With new update volcanoes are doing too much damage to sloops, with one blast, I had my anchor dropped and killed me on helm. By the time I was able to get through the ferry the ship was already sunk since it was forced to stop within range of an active volcano. This was while passing through and keeping a good range of distance between the volcano and myself. It's incredibly frustrating having a mechanic that removes all the power from you, especially when you have a ship full of fish. Quick way to end your momentum for the night after gathering enough fishing bait to make a dent in your commendations.
Volcanoes doing too much with new update.
@booda-warrior don't sail into DR on a sloop...that was your mistake...this area isn't meant to be done alone...I don't even go there when we are on a brig...
@ajm123 Do you understand, being oneshot and losing everything isn't hard. It's unbalanced for something to remove all power from the player. Scary is being able to spawn back into your ship and having to try to repair everything and bilge the water out. It's unfun to have the game on a SSD, die by a one shot mechanic, wait at ferry, then come back to a boat that has sunk. There is no interactive game play or anything. It is literally oh it's GG cause it decided to hit me nearly a letter grid away while i was sailing by.
@schwammlgott Every area in this game is meant to be done alone, they even balanced Tall Tales to do alone. So what makes you think you can't go DR alone?
@booda-warrior remove all power? You died from a volcano. Why were you sailing so close and hanging out above deck then? The rocks dont even kill you below deck. Sounds like you were in control and made bad choices, got spanked and now you want the game changed. This is a non issue here.
I agree they do seem a bit too powerful following the update.
Sorry you have to deal with the normal juvenile "you just suck/don't know what you're doing/git gud" responses.
@booda-warrior
Yes. The new update makes it just a wee bit harder than before due to the new damage system other than that nothing has changed. You will learn and adjust to it with the rest of us. Everyone playing solo will have to put the ship first at all cost as we once did before.I hadn't experienced the volcanoes sine the update and wow, it's not particularly pleasant is it !
Way too much damage causing immobility on a Sloop.
I sat it out and repaired for the whole time I was near it and got killed twice.
No way to move away from it with a broken Capstan and mast and it was impossible to raise the mast without sinking or being hit from projectiles.
It takes way too long to lift the mast up and then it drops too quickly to repair it.
I don't mind the mast being breakable but it needs to be a faster fix and slightly more resilient.
Once you pull the mast up it should stay that way for 30 seconds to give you time to run below and grab planks if you're out of them.
Unless this is changed I guess this area will be a no go zone or try and use the Row Boat I suppose.
@booda-warrior sagte in Volcanoes doing too much with new update.:
@schwammlgott Every area in this game is meant to be done alone, they even balanced Tall Tales to do alone. So what makes you think you can't go DR alone?
You're aware of the fact, that this game in the early phase had just a galleon...the sloop just came because of the community wanted a possibility to play alone too...so the whole game was designed not to do alone...
@galactic-geek said in Volcanoes doing too much with new update.:
Don't get too close! Rowboats are your friends.
for that the eruption radius should be smaller, parking your ship THAT far away... why would anyone be doing that.. what about other players/Meg/Kraken/Skeleton-Ships?
or maybe you are now close to the eruption radius of another Island ...next problem is that first, the island starts shaking which makes it hard to walk/run, now you have to get back to your rowboat in time BEFORE the Volcano erupts. If you start leaving the Island while the Volcano is breaking out, good luck dodging those heat-seeking Boulders on the rowboat ...
its a nice idea ( i would love doing it that way), but in reality, it's not working, theorycraft at its finest
hmmm..............you do feel the ground shake and the water before an eruption takes place....it is possible to get back to yer ship - haul like a bat out of hell out of there (usually full sails - forget angling them immediately- ) I have been in that region alone and with crew - once we cottoned on to the fore warning of eruptions happening - we always made it away in one piece - wait for a few minutes,until the eruption ends - then get back to it.
@cpt-tempestus that never happens once volcano starts shaking the ground there is never enough time even if you are on your ship at the moment. the ai just shoots you down no matter what and if your in the DR just know you will be hit because volcanoes are just long range skeleton cannons 360 degrees with large ammo to fire.. pretty much. id like it to be random but if thats too hard you can make sets. (pre determined places where the rocks will hit. can have five all in random order on islands it would help with people who have issue with the range. and it will help people who want immersion. some sets have long fire but few rocks going out there maybe or maybe short range with cr*p ton of rocks maybe. they deal with the balancing idk i would help. also it would be nice like 10 min before valcano erupts the rocks glow or something. i know its supposed to be every 20 min but if the things that i asked are done i think the time could be left alone its fun to see fire works and i woud miss them if they didnt come around often.
