Thoughts about the PvPvE concept, balance, playstyles...

  • Ahoy fellow pirates.
    I want to write up some thoughts about the concept of PvPvE in a sandbox like game and balance, playstyles etc..

    Ok, Sea of Thieves is a PvPvE sandbox game with horizontal progression you can play solo or coop with up to 4 Players on Servers with up to 24 Players in 6 crews in total.

    As is it as sandbox with only horizontal progression, there is at one hand everybody balanced regarding gamemechanics.
    Nobody is stronger or has any powers you don't have.
    But the imbalance comes with the ship and crewsize, but this is a sandbox aspect.
    PvP Sandboxes are never balanced, as they are no Battlearena's, it's about to organize yourself and your coop partners.
    You can even ally here and so you can organize to have up to 100% of the players on a server in your team.
    No foes anymore!
    If you really think about it, this can be seen as a PvP tactic in a sandbox.
    Friend everyone to have no more foes can be seen as avoiding PvP, but this is then nothing else than fleeing or hiding from PvP in the most efficent way.
    In a sandbox all tactics are allowed and viable.
    You then beated all players on your server with diplomacy.
    Won! But politricks and diplomcy is allways fragile and everybody can and maybe will betray you.
    You can also group 12 players on 3 ships and fight the rest of your server.
    Balanced? No, like it is not balanced to fight a solo or duo Sloop with a 4 man galleon crew.
    It's a sandbox, there is no balance!

    Is overwhleming others by numbers then some sort of griefing or toxic and unfair?
    I think in a sandbox game with PvP involved there is allways some sort of griefing. Nobody likes to loose, but in sandboxes with PvP you will loose no matter what you do. And loosing is part of playing anyway. If playing is only about winning all the time then something is wrong imho.
    Someone winning all the time, no matter what they play will not appreciate the rewards for winning in the long run.
    One will get used to win and forget to apreciate it and never know how it feels to loose.
    Loosing in an game is important. But that is only my personal opinion, feel free to have another one!!!

    But loosing in unfair siutations where you cannot do anything to prevent it are bitter.
    No matter if it is RNG and the Kraken plus a Skelleone and a Meg or if it's 4 players in a Galleone when you are solo or just duo sloop.
    This is where you need to remind yourself you are playing a sandbox game.
    If you want to be prepared the best for these situations organize yourself and you will barely loose.
    Thats why others say Alliance Server are boring.
    But that depends of ones pov and approach.
    We don't know and i think there is enough players who would say it's not boring and still challenging, entertaining etc...
    Nobody can tell someone else what is boring and what is not!
    It's completely indiviual for everybody.

    People have different playstyles, some play the sandbox as PvPvE and compete over PvE and the loot like at Forts.
    Some aproach it as pure PvPers and make it their DM Arena and KOS no matter what or why, the matter is PvP for PvP itself.
    Sometimes these players complain because of no loot or less ships to attack or people avoiding PvP fleeing, scuttle or whatever.
    See this is because its a sandbox again, there is no rules how to play as there is also no real progression what you need to do to be competetive no matter if against the environment or other players.

    Players doing PvE only and dislike PvP, feel it is toxic if someone attacks refuse to see the PvP aspect of the game. And if outlayed they miss the sandbox aspect of the game.
    But they can use Alliances to prevent PvP up to having a full Alliance Server without any PvP.
    As i already said, you can say that this is also a PvP tactic, ally up with as much as you can to avoid PvP at all.
    It's not the question if this is intended or not, it's a sandbox and that means it's up to you how you aproach and organize it.

    To me the PvPvE concept works just fine.
    What can become a problem is the balance of the community and how players aproach the sandbox.

    If most players are only out for PvP and KOS, this may wont work well in the long term, because the sandbox is to big to find each other and the players who pve only and even those who pvpve will get overwhelmed to often.
    Therefore we get the Arena, what is exactly the pvpve game simplified to one PvE aspect of the game, digging chests and then compete over it in a small area with balanced ship types and crewsizes.
    The entire sandbox aspect is gone. It's an Arena, balanced and only about one playstyle.
    And this is not PvP only and also not PvE only, but exactly the original PvPvE concept, but not in a sandbox with disbalances, but an Arena, balanced for ships and crews.
    Compete for PvE content and loot.
    I think a lot of players dont dislike PvP, but they dislike the sandbox, what is about disbalances, what feels like griefing often.
    And some may dislike both PvP and even more sandbox PVP.

