Scaling the megalodons and other AI should scale to amount of players not ship size IMO.

  • I feel it would be better if the scale went off of how many players are on a ship instead of the size of ship. I used to solo on a brig mainly but now you can not do that with the megs being so much more aggressive and causing more damage if I am in a brig rather than a sloop. I like to do solo brig because it is faster so I can get to each part of my voyage quicker than on a sloop. Running a brig solo takes a bit more skill than a sloop of course but it really isn't that difficult. Now this is just my opinion and I am suggesting this in the "feedback & suggestions" forum so I am not saying this is the way the game has to be, just that to me it seems it would make more sense.

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  • What if another ship / crew engages. When ever I was on a Galleon, would I join a sloop fighting the Kraken, because I know this one is more easy then the one who will chase me? Or will the Kraken recognize this as reinforcement and scale up, unluckily smashing the sloop first?

    I don't know how this should work at all in a fair manner. But isn't there already a kind of scaling?

  • @goedecke-michel I am just speaking only about the AI aspect not other ships and players and the kraken is easy to get away from in a sloop but solo on a brig is very very difficult. I do not know if they scale up if another ship joins in against them but from what I have noticed it doesn't seem like it. I have noticed though that if there are multiple galleon crews on the same island the skellies spawn a lot more than if only one crew is which makes sense to me.

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