Dropping anchors when chasing

  • An interesting idea I had when chasing a ship that refused to fight me after shooting my docked ship, Was "What if I could drop their anchor by shooting it?" I would be very interested in seeing the ability to drop someones anchor by hitting with a sniper round. Maybe hitting the direct top or something, but just being able to slow down someone who is constantly running.

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  • This is not a viable idea in my opinion, and would primarily result in abuse against non-combative players.
    As it is, the Anniversary Update's breakable masts are probably going to scare most sloop players away from using the sloop altogether... they only have one mast, what are they supposed to do, row?
    If you can't catch them, you can't kill them; it's pretty simple math. Turn around and go do something else.

  • @jack-flintlock said in Dropping anchors when chasing:

    This is not a viable idea in my opinion, and would primarily result in abuse against non-combative players.
    As it is, the Anniversary Update's breakable masts are probably going to scare most sloop players away from using the sloop altogether... they only have one mast, what are they supposed to do, row?
    If you can't catch them, you can't kill them; it's pretty simple math. Turn around and go do something else.

    Couldn't agree more and should have been thought out a bit better.

  • @jack-flintlock Honestly if anything this is a buff to sloops, If you are getting broadsided by a galleon in a sloop you deserve to sink. Being able to cripple a galleons masts would give you an easy escape.

  • Use an anchor ball but you have to have impeccable aim.

  • @jack-flintlock said in Dropping anchors when chasing:

    This is not a viable idea in my opinion, and would primarily result in abuse against non-combative players.
    As it is, the Anniversary Update's breakable masts are probably going to scare most sloop players away from using the sloop altogether... they only have one mast, what are they supposed to do, row?
    If you can't catch them, you can't kill them; it's pretty simple math. Turn around and go do something else.

    I agree, now a galleon can damage a sloops mast, giving all 4 players a slow moving target with distracted occupants. Boarding is gonna be hell.

    One guy is gonna repair the gally and fire cannonballs, the other 3 will be waiting in the water, ready to 3v2 as soon as they hear the sloop repair.

    The sloops gonna have 2 players watching the ladders for 3 boarders, and get sunk by player #4 back on the gally, or have 1 guy repairing, while the other gets 3v1 on the ladders. Sounds like fun.

  • @xzodeak I'm just pointing out that a lot of people are going to avoid slooping in general due the mast breaking, but adding a way to anchor someone without boarding is just not a good idea in a game where there's already so many complaints about excessive predatory behavior occurring.
    The sailing skill of everyone involved doesn't factor into the matter for me; some people are good sailors, some are not. Those who are not, get sunk.

  • @RiotousClover76
    anchorball is what you are looking for.

  • @jack-flintlock said in Dropping anchors when chasing:

    @xzodeak I'm just pointing out that a lot of people are going to avoid slooping in general due the mast breaking, but adding a way to anchor someone without boarding is just not a good idea in a game where there's already so many complaints about excessive predatory behavior occurring.
    The sailing skill of everyone involved doesn't factor into the matter for me; some people are good sailors, some are not. Those who are not, get sunk.

    Where is the fun in repeatedly going after quests? My Crew and I prefer to go and hunt when we get bored. We sunk 8 ships this morning, and 3 of them were from a 3 man alliance. We sunk all 3, then hunted them and sunk them all again. Sure some people arent good at sailing, but I am sick of constantly chasing people that try to run. We ended up learning a lot of tricks for chasing people, and havnt struggled to catch cowardly ships at all. Even if we have loot we sink every ship that comes after us, and have only had 2 ships that we couldnt sink. We have a very aggressive playstyle, and people who just run are annoying as cruising by an active volcano with bad luck.

    I was more interested in the idea of making it easier to punish people who won't stop running. Before we figured out sailing against the wind, it would always turn into a sniper fight. Then it was us shooting until we kill them, rushing, ramming, dropping anchor, killing them, taking all their stuff. Just want to get rid of the middle man if you are someone versed in fps games. Nailing the anchor and watching it drop would be so satisfying. And, if they are quick enough they can just catch it and stop it from dropping. Easy as that.

    imo - I think that the reason there are so many complaints about the pvp predator behavior is because the game is filled with little kids. I was the exact same when I started on Dark Souls. Whined all the time, but eventually you just get better.