    So i think the fact that it's a sandbox game with PvP involved is what makes it not a fair or balanced game and you can easily feel you got griefed and others were toxic.
    But toxic in this environment it is only if people insult you additionally and not if they make use of the sandbox aspects and outplay you, bring themself in a more powerfull position beause of organizing more players, having the bigger ship or at least 2 or even all ships.

    The pure PvPer who say the 6 Ship Alliance Servers are unfair were outplayed in the sandbox only!
    You can aproach it also this way, or not?

    That's just some thoughts.
    What do you think?

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  • You are right.

    Toxic is not who simply plays against other players.
    Toxic is also not who allies himself with other players for his own benefit - or deceives and exploits good faith.
    Similarly, it is not toxic to take advantage of another player's plight. All this can, will and shall happen in the open world of Sea Of Thieves.

    Toxic is someone who expresses himself intolerantly, insultingly and degradingly. In particular, but not only, because of age, sex, origin, sexual orientation, nationality, religion of other players expresses.

    Toxic is not who defeats the other player. Toxic is, who in addition humiliates, insults, degrades, revies the other player.

  • @goedecke-michel
    With each new generation of games this word warps in meaning - you've got someone who's 'being rude' (though I disagree) by sinking you and then you've got people who are actually being rude and toxic. To be toxic is to be actively conversationally corrosive and genuinely spiteful in intent - they're actually quite rare on the high seas.

  • It's just you remember bad experiences often more clearly than good ones.

  • I have to disagree with you, when it comes to calling Arena beeing PvPvE. It's PvP.
    Yes, you dig out chests, turn them in to gain points. And in adventure mode this is PvE. But in Arena it's only another mechanic to defeat your opponent and win the game. Look there are different ways to approach a PvP interaction. Sometimes it's about destroying your opponent or it's a point gathering race. Still both aspects are PvP. And Arena is PvP only.
    It's a good example how to turn PvE into PvP by changing the rules/context of it.

  • Part of the charm is the openendedness of this game. You choose do approach it as you want to. There's nothing stopping you from attacking anyone in certain situations and the same goes against you too.
    This is in my opinion really good because it promotes choise. Do I think everyone should attack everyone else all the time? No please no don't, but you can and that's important to me.

    This makes encounters unique, with the threat of PvP around every corner, you can choose to trust everyone and generally have nice encounters (no, honestly I've met wonderfull people and it's only a handfull of people who are only ever hostile) or you can try and avoid everyone and mostly have hostile encounters if and when you ever meet other players.

    I can understand that people who don't like fending for themselves and aren't prepared for PvP can be a bit taken aback by PvP and I've heard about and seen encounters go horribly wrong. Shouting obcenities while sinking, insulting when dying etc is not good sportsmanship but I can honestly understand it a bit, I'm not in open Mic so when I lose and shout no-one besides my discord crew hears it.

    I've played solo too and I've been sunk, my mindset however isn't that the other crew is toxic or that they attacked a merchant for literally no gain. It's that I failed to spot them and react to it propperly and should improve. It's quite easy to get away with a sloop so there's no reason they should have gotten me had I payed attention.

    So yeah I love the PvPvE in this game and if it wasn't for the PvE players I'd never have any fun encounters so please stay with us because to me (Galleon player who will sometimes rob players but also interact in other ways) you guys are the ones who make the game fun.

  • @hynieth sagte in Thoughts about the PvPvE concept, balance, playstyles...:

    So yeah I love the PvPvE in this game and if it wasn't for the PvE players I'd never have any fun encounters so please stay with us because to me (Galleon player who will sometimes rob players but also interact in other ways) you guys are the ones who make the game fun.

    So you NEED me, finally. ♥️

  • @goedecke-michel I'll fully admit that I'm angy when people ask for PvE servers because of my own selfishness. I'll never play a full PvE mode but I'd miss those people who only PvE because they bring balance to the game.

  • @Hynieth as long as they accept to play a sandbox with PvP involve this should be fine.
    But many dont accept it and although its also not my thing i understand them. Some days i'm also not in the mood to pay attention all the time, but i'd still like top opt out from reality and login to my private safe bubble to immerse without any threat, but the environment.

