Boss Rush

  • Picture this!

    Up to six full ships allied in a fleet sail off to square up against all the sea's most fearsome foes: megalodons, skeleton pirates, and even the Kraken itself in an excruciating barrage of waves only the best of the best can hope to beat.

    I envision every fleet will have to supply on their own and sail to the specific boss location (a set part of the open sea) in order to challenge them. Enduring these waves will require much preparation. You will not be able to resupply in between waves.

    Any crew on your fleet could opt out at the end of any wave, but the further you go the greater your fleet's reward! Each wave completed would grant your pirate a set amount of gold instead of/alongside treasure. Other commendations could also be rewarded.

    Here are my wave and reward suggestions using the enemies currently available.

    Wave 1: Three skeleton sloops- 250gold

    Wave 2: Two skeleton brigs, and a sloop- 500 gold

    Wave 3: One skeleton galleon, and two brigs- 1,250 gold

    Wave 4: One megalodon- 5,000 gold

    Wave 5: One megalodon, and one skeleton galleon- 6,000 gold

    Wave 6: Two megalodons- 10,000 gold

    Wave 7: The Kraken- 12,000 gold

    Wave 8: One megalodon, one skeleton galleon, one brig, and one sloop- 15,000 gold

    Wave 9: Two megalodons, and three skeleton galleons- 20,000 gold

    Wave 10: The Kraken, and three megalodons- 30,000 gold

    Total rewards for successful completion of ten waves: 100,000 gold! Total enemies killed: 5 sloops, 5 brigs, 6 galleons, 10 megalodons, and 2 Kraken.

    Thank you for reading!

    PS. Friendly fire would still be a thing, so watch where you aim those cannons if you're in a fleet of 6 ships.

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  • I may not agree with everything in this but I've always wanted a strategic Boss fight. I've always wanted to fight a giant leviathan with hitting weak spots and going through different stages to take it down. Maybe not a random spawn but a summoned challenge.

  • @mrmattbergman Great idea, they shouldn't lock each wave into a set enemy. Should vary from match to match and get harder as you progress. Also, 6 ships might be a bit much. maybe 4? I also think it would be better designed as a mode similar to arena, meaning you queue up for it and gather your fleet in a lobby. Gathering a fleet in the open seas would be rather difficult.

    They could then create another new reputation/faction you can grind out. Built around completing as many waves as possible.

  • A few problems I'm seeing here...

    1. The first problem I see, is getting that much coordination. You would at first get good reception when the event starts, but as the weeks go on interest in the voyage plummets. Fewer and fewer crews will want to do this voyage.

    2. The next big problem is just getting that many people to work together. With that amount of separate crews, someone is bound to betray. People will get salty, and simply not risk doing it. As well as easy spot just to make mischief for the sake of mischief (I like mischief, but others not so much).

    3. How do you distribute the round gold? Everything about Sea of Thieves is tied to physical loot. Rare would most likely try to keep with that trend.

    The amount of time needed to accomplish this is not even remotely for casual play. We are talking multiple hours just to do the event. This really isn't something you coordinate over a session. We are talking guild level amount of coordination with a fleet of everyone on the same server. I'm not against Guild like coordination, as well as non-casual content that casuals simply won't get to do. However, the current system does not support this type of guild play.

  • @nabberwar That's a lot of great criticism. I'll admit looking back on this, I think I should have stuck with my original "up to 3 ships" idea, as I wrote the wave details with 3 max ships in mind. I changed it at the last second to grant more freedom for the players. Thinking there should either be scaling or restrict it to 3 ships period.

    I also like your suggestion of keeping gold drops the way they are instead of rewarding them automatically. This is where player conflicts may arise (for the better).

    However, in regards to coordination, I think you underestimate the power of Discord. I think "guild play" should be open to those who want the extra challenge.

    Here's hoping we'll see a sort of Boss Rush in the future

  • They used to have more community events where it was encouraged to work with other crews for example Skelton thrones and the original megladon from hungering deep really required you to work with others however as you know playing nice with others doesn’t work so well all the time so rare for the most part has made it to where community events you do with your own crew instead.

  • I think this an interesting idea, it almost sounds to me like it could be end game content like raids in Destiny. Pirate legends could queue up either in parties or matchmaking to start a boss rush on a dedicated server, and completion would give rewards in the form of like an underwater island rising up full of loot or something like that idk. You would still have to hand everything in to whatever outpost(s) were on the server but everyone would share rewards so there would be no risk of backstabbing.

    Alternatively you could allow backstabbing but matchmaking would place you in servers with other aggressive crews and more peaceful crews would get matched together too. (Note: that could get tricky because attacking in self defense would be hard to differentiate from just being aggressive, so it would be hard to remove your designation as an aggressive player once you had it)

    I think this would solve many of the problems Nabberwar brought up.

    1. There are tons of pirate legends itching for more end game content, and Destiny is a great example where people continue to play raids long after they come out.

    2. There could be an option to queue to either boss rushes with "mischief" allowed or not allowed and reward would be even greater for the servers allowing betrayal.

    3. I think fishing physical loot out of the water would be a pain with the fighting going on as well so something like my island idea or how the fort battles unlock that final room of loot could work.

    4. It being end game content would mean it isn't for casual players, so like raids in Destiny you could expect it to take multiple hours.

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