    Regardless, I just thought it was an interesting concept to punish wimpy pirates. Nothing wrong with running, but only if you at least tried to fight and knew you were going to lose. We literally sailed straight into a 3 man alliance and sunk every single one of them in under 40 cannon balls no gun powder. I got more than 12 kills, and my buddy got 4 or 5 kills (We were slooping)

  • @bugaboo-bill Anchor ball only works if they are at your side. If someone is sailing in front of you it has little use..

  • @jack-flintlock I can tell you now that I won't be afraid to keep slooping with my buddy. [Mod edited] Plus, we rarely rely on gun powder when slooping so I don't think that will be an issue.

  • @pomalotacusmk3 Sounds like some coordination that I rarely see on these seas. Usually just bumbling goofs with guns.

  • Can you damage the masts by hitting the base of them on top deck with cannonballs?

  • @jack-flintlock Where is the fun and leaving someone who can't sink me and has loot? Especially if I have already committed so much time to the chase, it would be such a waste to turn around. If they aren't going to come after me, ill come after them. Even if I have loot to lose, I almost always commit to a fight.

  • @xix-zeno-xix [Mod edited]

  • @jack-flintlock No offense but running away is very cowardice. This is a pirate game, it has PVP, it is a PVP game. This game is not a game for non-combative players. This game is not a game where you can choose a PVE world, it is all PVP. You don't go and join PVP games just to play PVE. The game should not reward running away, it should punish. That is why the hitting their anchor with a sniper would be a good idea. It would be hard but rewarding. Pirates fight and kill each other, that is what this game is, pirates. Learn to fight or suffer. Plus I highly doubt people will stop using the sloop, the developers are smarter than that. You can use that excuse when the update actually comes out and if everyone stops using it.

  • @rookieelf1 I agree with you on like 90% of everything you said, but I'm pretty sure the game is meant for everyone to play. The non combative are not being rewarded by running away they are being rewarded for escaping, stealing loot, causing havoc and getting away with it alive is also part of pirating is it not? Sure its cowardice but Jack Sparrow did plenty of running away and stealing and getting rewarded for it too didnt he? (Most of the time not but he had that compass with him and rum, that was always gone :) )

  • @xix-zeno-xix But Jack only ran if he knew it was an uphill battle. And, even when it was he still tried. Like I said earlier, it was an uphill battle for us to fight 3 ships. But, we still won and didnt get sunk at all.

    There are too many players that constantly run from a fight, and refuse to even attempt to board or fire back. The most I see is people grabbing snipers and missing until one of us kill them with out snipers. I honestly wish I could sit down and train the people that do nothing but run away. Maybe then they would be more confident when someone is attempting to steal their plunder.

  • @rookieelf1 I agree with almost everything here. Yes people can run, but I feel running from a losing fight is different than running instantly. People who fight tooth and nail, and then turn tail. Sure, they did their best and then ran. But at least they tried. Those who instantly start running the moment you get near them are what i'm complaining about.. Sure nothing is stopping them from doing it, but it sure is annoying. That's why if a player who is a good shot (like myself) wants to shoot someone anchor to drop it, I don't see why not. Nothing is stopping them from catching it and not actually dropping anchor. Plus, the only ship it would be easy to do it on is a sloop.. A galleon I would most likely need to get into a crows nest. Same with a brig, but i'm not certain.

  • How about just shooting a bell on their ship that causes your opponents to eat lunch? Just kidding.......😁

  • @duke-of-spire ez bz making the bois heal, WE GON WASTE ALL THEIR NANANAS

  • @riotousclover76 well all that's true running away and not even doing anything is stupid after firing cannons or snipers at your ship, not even attempting to board and steal loot or even just kill to distract from something else going on, that's dumb and I agree with that, but I would just not even try to chase em after that cuz they're just trying to cool so I'd just wait I'll they came back, keep an eye on them till they do or something till they do and plan a GP detonation attempt for when they come in. :)

    Idk why that didnt tag u but whatevz..

