I have seen many posts that either show support for or attack the new re-balancing of PvP and through most of it I see a lot of bickering and anger, but in them all I see some very real feedback. Sadly that feedback is lost behind anger and attacks, rather than constructive feedback. So I will ask everyone, please, lets make this thread a constructive feedback thread. Something that spells out specific changes that were made that need more adjustments, or even further changes to help make PvP better.
For truly constructive feedback, I will try to make a running list and try to keep up with is here.
- Blocking with sword now seems to be broken. I saw a suggestion from someone that suggested it could be because sword attacks are now faster, faster than you are able to block and this makes a great deal of sense to me. It seems as though when attacks were adjusted, blocks were not adjusted to coincide with them. I personally have experienced several occasions where I was blocking, head on with another pirate, but taking hits every other swing. It has also been said this was introduced before the recent combat re-balancing. So this might be a bug. Either way, please fix this Rare.
- Hit markers are giving off false readings. They do not always show when a hit occurs and sometimes show when there was no hit
- Making the EoR unreliable for hip firing was a great addition. However nerfing the damage might have been too much.
- PvE damage for eye of reach is less ok right now.
-Weapon delay for sprinting and jumping seems like a side effect that's tied to the draw animation. - Speed of bullets is great. But seems as though damage at distance is now nerfed.
- Damage consistency on blunderbuss is not good right now. Even at up close range there is no guarantee on the amount of damage the weapon will cause. Have a set distance where damage is guaranteed to be a set amount.
- Suggested add in another post by @ThePooPooHands is that we add smoke ploom to guns and cannons. In the case where you are in a heavy engagement the smoke can even linger a bit causing some visibility issues, but overall making combat a bit more realistic.
So please, add your feedback below, remember, lets keep this to a constructive discussion and keep the emotions or comments about how doomed the game is out of it, please.