I just witnessed a galleon in Devils Roar.
I remember tanking volcanoes with the big ship during Forsaken Shores.
Those days are over. In short order the mast dropped and the capstan lost three arms. Anyone trying to repair anything on deck got rocked.
Still, you could tell this was a crew of new arrivals to the DR if not SoT.
They focused on a cargo run with trashed cargo, anchored at the other side from the NPC. Failed to grab a nearby rowboat.
Moved with no sence of urgency.
Didn't read the cues like the shaking followed by geysers.Made every mistake possible.
Stop asking to make stuff easy for sloop...
The Kraken, meg and quest Boss are too easy on a sloop and now you ask for Devil's Roar...What next... be immune to pvp when you are on a sloop ?
Sloop is supposed to be the hard mode, but when I'm solo on a sloop the game is much more easier when I'm fighting a boss and it'S stupid.
@zyrkal said in Volcanoes doing too much with new update.:
Stop asking to make stuff easy for sloop...
The Kraken, meg and quest Boss are too easy on a sloop and now you ask for Devil's Roar...The arrogance of those who seek to dictate what others should be allowed to suggest and discuss on here is one of the most obnoxious experiences of these forums.
@booda-warrior i agree, going into DR as a solo is basically suicide now, i only dare to go there if i just fish away from the volcanoes.
I solo sloop DR all the time. Yes, it's a little more difficult and yes, you have to pay more attention... But certainly survivable once you have done it a few times.
Just keep a close eye on the volcano and keep range when active.
DR is supposed to be the hardest area of the game. It should stay that way. In fact, I would like it to be more challenging...
@arsigi said in Volcanoes doing too much with new update.:
I agree they do seem a bit too powerful following the update.
Sorry you have to deal with the normal juvenile "you just suck/don't know what you're doing/git gud" responses.
After what you are posting you call me arrogant ?
I just said stop making the game too easy for the sloop.
I solo sloop often and I don't want my experience ruin because some person don't want to learn how to play in a hard and dangerous area...
I want the solo sloop to be the hard mode, not the easy one...@Booda-Warrior you just need to adapt your playstyle and pay more attention.
You should go in the DR more often without anything to lose, and practice and observe.@zyrkal to be fair, my comment directed towards yours was a bit of an overreaction, for which I apologize. I have some pent-up frustration regarding posts telling people what they can or can’t say, suggest, or request on here. The only posts that should be discouraged are those that are themselves discouraging and/or unhelpful, like the ones I mentioned early in the thread.
@zomb-bunny
i do see what you are saying - and is a fair point, but from doing a DR run more times than i can count, the fore warning is there- I think it depends on how aler the crews are, as in how soon they recognise it happening. My first few times in there, aye we got killed sunk and obliterated, so much the rest of me crew gave me an ultimatum" if you decide to do another volcano run, find another crew" O.o after some negotiation and convincing them there was ways to work it out and we could do it (explaining to them about the land and sea shaking violently just before an eruption) and showing them , one by one they cottoned on and chose to remove the ultamatum. Now we do the DR run with success everytime.
@zyrkal I've been out there plently, I wasn't at an island, I was fishing for a good hour or so. Went to turn in and while driving through 3 volcanoes all started to erupt in the area. One of them hit me and took out capstan as I began to turn off the area.
@m4dkraut said in Volcanoes doing too much with new update.:
@galactic-geek said in Volcanoes doing too much with new update.:
Don't get too close! Rowboats are your friends.
for that the eruption radius should be smaller, parking your ship THAT far away... why would anyone be doing that.. what about other players/Meg/Kraken/Skeleton-Ships?
or maybe you are now close to the eruption radius of another Island ...next problem is that first, the island starts shaking which makes it hard to walk/run, now you have to get back to your rowboat in time BEFORE the Volcano erupts. If you start leaving the Island while the Volcano is breaking out, good luck dodging those heat-seeking Boulders on the rowboat ...
its a nice idea ( i would love doing it that way), but in reality, it's not working, theorycraft at its finest
The thing is thou it does work! Managed to get a delivery done on a active volcano via rowboats, Parked outside of radius and boated straight to the NPC chucked the items on and boated out! Being in a rowboat it takes damage but doesn’t take holes so as long as you have a bit of food I should be fine, it didn’t hit me and I managed to get back to my boat before it had stopped which because I was quick no players or Environment to sink me so it works just got to be quick so that your boat isn’t left alone for too long!