    I dont blame them they want pure pve.
    You can blame them, when they keep complaining or get salty over loosing when not accepting its a sandbox with PvP, but to ask for PvE only is ok to me.
    And i personally would grant it to them as i believe many would sometimes opt in to the PvPvE as well.
    The other way is we loose them as players entirely.
    Its maybe not the way it is intended, but if i have the choice to give people that option and they stay in the game and community and maybe even sometimes play "regularly" over loosing them foever, ragequit and maybe even rant about the game, i would prefer to have them be part of the community.

  • @hynieth I think, like many others, I am neither a PVP nor a PVE type. It's sometimes like this, sometimes like that. It's the mix that does it. If there is no danger lurking on the horizon, experiencing the sunrise is beautiful, but not spectacular.

    PS: Does not apply to real life.

  • @hynieth These people aren't playing the game anymore, lol. They're just going to move on until Rare fixes the game or forever feel bitter towards them and not buy any more of their games. It's bad game design that appeals to the worst type of people and everyone involved is in this delusional state that it's actually sustainable.

  • @blackelite-id16

    -1

    The game isn't broken. Go play something else.

  • @corvum-mortis I have been, lol, that's my point. I still spent money on this garbage and want it to be an enjoyable experience some day, so I'm going to let Rare know what's wrong. You may love this game but I haven't met a single person in the real world that actually enjoys this. Lot of people try it on game pass only to quit after one session. The game is going to have to change. The fanboys are either going to have to deal with it or watch the player base go extinct from Rare's incompetence.

  • @bugaboo-bill I’m really not following what the point of this post is? Could you elaborate a bit on the point you are trying to argue for? (For the record I did read the whole post).

  • PvP in itself is certainly not toxic. Players who use racial slurs, intentionally sabotage their own crew, and the like is toxic behavior. Getting bested in combat is not.

    I prefer to pursue the PvE content that Sea of Thieves has to offer over PvP. Therefore I normally play on the defensive and am generally passive towards other crews.

    I believe many players who enjoy both PvEvP or just PvP (without using the toxic behavior I had stated above) unfairly suffer for the antics of those who are legitimate to the definition of the term. Painting anyone who fires a cannon ball as a toxic greifer.

  • @bugaboo-bill
    Definition of a Sandbox game: “A sandbox is a style of game in which minimal character limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will.”

    If you think Sea of Thieves is a sandbox, the Devil’s Roar would like to have a few words with you. I’m so tired of people calling this game a sandbox. It’s not. You can’t make or build anything. This is an MMO FPS RPG, with horizontal progression. The horizontal progression was literally the only thing you got right.

    Examples of actual sandboxes:

    1. Minecraft
    2. Terraria
    3. No Man’s Sky
  • @bugaboo-bill Also you’re basically asking for Private Servers. Joe Neate himself has said NO! That is not the type of expirience they want to have in their game. Their is a mega-thread on this as well.

  • @exeternautical said in Thoughts about the PvPvE concept, balance, playstyles...:

    @bugaboo-bill I’m really not following what the point of this post is? Could you elaborate a bit on the point you are trying to argue for? (For the record I did read the whole post).

    It's about PVE Servers Request Part 17: Electric Boogaloo Bugaboo

    As always, private servers without progress will solve this issue.

    Shacknews: I’ve got more than three friends who want to play, and we like to play together, have you thought about making it easier for groups to join together?

    Joe: We have. We need to figure out – we know that for multiple reasons players will want to come together in the world. Whether that’s to have a competition together or to make up your own game modes and mess around or record your own machinima or whatever, there are reasons people would like access to a private world a private server or something. Definitely looking at that, definitely looking at how we can bring that in. But the number one thing we have to consider with that is like, PVE farming, gold stuff, and all that, that doesn’t quite sit right with us I don’t think.

  • @blackelite-id16 I can understand that you're salty about a bad experience, but please don't project your own feelings onto others. I know it's popular to do so on the internet these days but your opinion while shared by a few isn't that of others and you will end up offending people who love PvE and love this game (and I know there are plenty because I'm generally a social pirate and actually speak to people on the seas and these forums).