  • @xix-zeno-xix Its because my name finally updated itself... No longer the randomgen name.

    I always commit to someone if they pick a fight with me and run. We had someone drive by, shoot us 3 times, we got on our ship and repaired while they ran. We chased them for a good 20 minutes. They went to a new island with a Galleon with a full Athena set, fired at their empty parked ship 4 times, and continued to run. They sunk the galleon by pure luck, but continued to run from us. We chased them. And chased them. And chased them. Until eventually the went by an island, jumped off the front of their ship, and let it sail directly to the edge of the map. We knew they were on it, but we were commited to sinking them and taking the few chests they had. The ship was scuttled, we took the 3 chests, and then killed a meg and left. It was absolutely terrible, and we had no way of truly catching them with our current knowledge.

    Only if I had an oh so lovely way to reward a high skill shot, and punish someone for going in a predictable path... There is not shortage of people like that, but there are also a lot of people who die fighting. However, almost every single ship that dies fighting. We had to catch up to, drop their anchor, and then clear the ship over and over until they sink. Sure it is fun to spawn camp a galleon as a sloop... But it is reallllyyy time consuming to catch up to them, especially when they are the one choosing where we go.

    Even though we always catch our prey, it is sooo tedious to chase them for 30 - 45 minutes. I just wanna be rewarded for being a crack shot and shutting them down when they try to run... I recently learned a new mobility technique which makes boarding sooo much easier. But, I have yet to perfect it. Plus I get attacked when I climb their ladder. a lot..

  • @mrursenpai said in Dropping anchors when chasing:

    @xix-zeno-xix Its because my name finally updated itself... No longer the randomgen name.

    I always commit to someone if they pick a fight with me and run. We had someone drive by, shoot us 3 times, we got on our ship and repaired while they ran. We chased them for a good 20 minutes. They went to a new island with a Galleon with a full Athena set, fired at their empty parked ship 4 times, and continued to run. They sunk the galleon by pure luck, but continued to run from us. We chased them. And chased them. And chased them. Until eventually the went by an island, jumped off the front of their ship, and let it sail directly to the edge of the map. We knew they were on it, but we were commited to sinking them and taking the few chests they had. The ship was scuttled, we took the 3 chests, and then killed a meg and left. It was absolutely terrible, and we had no way of truly catching them with our current knowledge.

    Only if I had an oh so lovely way to reward a high skill shot, and punish someone for going in a predictable path... There is not shortage of people like that, but there are also a lot of people who die fighting. However, almost every single ship that dies fighting. We had to catch up to, drop their anchor, and then clear the ship over and over until they sink. Sure it is fun to spawn camp a galleon as a sloop... But it is reallllyyy time consuming to catch up to them, especially when they are the one choosing where we go.

    Even though we always catch our prey, it is sooo tedious to chase them for 30 - 45 minutes. I just wanna be rewarded for being a crack shot and shutting them down when they try to run... I recently learned a new mobility technique which makes boarding sooo much easier. But, I have yet to perfect it. Plus I get attacked when I climb their ladder. a lot..

    lots of spelling errors... My mistake.

  • @mrursenpai that would be cool tho no lie I'd like to be able to do that too that's sounds pretty dang cool but yea I think it's cool that you choose to hunt runners that attempt to start a fight and finish I respect that, i just got the impression that you felt that you had to get them like it was priority to do so but in any case I'm with you there on the whole anchor shot dropping with sniper that sounds like a cool idea.

  • @xIx-ZeNo-xIx
    @Mrursenpai
    you both discuss Insider stuff in the live feedback section, just want to say you are violating NDA and are spoiling to non insiders and risk your insider status.

