Riddle Maps Should Lead to a Small Hoard of Treasure.

  • Hi Rare, as it stands now, I consider chest riddles to be throwaway quests (as do many other players). The reason for this is that the both the risk and time investment for solving them often far outweighs the reward. This is especially true for solo sloop players, who are asked to sometimes abandon their ships for extended periods of time searching for landmarks and fending off skeletons, then we could just as easily cancel voyages and go for easier "X marks the spot" type maps.

    It's unfortunate, because riddles are actually fun to solve. If they were to reward players properly for the risk/time that must be given to them, they could actually be coveted quests.

    My proposal (credit actually goes to a redditor I saw today), is that instead of garnering a single chest at the end of a riddle map, players should be discovering small hoards of treasure instead. Digging up 3-4 chests, or stumbling upon a 3-4 item "loot drop" (that could potentially be stumbled upon by other players), or even having the final drop protected by a Skele captain (who drops a valuable skull and maybe another item), who pops when you dig up your chest. This, in my opinion, would make riddles a far more valued quest type, rather than the throwaway that they are often now.

    Again, credit to the redditor who suggested this. I concur with him and wanted to share the suggestion here.

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  • Riddle your way to unearthing a gold captain whose skull is sold to the hoarders.
    If there's a grave of two lovers, you've got 2 skulls, something like that could be possible.

  • I agree these are becoming throw-aways. Maybe they could just have a higher drop rate of high end loot

  • @sailorkek said in Riddle Maps Should Lead to a Small Hoard of Treasure.:

    Riddle your way to unearthing a gold captain whose skull is sold to the hoarders.
    If there's a grave of two lovers, you've got 2 skulls, something like that could be possible.

    Nice ideas. Yeah, all kinds of stuff that could make the riddles more worthwhile.

  • @vin-delanos and of course more shiny trinkets. I much prefer a shiny cup to a lumbering chest.

  • Yeah that's a great idea, can buried loot be located one top of another? digging a couple of random trinkets one on top of each other could be a nice little boost in value for riddles and make that type of quest more interesting.

    "Maybe giant, multi island riddles could be implemented for higher level pirates that would lead to large sprawling caches like Isla de Muerta from PotC." (from reddit thread)

    That would be so sick. I wish there could be rare bottles that give you more maps with better than usual loot, like a mini-Athena that revolves around a faction and gives you stronghold stuff from that faction instead of Athena's chest. I think the mercenary voyages are a nice step in that way.

    A multi-island riddle would be so cool as a last chapter mission for gold hoarders! I love the key+door concept from forts, would love to see it elsewhere in some types of missions. Digging up the key as last step, final chapter is finding the hoard!

    A map to a location at sea where to kill a skeleton ship for a last order of souls voyage chapter would shake things up a bit from the regular waves on land.

    A series of cargo + animal deliveries from point A to B, then B to C, then C to D, last merchant gives a location where a "merchant ship" is supposed to have sunk, then a map to a location at sea for a wreck with a bunch of merchant stuff?

    Anyways, straying from the original topic but yeah treasure hoards of all kinds would be great :)

  • Lately I've been finding all treasure hunting voyages to be giving nothing but very low level chests, mostly castaways with some seafarer chests, with a rare maurader's chest sprinkled here and there. All the riddle chests I've found in the past month have mostly just been castaway or sometimes seafarer... Its gotten to the point where I want to give up on doing these types of voyages altogether, cause the risk vs reward just doesn't seem worth it at all.

    On top of that, I felt like the chests I was getting for the first two levels of gold hoarder voyages were actually really good! I was constantly getting mauraders and captains chest, with the occasional chest of sorrow here and there. But now that I'm level 23 in gold hoarders with the highest level of voyages I could buy, I feel like the type of chests I get have drastically gone down in worth... I thought the loot was supposed to get better the higher the level you got? You know, to make getting to higher levels worth it. It feels completely opposite instead...

  • The OP is totally right.
    Me and my crew have so much fun with the challenge of doing riddles but the treasure is usually a disappointment!

    I love the 'proposal' idea of each section of the riddle giving a treasure that increases in value with each section....especially with a boss battle at the end....oooh, that'd be awesome!!

    @BloodyBil has a great idea of the "multi-island riddle".
    Much like the voyages that come in multiple chapters....it would be amazing to have riddles that lead to chests with another riddle to another island with another treasure....and so on and so on.
    Especially if there were skellies with captains that are guarding their treasure.
    It would be even better if there were riddles that involved underground caverns to tomb-raider like puzzles and goonies style traps and dangers.

    This is the kind of content that would enrich the adventure and fantasy of the world and could be changed periodically as the world grows.

  • @sailorkek
    Same, actually. I like the trinkets.

    @kitsunelegend69
    I haven't had the same experience. I started both of my pirates over a while back, and right now they are at the 25-30 level with each guild. I did a Merc Voyage tonight just for the skins on one of them, and dug up nothing but captains and marauders, and the skull drops I got were hatefuls and a villainous.

    P.S. I left it all on the north shore of Old Faithful, if anyone wants to swing by and check. You might get lucky.

    I can say that I got a really disappointing 6 chest X map earlier today. But It was actually my noob crewmate who picked up the map, so that might have had something to do with it.

  • @bloodybil I like your idea of searching for the seas.
    Maybe your given a radius and told that a ship with alot on board has sunk.
    I'd really like to see some scripted shipwrecks. The random encounters are cool but are usually empty and not worth the time to stop.
    If anyone remembers in the trailer they pull up to one that had been sunk on an uncharted island making really look apart of the world.
    Instead in the game were met with a big empty wooden husk in the middle of empty oceans.

  • @sailorkek We have such a big map and a big world to explore, expanding the voyages objective to the open sea area would add so much potential and make the world seem so much bigger.

    @sailorkek said in Riddle Maps Should Lead to a Small Hoard of Treasure.:

    I'd really like to see some scripted shipwrecks. The random encounters are cool but are usually empty and not worth the time to stop.
    If anyone remembers in the trailer they pull up to one that had been sunk on an uncharted island making really look apart of the world.

    I really liked the megalodon campaign, I would love to see some events like that in a mission. The component from going from islands to island and having a final scripted event at a specific location at sea worked well but was a bit repetitive since it was only that one spot.

    It would be amazing to have a similar concept but with new locations each time (or at least a certain amount so it would feel different, the sea is big enough to add multiple spots for event spawns. Having a scripted big wreck that is really deep (with air pockets), so deep seagulls don't give it away and you need to know its location, would be so exciting to explore. Make it swarm with shark or other new beasties like evil mermaids!

  • @Vin-Delanos It's been suggested before, It would be nice to have a small number next to your riddle map indicating that you can ding a second third of maybe even a fourth chest on the same spot as a reward. This would solve the issue with people leaving riddle maps at the wayside.

    @SailorKek @BloodyBil Yeah I'd love to see more of the cryptic hints to where we should go to find a hoard of treasure. The Meg quest was great and to have a map that says:

    Go to the uncharted island and sail 3 spaces north, now go to the rock shaped like a dog and dive where his tail is, a treasure is found.
    And you'll get to find an uncharted tunnel that leads to treasure. Heck it could even ask you to be in acertain square and play a shanty with 3 people or whatever (if you're in a crew with at least 3 people ofc) or in stead of shining a light it would ask you to light the two lights in the front of the ship or whatever to further the riddle.

    I've also seen people mention having skeleton ship spawns for the order of souls I'd love this as an addition.
    More Nautical voyages that don't lead to an island per-se

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