  • @hynieth Feedback that demands any kind of change is always going to offend someone, people are sensitive and deffensive. My opinion is shared by far more then " a few" it's just most aren't waisting time on the forums because they aren't losing any money thanks to game pass. They're just moving on to something actually enjoyable. If you only talk to people in the game and on the official forum of course you think you know what people want. You're only exposing yourself to a small fraction of the potential player base. My multiplayer buddies do not care at all for the PVP in this game and will probably never pick it up again, I'm not projecting anything. You're just in your own little oblivious bubble of denial even though there's someone new making this same critique every day.

  • @exeternautical sagte in Thoughts about the PvPvE concept, balance, playstyles...:

    @bugaboo-bill I’m really not following what the point of this post is? Could you elaborate a bit on the point you are trying to argue for? (For the record I did read the whole post).

    No argue, thoughts of mine, feel free to comment or express yourself or whatever.

  • @zaannox sagte in Thoughts about the PvPvE concept, balance, playstyles...:

    @bugaboo-bill Also you’re basically asking for Private Servers. Joe Neate himself has said NO! That is not the type of expirience they want to have in their game. Their is a mega-thread on this as well.

    Sea of Thieves, the shared world, sandbox pirate adventure from developer Rare...

    To me sandbox comes not with building, but freedom to act in the environment.

  • @zaannox sagte in Thoughts about the PvPvE concept, balance, playstyles...:

    @bugaboo-bill Also you’re basically asking for Private Servers. Joe Neate himself has said NO! That is not the type of expirience they want to have in their game. Their is a mega-thread on this as well.

    I don't know what you are talking now, you are biased about me.

  • @blackelite-id16 What you say about more people sharing this opinion might be true, it might also be false. Unless you have hard facts you should always speak only of your own opinions and never project your opinion onto others. I know this is the Internet and you're going to twist my words however you see them fit your needs but I'll try to teach people how to have discussions with propper facts and opinions and not wild speculations that have no basis in any measurable facts.

  • @zaannox said in Thoughts about the PvPvE concept, balance, playstyles...:

    @bugaboo-bill
    Definition of a Sandbox game: “A sandbox is a style of game in which minimal character limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will.”

    If you think Sea of Thieves is a sandbox, the Devil’s Roar would like to have a few words with you. I’m so tired of people calling this game a sandbox. It’s not. You can’t make or build anything. This is an MMO FPS RPG, with horizontal progression. The horizontal progression was literally the only thing you got right.

    Examples of actual sandboxes:

    1. Minecraft
    2. Terraria
    3. No Man’s Sky

    At 15:58

    Well, the devs themselves do classify the game in the openworld/sandbox genre, but if you think about it, even if it was a purple elephant dressed in a tutu, it'd be the same game.
    People seem to get very hung up on labels and categories as a way to define games and ways to play.

    What's clear is that this -

    @goedecke-michel said in Thoughts about the PvPvE concept, balance, playstyles...:

    You are right.

    Toxic is not who simply plays against other players.
    Toxic is also not who allies himself with other players for his own benefit - or deceives and exploits good faith.
    Similarly, it is not toxic to take advantage of another player's plight. All this can, will and shall happen in the open world of Sea Of Thieves.

    Toxic is someone who expresses himself intolerantly, insultingly and degradingly. In particular, but not only, because of age, sex, origin, sexual orientation, nationality, religion of other players expresses.

    Toxic is not who defeats the other player. Toxic is, who in addition humiliates, insults, degrades, revies the other player.

    .. is what we don't wish to see in the game.


    As @Bugaboo-Bill also mentioned, Rare are looking at ways to bring some sort of private/pve server options for us but it requires a great deal of thinking about as how to implement it which sits comfortably with the design of the overall game. It's something which has been asked about since these forums began and in that interview we have a response.

  • @blackelite-id16

    Someone's has perhaps had a bad time on the seas. You appear to be making a classic forum error of judgement - because it's not for you, does not mean it's not for everyone. Because you didn't get the PvEvP thing,does not mean everyone else didn't. Because you're bored does not mean it is 'dying' for everyone else. It is, by all accounts, not a very nice attitude and (whilst I'm not implying you are) can come off a tad selfish. Rare gives you this game as a service, but regardless of what any of us want, they will never change the core concepts and mechanics. I think, as future advice, reading the blurb or the game description and online reviews might serve you well, before you buy.

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