Hi Rare, as it stands now, I consider chest riddles to be throwaway quests (as do many other players). The reason for this is that the both the risk and time investment for solving them often far outweighs the reward. This is especially true for solo sloop players, who are asked to sometimes abandon their ships for extended periods of time searching for landmarks and fending off skeletons, then we could just as easily cancel voyages and go for easier "X marks the spot" type maps.
It's unfortunate, because riddles are actually fun to solve. If they were to reward players properly for the risk/time that must be given to them, they could actually be coveted quests.
My proposal (credit actually goes to a redditor I saw today), is that instead of garnering a single chest at the end of a riddle map, players should be discovering small hoards of treasure instead. Digging up 3-4 chests, or stumbling upon a 3-4 item "loot drop" (that could potentially be stumbled upon by other players), or even having the final drop protected by a Skele captain (who drops a valuable skull and maybe another item), who pops when you dig up your chest. This, in my opinion, would make riddles a far more valued quest type, rather than the throwaway that they are often now.
Again, credit to the redditor who suggested this. I concur with him and wanted to share the suggestion here.
