you just because someone "felt like it". They didn't earn that loot, I did.

    If you didn't manage to keep your loot, you earned diddly squat. Nobody is entitled to any loot but the one they sell, no matter how they obtain it. You decided to make a fort because you "felt like it", they decided they wanted the loot too for the same reason. More victim mentality that people that attack you are big meanies with the sole purpose of making you miserable.

    Hell if you really don't want a pve mode to exist then how about the people who stole the loot only get half the reward and no exp. Want the exp? Earn it properly.

    They did earn it properly. You don't claim loot or call "dibs" in this game.

    I don't mind the PvP, I have made dumb mistakes like leaving the lights on, but even with lights off its so easy to see another ship.

    Leaving the lights on is not a mistake, not being careful and fail to see incoming foes is.

    I once had someone chase me for over an hour, all around the map. It only ended thanks to a scheduled maintenance thank god. I enjoy the heck out of a good ship to ship fight but having to restart a Tall Tale or having half if not all my loot stolen because people are ****s is just a waste of my time.

    You win some, you lose some. People aren't *** because they attack you, that's sore loser talk I'm afraid.

    Even if I outrun the enemy galleon while in my sloop/brig, I just spent 30mins to an hour doing nothing 'fun'. I could have spent that time actually making progress on a game that actually HAS real progression. If I want to chill out sailing the seas in a private server lock THAT progression away from adventure mode.

    If you don't find it fun don't do it then, what do you want me to say. Fun is subjective to everybody, I love chasing ships or being chased, it's a showdown of who's the best navigator.

    I understand there are plenty of people who would never leave private/pve but leave them to it. Make the time spent in the separate modes a visibly tracked stat so that people still have bragging rights, seeing as those bragging rights are all the game has to offer.

    So you want your cake and to eat it too. You want bragging rights in a context where there is close to none? "I accomplished 30 voyages with a reaper's mark, without any possibilities of being attacked by players!" "I did mercenary voyages with a reaper's mark, didn't sink once!" "Turned in 5000 chests without being attacked once!"

    Megalodons and Krakens are easy and boring. Skeleton ships offer a bit of a challenge but with a fully communicating crew are easy. Open lobbies are damn near cancerous as people don't listen to each other or work together (in my experiences anyway).

    Ok? There a plenty of discord channels where you can find like-minded people. There is the xbox LFG. You meet people and make friends during voyages.

    To throw an example from a different game in, I only play Ark private now as every online server is just populated by tribes who ruin it for everyone else. Let the hardcore pve players have their mode. They will get bored and half of them will come back to adventure so they can get an adrenaline rush from the unique pvpve that it offers.

    I've also played Ark mostly private because of a lack of time to feed dinos or to defend bases while away. Not the same type of game though, one is session based and one is not. The most toxic people online are, funny enough, on the PVE servers rather than PVP. Way more griefing there, the comparison has been made before on how SoT could make griefing even more possible by preventing people to shoo away trolls from other crews fault of being able to kill them.

    No game can please every player. I have a friend who thinks this game is boring (mostly because he just sits in the crows nest like an idiot) but even when we get into a fight he just moans so him being in a pve/private server would have zero affect on you. I know however that there are people who would try private/pve then move to adventure mode for the thrill of it.

    Exactly, no game can please everyone, so why split the content and community all over the place to try to do it? The game is fine as is and doesn't need to cater to every single type of player out there.

    Adding a pve/private option WONT hurt the game anymore than its current standing is. So test it out. Give it a chance. Neither side has a categorical answer on this subject, so why not try it out. If the pro pve/private people are right then THE TOPIC CAN BE DROPPED. If the anti- pve/private people are right then THE TOPIC CAN BE DROPPED.

    Either way we would get a definite answer.

    Oh yeah that's a flawless logic right there, heard that before: "If she floats she's a witch and we kill her, if she drowns, she wasn't a witch!

    Flip a coin, head I win, tails you lose!

    Last note, if there was a single player pirate game of the same calibre as SoT then I would be 100% against the pve/private thing, but there isn't.

    There isn't many PVEVP pirate games of SoT calibre, how about we don't ruin it? If there were, maybe we wouldn't be against it, who knows?

  • @viperishemu2992 said in Why every player should embrace a PvE Mode:

    To this end Rare has to demonstrate its value to its owner, Xbox Games Studios.

    Despite using what appear to be well thought out arguments I have to make you aware of some of your cheap tactics in case you somehow didn't know you were employing them.

    Translation of what your post actually meant:

    ADD PVE or they are not demonstrating value to Xbox Games Studios

    Unless you are the type of person that enjoys picking on little kids, inexperienced helpless players trying to learn the game and people that really, really just want to be left in peace

    You do not choose who you go up against in this game, your strength of schedule is random and you don't always know who you are going up against...people have different personalities...some will chase a ship for 2 hours, some will be nice to new pirates, every time out this game provides a different experience. I have ended up on servers with 6 allied ships and I have ended up on servers with 6 ships going to war.

    Translation of what your post actually meant:

    ADD PVE SERVERS and if you don't agree it means you like griefing new players.

    Nothing you do in SoT has any real intrinsic value in life or to you as a person. There is no accomplishment in this game that you should invest more than a fleeting sense of pride in. You aren’t actually learning to sail or fish or shoot a cannon you know?

    Translation of what your post actually meant:

    ADD PVE because games are not real life aka since games are not real submit to my suggestion/demand

    What does it matter? If that is actually important to you then you need to take a long look at yourself in the mirror.

