Tall Tales are amazing, the Skeleton Lords fights - not so. The fights are rather repetitive and way too long. After the first two minutes most likely you've seen all the move set , heard all the voice lines and your just slowly slashing through the enormous healthpool. Why does it have to last for 15 minutes?
Here's my crews (Brig/ Galleon) experience with the fights:
Briggsy (Mermaids Hideaway) - we were seriously fighting her for over an hour. We believe she bugged on our first try. It took us 50 minutes of sword slashing and hitting her with a full blunderbuss clip in the face to give up at the first attempt and try to reset the encounter. Than it took another 15 minutes, but we did it.
Graymarrow (Crooked Masts) - nice animation, simmilar fight, but why do we need to fight it for the next 15-20 min?
Gold Hoarder - now this one's a sore. He has so much HP, that our Galleon crew managed to chew through all the fruits in the room and inventory and the only way to heal yourself was to die and respawn. Even worse, if Gold Hoarder dies when someone is on the Ferry of the Damned - instead of being teleported back to the boss room, the person gets ported to the ship and can't see the Tall Tales ending with the Pirate Lord. I honestly hope, that if and crew wipes on this fight, the fruits in the barrels in the room respawn, because I just can't imagine the hell they'd be going through with having to respawn over and over to heal or having to restart the tale.
My suggestion would be to drastically reduce the healthpool of all of the Pirate Lords. If they were meant to be a challenge - they'd need to be so because of the mechanics, not sheer numbers. Also - it would be great to see a healthbar of the bosses.
Cheers.
