Killing a game, more than ever

  • @bugaboo-bill said in Killing a game, more than ever:

    @vderickv sagte in Killing a game, more than ever:

    @rip-chongy said in Killing a game, more than ever:

    What Rare is trying is to do something bigger and try to build bridges between playstyles like pve and pvp, ambituous and casuals , console and pc players etc. creating an even playingfield for "everybody" without any significant gaps.

    As much as I can respect making mor people want to play your game. Vanillaing it down is not the way.. they should be going towards an e sport playstyle its always the best option. Those are the games that last! Everyone likes competition and who is to say the competition isnt wanted? This is a competitive game as much as rare wont admit that.

  • @vderickv said in Killing a game, more than ever:

    @bugaboo-bill said in Killing a game, more than ever:

    @vderickv sagte in Killing a game, more than ever:

    @rip-chongy said in Killing a game, more than ever:

    What Rare is trying is to do something bigger and try to build bridges between playstyles like pve and pvp, ambituous and casuals , console and pc players etc. creating an even playingfield for "everybody" without any significant gaps.

    As much as I can respect making mor people want to play your game. Vanillaing it down is not the way.. they should be going towards an e sport playstyle its always the best option. Those are the games that last! Everyone likes competition and who is to say the competition isnt wanted? This is a competitive game as much as rare wont admit that.

    Yep.....

  • @vDerickv

    Entertaining to those who watch it.
    Not neccessary true for other groups of players.

    It's true, content updates leave you with the feeling of higher populated servers and at specific times in the year there is less players, due to holidays for example.
    And of course if they patch something like barrels 2.0 what many players disliked and made also me doubtful in some way if this is a good move, the players dwindle.
    But that's alone is no indicator the game is dying or doomed as it was often said.
    And all i say is dont exagerate, because we can see the game dies well and i just trust Rare if they say player numbers are fine. Even if not, why bother?
    Of they shut it down it's sad and thats it, it's just a game, not my life.
    But this is an important diversity, because to some it's far more important than to me.
    And the measures are in between again.

    I think these and future changes are also for Arena if not especially for Arena and to me they did it right, especially considering Arena Mode.

    You can have another opinion about that, but to insult new players or pve focused players or say it's killing the game, worst change ever etc. isnt helpfull and just leads to hardened fronts and discussions.
    Ita ok to say i dont like it, but - and i dont point on you now - exagerating about it in a less constructive way is bad.
    Some like it some not, some dont care, some quit, some just start playing.

    Time will tell.
    Have fun playing, nothing else playing is for imho.

  • @ticklepantzz sagte in Killing a game, more than ever:

    @bugaboo-bill said in Killing a game, more than ever:

    @vderickv sagte in Killing a game, more than ever:

    @rip-chongy said in Killing a game, more than ever:

    Let all the PC players and summit sheep leave if this game is so dead.

    They can play as long as they wish they wont become stronger gamemechanically and i can avoid pvp if i'm outnumber most if the time if i am catious this game is perfekt for me, but i also like the setting, the graphisch and the simplistic way to play it.

    Sorry but no sir. The longer you play in sot the more cursed cannon balls you have. The more game mechanically set you are. This game does give more advantages the longer you play.

    And you may consider to not scare of casuals, New players and pve focused players, derogatively called noobs and carebaears

    Look summit calling people care bears is completly fine dont be that guy...... we all cant help but to say it as we see it.

    We can and will separate the players in Arena and Adventure mode soon, but i think gamemechanics and features will be more adventure mode oriented and not e-sports PvP oriented.

    At least you know that it splits the player base.

    The ccb is only per Session, but yes you are right here and i were critic about that and if you have bad luck this is true, the longer your Session, the more powerfull you can become.
    But until it was no serious problem to me so i dont see that's an issue.
    In future releases... NDA sorry :-)

    I dont know this streamer and if you are ok with this, fine, i am not and i dont want anybody to use degorative language on others or me.
    But i know i cannot say others not to do it or become educated and polite of course, but i can try and try to be a good example (that's hard i was many times tempted to write something degorative by myself).
    This way is btw more destruktive than the recent changes.
    Make it a hardcore ovp game with vertical progression and it will raise for a moment and then dwindle into insignificance.
    What Rare is trying is to do something bigger and try to build bridges between playstyles like pve and pvp, ambituous and casuals , console and pc players etc. creating an even playingfield for "everybody" without any significant gaps.

    You must work at Rare.

    Nope i work for the gouvernemt in my city and just a 1-3rd level supporter :-D

  • @bugaboo-bill
    I dont feel I exaggerated anything. And I dont feel like im sending the new players the wrong message I feel like I'm saying and making my points exactly as i want to.