  • @bugaboo-bill what are you even talking about. I have literally never started up the insider, or watched any videos on it. I legit just set it up a few hours ago, how would I be spoiling content I myself dont even know about. Go and find what info I shared that is "insider knowledge" because I have not played nor seen any content for the insider yet. Quote it to me so I can see exactly what youre talking about.

  • @xix-zeno-xix chasing them is very satisfying. Everyone in my group tends to agree that "the game its self is very entertaining. Forts, sharks, krakens, quests, etc. Its all fun. But, the part thats truly satisfying is sinking other players." We tend to hunt a lot of ships, but only if they seem like they are interested in heading our way. But, just because we hunt doesnt mean we dont make alliances. If a ship seems like everyone on board would be a bore to fight, and wont fire until we do. We tend to just send me over to broker an alliance. Its not fun sinking someone who wont do anything back.

    We once had 6 ships in an alliance. We ended up sinking a few because they were extremely trigger happy towards their team mates lol

  • @jack-flintlock No offense but running away is very cowardice.

    It's a sandbox world where you can have your own fun. The judgement is very unnecessary.

  • @bumbumbac they kind of have a point though.. you can tuck your tail between your legs and run if you want, but its still cowardly. Not saying it doesnt have a place, but 90% of the time its a cowardly move.

  • @bugaboo-bill said in Dropping anchors when chasing:

    @xIx-ZeNo-xIx
    @Mrursenpai
    you both discuss Insider stuff in the live feedback section, just want to say you are violating NDA and are spoiling to non insiders and risk your insider status.

    Yeah, i have no idea what youre talking about. I have skimmed through every message and dont see any mentions of content that is not public knowledge by now. Mainly just talking about my experiences on the main game and stuff from the trailer. Oh and a few things id like to see added. So either im blind, or youre wrong.

    Edit : found it, it was such a side topic at the very beginning of the thread. That info is common knowledge and is shown in a public trailor. I did not spread any information that you were unable to get without an insider pass, you could easily go onto youtube / the discord.

  • @mrursenpai who's to say what's the right way to live?

    Nothing cowardly about sailing to avoid fights... if one wants to live in peace he shouldn't be forced to war.

    Apropos, it's usually people who lack skills to do things well that are first to name and shame others for things they can't do themselves.

  • And allow me to return to this topic of 'sailing away' once more with one of my favorite quotes from Tuvok...

    ''Did the possibility of retreat not occur to you?

    The strongest tactical move is always the one in which you will reap the highest gain at the lowest cost, going out with guns blazing may seem heroic but in a long run it is merely foolish.

    Retreat is often the best possible option.''

    feel free to try rebut that \o/

  • @mrursenpai The "chase" can get monotonous at times but it also brings some excitement like trailing enemies trying to board with barrels, megs, krakens, skellie ships interfering with the chase or other ships joining in the chaos etc... Last night we had all of those things happen in an hours time! We took a 2 man sloops Reapers Run haul but it wasn't easy as we were on a 3 man galleon for 3/4s of the fight. @Swan finally signed in and we finished it by catching them in the rock formation West of Ancient Spire by sending two boarders. We didn't have that option for the first 45 minutes!

  • @mrursenpai said in Dropping anchors when chasing:

    My Crew and I prefer to go and hunt when we get bored. We sunk 8 ships this morning, and 3 of them were from a 3 man alliance. We sunk all 3, then hunted them and sunk them all again. Sure some people arent good at sailing, but I am sick of constantly chasing people that try to run.

    If you're sick of chasing people that run, I dunno, maybe stop chasing them?

    This is a sandbox game with PvP in it. You are free to play as you want as is everyone else. The hardcore PvP crowd in this game complain just as much as the private server PvE crowd. If you want PvE servers play a different game. If you want EVERY ship to fight you play a different game.

    No features should be made in this game to make it harder to get away from an aggressive crew. I enjoy PvP and am decent at it but if I found an aggressive crew like this I would carry on a wild goose chase just because I know it would annoy you and waste your time.

    Bottom Line: Play your own game and let other folks play theirs.

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