Basically, when a player ship is sunk.
The red cannon barrels will detach from the boat and float to the top. Same with plank and banana barrel.
Basically these recourse barrels do not switch or refill.
If a player ship sinks and t had 100 banana in one barrel, only that one floats.
Give it a fairly long timer as well.
Being that the red cannonbarrels are only on a ship, they never respawn extra supplies. Do this for planks and banana.
Some players - like myself- hold a ship hostage an extra minute or two for resupply purposes. Being that supplies are within a centralized location.
Being that you can make 20/10/10 supply per spawn. That’s two runs from your boat to theirs. Compared to that 30 minute resupply at a fort or outpost, to get bottle or 3 bananas, 1 banana. 2 plank ect.
It should reduce the “extra: delayed resupply” though to some it may be considered toxic, but to me it’s tactical being that I’m now extra prepared for the next .
I’d suggest removing cursed cannonballs, “they got destroyed for hitting the water” since you can pre board and pull all of them.
Being that it’s implied you’ll be getting fish, I’d assume it’s going into barrels, which should float as well.
It provides easy resupply and quite possibly reduce “some” of the spawn camp claims.