I always believe that the AI and environment should be as hard as possible and therefore the content will slowly push players to be friendly and teaming up! I don’t want everything to become easy so everything is easy solo because then toxic galleon crews will become more and more as they map and content will be hella easy and boring so they will be pushed to fight players! If the content is super tough galleons will hunt another ship down to alliance with not to kill for the sake of any fun on a easy game !!
@schwammlgott said in Volcanoes doing too much with new update.:
@booda-warrior don't sail into DR on a sloop...that was your mistake...this area isn't meant to be done alone...I don't even go there when we are on a brig...
Hmm... Your reasoning isn't quite reaching the goal here, dude.
Even with 2 people on the sloop, there isn't a whole lot you can do to prevent your ship from becoming stationary... You can prevent it from sinking sure, but you cannot prevent it from becoming stationary... EVERY spire in the Devil's Roar is a volcano waiting to erupt, and when it does, you do not have enough time to get the hell outta dodge before it starts spewing rocks the size of your sloop. xDEven if you got full wind in your sails, that is RARELY possible... And sometimes you get caught smack in between 2 erupting volcanoes too! So, on the subject of avoiding eruptions altogether... Not physically possible... Unless you were already near the edge of the volcano's AOE.
And if your argument then devolves into something along the lines of "Don't sail sloop in Devil's Roar" then my friend, that is solid proof that Devil's Roar needs a bit of love and attention from the devs, because, ALL ship types are supposed to be viable there. That's just game design. xD
Yes, it's supposed to be dangerous, but what OP is describing is total and complete loss of control of the entire situation because of an oversight in game design... That isn't "Difficult" that is just annoying. : /
If my sloop gets hit by a volcano, the only thing i can do, even with a crewmate, is bail water until the volcano stops, at which point, i require 20 or more planks to fix all the damage. And i can't raise anchor, OR the mast in the middle of an active eruption... Because as soon as a rock hits the ship, ALL repaired things break again, anchor re-drops, mast-re-drops... Basically, i aint got no choice but to wait.
So even with 2 people on a sloop, all you can do is be patient and bail, or die. Bailing isnt difficult, patience isn't difficult, and dying is certainly not difficult. xD
Btw, may i remind ya'll that in order to do Tall Tale 9, The Shores of Gold, you have to actually sail into the Devil's Roar? ;3
@cpt-tempestus said in Volcanoes doing too much with new update.:
@zomb-bunny
i do see what you are saying - and is a fair point, but from doing a DR run more times than i can count, the fore warning is there- I think it depends on how aler the crews are, as in how soon they recognise it happening. My first few times in there, aye we got killed sunk and obliterated, so much the rest of me crew gave me an ultimatum" if you decide to do another volcano run, find another crew" O.o after some negotiation and convincing them there was ways to work it out and we could do it (explaining to them about the land and sea shaking violently just before an eruption) and showing them , one by one they cottoned on and chose to remove the ultamatum. Now we do the DR run with success everytime.
Sometimes the islands just shake randomly, and no eruptions follow... Other times eruptions just happen, without shaking or anything.
Not a reliable way to know when eruptions come around... The only reliable way to know if an eruption is about to begin is the loud rocky noise, followed by smoke coming out of the volcano, and by that point, it's already too late.
I know this extremely well, because i went from athena 1-7 using the devil's roar exclusively... I only level my athena in the devils roar. And this extended ship damage, has made it impossible solo (which is fine) but it's also impossible as a duo sloop, unless you have over 1000 planks going into the devils roar, and that is simply wildly imbalanced prep requirements.
There are certain places on a limited amount of islands you can dock your ship and basically be immune to eruptions by docking outside the trajectory of the rocks, but locations like that aren't common enough to justify this level of straight up impossibility for sloops. : /
I love the Roar in my solo sloop. Its really very simple, you just have to know how to sail to dodge the brimstones, or even better, know how to read the volcano and be ready and willing to leave at a moments notice. If you're paying attention its very easy to be out of range of the stones before they are even being ejected, and even if you're still in in range, they are as easy as skeletal cannon gunners to dodge. You just have to remember that its going to try to lead you.
I hope they don't water down the challenge for those who want everything to be easy and boring. I love that it keeps those who cant hack it out of the area and away from attacking my ship while I'm digging/killing skellies.
Prior to the patch I was able to cruise around with my friend in a sloop and do some missions. The volcanos are insane at the moment and we have been avoiding the area as stuff does way way to much damage way to fast
Even using our strat where one person stays on the boat cruising around the island - this used to work, now we sink 9/10 times
@natiredgals you have a good point as well. Its meant to be a challenging area. I hope they balance it a little bit back to what it was not nerfing it.