    I do feel that for the combat in this game. The guns and sword game is the worst it's ever been. And i have played since launch.

    Hit registration is awful. Shooting a skelly 5 times with a sniper and it wont die. The block not working on the sword during a time they just buffed the sword. It's some pretty game breaking stuff.

  • @vderickv You implied by saying the only thing that needed correcting was the timing between guns. The nerf on hip firing EoR was part of the last update and something that was needed. Also, hip firing the EoR was a big part of double gunning.

  • @nofears-fun said in Killing a game, more than ever:

    @vderickv You implied by saying the only thing that needed correcting was the timing between guns. The nerf on hip firing EoR was part of the last update and something that was needed. Also, hip firing the EoR was a big part of double gunning.

    You assumed because I didnt say anything about it? Lol
    I'm completly fine with the eor hip fire being nerfed.
    Ask me next time instead of assuming.

  • @vderickv said in Killing a game, more than ever:

    Hit registration is awful. Shooting a skelly 5 times with a sniper and it wont die. The block not working on the sword during a time they just buffed the sword. It's some pretty game breaking stuff.

    I can fully agree to this. Yesterday I hit a skelly (or so I thought) 8 times. Each time got the hit marker and the skellies head was thrown back in reaction, yet it would not die. I was using my trusty flint lock. So yes, I think this is a bug that go introduced to the game.

  • @vDerickv
    This was my actual statement. Which you then attacked. I was simply adding to what you said at first, but then you went in full attack mode.

    @nofears-fun said in Killing a game, more than ever:

    @vderickv I actually like the nerf on the EoR hip fire. The weapon was never intended to be used that way. I know, it has been used that way forever, but that does not make it right.

    And I am glad that you agree with me on this.

  • @nofears-fun
    That was your response.
    My response to that message was me saying I never said anything about hip fire on eor.

  • @vderickv said in Killing a game, more than ever:

    @nofears-fun said in Killing a game, more than ever:

    @vderickv I actually like the nerf on the EoR hip fire. The weapon was never intended to be used that way. I know, it has been used that way forever, but that does not make it right.

    Did I say anything about the hip fire of the eye of reach? No

    So you don't feel you were aggressive here with this response?

  • @vderickv sagte in Killing a game, more than ever:

    @bugaboo-bill said in Killing a game, more than ever:

    @vderickv sagte in Killing a game, more than ever:

    @rip-chongy said in Killing a game, more than ever:

    What Rare is trying is to do something bigger and try to build bridges between playstyles like pve and pvp, ambituous and casuals , console and pc players etc. creating an even playingfield for "everybody" without any significant gaps.

    As much as I can respect making mor people want to play your game. Vanillaing it down is not the way.. they should be going towards an e sport playstyle its always the best option. Those are the games that last! Everyone likes competition and who is to say the competition isnt wanted? This is a competitive game as much as rare wont admit that.

    Hm, yes and no :-)

    It's more complex like all humans are diverse and a lot like red, but others like blue or green more.

    I agree i'm somewhat special about what i like about playing games.
    I like competition, but not that serious. Btw back in the days i played CS 1.6 very competetive. Not a Pro, but decent, well that's nearly 20 years ago, now my reflexes and eyes arent that good anymore, but also my approach playing games has completely changed since then.
    I just tell you what my observations are.
    Of course i know there are lots of ambitious pvplayers and e-sports if done right is good for marketing and such, but there is a huge potential of players who want to play casual, but still have complex and challenging gameplay. People like me 40years and older, family fathers with also other non internet related hobbies, dogs or whatever.
    So i for example started in beta and played regularly, but i often took a break for a day or two, a week or two or even a month or two because i had this and that what detracts me. And i of course partaked in all events with my crew, so in between i sometimes were gone and servers were more empty. But when they released new content and stuff, we all came back.
    And we will come back further as long as they can make it interesting and fun.
    We wont come back if the game starts to become a hardcore game for eSport only or with massive vertical progression.
    And i met a lot of likeminded players.
    We just met new players due to friends programm and introduced them to the game a bit. Imho lazy, casual, for fun players. And mostly i met players who were likeminded more or less.
    I also met ambituous achievers and hardcore players, even very friendly and skillfull pvpers who took it serious until they won and then became relaxed and did some fun with us, and of course those who seem to dislike all and everything even themself who only spew poison.
    My personal experience is
    50% casuals for fun, most of them solo sloopimg and avoiding any contact.
    40% ambituous players pve or pvp or both. Most diverse group imho.
    And maybe 10% toxic players. Imho they are part of the ambitious players, bbut just bad and toxic about almost everything.
    So to only cater to the ambitious is wrong as to only cater to casuals.
    Lets hope none at Rare caters to toxic players :-P
    We need both at best.
    And i recognize they are developing and evolving the game to both groups.
    I'm luckily a Pioneer and all i saw in the past was exactly this. Balanced to both groups, the ambituous players, no matter if pvp or pve or both and the casuals, and maybe slightly more to casuals and for fun players. Maybe because they are the majority?
    Not in forums for sure, but ingame?
    I mean see the comics, the stuffed gold hoarder Pirates or the figurines.
    It's also advertising for Kids and their daddys who buy a coffee cup :-)
    And thats good, ok i say that because that's my side.
    But honestly, what game do we have?
    Dont say Fortnite, i cant play this, because my daughter wopulent take me serious anymore because all Boys in her class do these dances 😂