    The thing is, some people just have a different opinion then you and want everyone to be together and have a different experience each time out, some believe it to be what makes this game great...there are people like myself that enjoy helping new players sometimes and there have been times where we have attacked them as well. It is up to the individual player on how they will handle any given situation. There is friendship, betrayal, fair combat, cheap shots, all mixed into the current setup we are operating under which some just might enjoy, no need to tell people they need to take a look in the mirror if they don't agree with you.

    Translation of what your post actually meant:

    If you don't agree with me there is something wrong with you and you should judge yourself harshly for it

    It goes against Rare’s Original Core Concept?

    So what? Rare have never made any secret that SoT was a game in development. Things change, as do concepts. Look at Arena Mode. They needed to do something to appeal to a larger market segment. What other potential markets are still out there to be explored, I wonder?

    PvE-ers are a potential market.

    Translation of what your post actually meant:

    Who cares about a developers vision for a game, my way is clearly better.

    If you don't like a PvE mode simply don't play it. Same goes for Arena or Adventure modes. Problem solved.

    The thing is...PvE is playing adventure mode and not seeking combat. PvE is already something 100% of this games population has engaged in since day one. Anyone who has ever done one single quest has participated in PvE. Removing people who are anti-combat from the equation would remove the possibility of chasing a ship down and trying to steal their treasure, which happens to be a very pirate thing. Part of the allure of this game is knowing you could lose your stuff...and to throw your point back at you about this just being a game, if this is this a game why do they need their own mode to protect them from losing their "STUFF THAT HAS NO VALUE" as you said it? It's not actually worth gold.

    If people quit the game because they lost some of their stuff or got killed their first time out, who is to say they won't install call of duty and quit because all the players who have been playing for 3 months have more experience and better weapons and they kept dying. You could make this argument for any game.

    Anyone who quits because they didn't have instant success are the people who Rare should not be prioritizing. As for the people who have experience and just want a PvE mode I will be honest, I RESPECT YOU, and YOUR OPINION. But you my friend, had an attitude about the way you attempt to shame anyone who doesn't agree with you. The take a look at yourself in the mirror comment you made applies to one person in this entire thread...and that is you.

    I don't play games to kill new players or grief noobs who are learning. I play to have fun and enjoy myself with friends, no need to tell people who might not agree with you that they have something wrong with them for not agreeing.

  • @drbeardface92 I think you just need to find a game you enjoy playing, it doesn’t sound like SoT is for you.

  • @drbeardface92 said in Why every player should embrace a PvE Mode:

    To throw an example from a different game in, I only play Ark private now as every online server is just populated by tribes who ruin it for everyone else.

    I am a fair person, and I hope you are as well and respect what I am about to say.

    ARK PVP servers are the wild wild west...this is true...BUT!

    If you get destroyed in ARK you lose EVERYTHING you have...and start with nothing.

    Losing a battle in SoT means you lost your ship and whatever treasure/supplies you had. Your bankroll is not affected and you might lose a few chests, or alot of chests if you took the risk of not turning in loot for awhile. But once you turn it in, the reward is permanently yours.

    Just a poor example and comparison. Comparing a game that you can lose hundreds of days/hours of progress while you were not even logged in and you were sleeping to a game that is based on recovering goods and selling them and those goods/rewards never again being in jeopardy of being lost or taken from you.

    In the event someone finds a certain server of ships too hostile to be able to engage in selling these goods the option of trying another server is a simple option, or learning to defend yourself in the event you intend to be a neutral ship that never seeks out combat. I have always believed the PvE community should at least prepare to act in self-defense even if they plan to avoid combat. I have made videos trying to give people the confidence to destroy people who pursue/chase them while they are trying to mind their own business.

  • @sneakler This was something that the devs took into consideration. In researching this game, they looked at DayZ and Rust - two other games where you lose everything and can be set back to absolute zero when you die. They felt that would be too much for this game. The current system is what they came up with to achieve a balance between loss and reward while keeping risk and tension.

  • @entspeak said in Why every player should embrace a PvE Mode:

    @sneakler This was something that the devs took into consideration. In researching this game, they looked at DayZ and Rust - two other games where you lose everything and can be set back to absolute zero when you die. They felt that would be too much for this game. The current system is what they came up with to achieve a balance between loss and reward while keeping risk and tension.

    Not sure if you are just letting me know for an FYI purpose but the only reason I mentioned ARK was to let the person who mentioned ARK know that the two games have zero similarities as far as progress erasing upon losing.

    The only reason I poked my head into this toxic thread was because the OP crossed the line when saying that anyone who doesn't agree with his opinion should "take a long look at themselves in the mirror"

    I am okay with people asking for a PvE mode but make your argument in a way that doesn't insult people who don't agree with you...very simple concept.

    I would be sad if all or a majority of peaceful and new players went to their own world where I never saw them again because there are legends who actually enjoy helping them to counter the people who enjoy destroying them. I am for custom/private servers where people can engage in fun activities such as setting up races and user created modes...I am sure there is even a role-playing crowd out there that would enjoy custom/private servers. But these servers would give zero credit to player progression. As far as progressing goes, I believe everyone should do it under the risk and tension everyone else had to...just my opinion and there is nothing wrong with me and nothing wrong with anyone who disagrees with me either.

275
Posts
207.8k
Views
230 out of 275