  • I would not say Rare is catering to the PvE side if the community. If anything right now, they are getting ready to provide more opportunities for PvP with the Arena. I have said several times before Sea of Thieves suffers from an identity crisis in what it is and what players think it is.

    It was not intended to be a shooter or another battle royale clone. Just like it was not intended to be a solo rpg, pirate or ship simulator, or a MMORPG. We all have played games we love and we all see in the Sea of Thieves a game we want the it to be the most. The next player can see something else. The one after that another.

    That is because the game is open to whatever each of us want it to be. Sea of Thieves is multiplayer game with just enough of the tools and props for us to make it what we want. It will never do any of the different type of games extremely well. However, it can do parts of each well enough we can have a sea full of fun if we allow ourselves to. There are all types of encounters with and without players. Just sailing can be fun and relaxing. Simply following messages in a bottle to sea what you can dig up or sail into can be as exhilarating to some as ship versus ship encounters are to others.

    Rare never intended for everyone to be killing each other all the time. That is important to know and keep in mind when you try to decide what you are going to get out of the game. That is why the content that followed nudge players in more than one direction. At launch a lot of players were trying to make it another Fortnite. It will never be that. It will never have the numbers of Apex Legends. We would not want it to be. It is a very good thing it is not.

    Sea of Thieves will not have massive numbers of viewers following diva streamers either. It did momentarily, but that is because a streamer found an exploit to maximize his toxic demeanor and play style. All it did was churn up the sea into a bloody froth mostly with copy cats who wanted the game again to be something it is not. A few streamers temporarily followed him because they felt their spotlight elsewhere dimming. Atlas can have more viewers now at times. None of this means it is a bad game. It does not need fickle viewers who mostly like to watch the worse players can be to one another than to be good. The game and community that has stayed sailing and keeping the voyage alive is better than that. The game is truly experienced better played than watched. Again an identity crisis.

    We all need to stop taking the game so seriously, including Rare. The game is what it is and that is not a bad thing. It does not need to become what it is not. So far the content, tweaks, and changes have been moving the game in the right direction. Slowly yes. I do not believe there needs to be an Arena. Nor do I think crossplay is necessary. Again both are a result of an identity crisis, taking things too seriously, and trying to turn the game into just one experience.

    The future success of Sea of Thieves will rest on Rare making the game accessible to everyone who wants to play it for what it is and the way we each decide to sail. It will never be exactly what we each want, but there is and will hopefully be a lot more of all it can be to keep us all happy for a long time to come. All we have to do is simply see the Sea of Thieves for what it all can be than what specifically it is not.

  • @bugaboo-bill said in Killing a game, more than ever:

    @vderickv sagte in Killing a game, more than ever:

    @bugaboo-bill said in Killing a game, more than ever:

    @vderickv sagte in Killing a game, more than ever:

    @rip-chongy said in Killing a game, more than ever:

    What Rare is trying is to do something bigger and try to build bridges between playstyles like pve and pvp, ambituous and casuals , console and pc players etc. creating an even playingfield for "everybody" without any significant gaps.

    As much as I can respect making mor people want to play your game. Vanillaing it down is not the way.. they should be going towards an e sport playstyle its always the best option. Those are the games that last! Everyone likes competition and who is to say the competition isnt wanted? This is a competitive game as much as rare wont admit that.

    Hm, yes and no :-)

    It's more complex like all humans are diverse and a lot like red, but others like blue or green more.

    Green squad XD

    I agree i'm somewhat special about what i like about playing games.
    I like competition, but not that serious. Btw back in the days i played CS 1.6 very competetive. Not a Pro, but decent, well that's nearly 20 years ago, now my reflexes and eyes arent that good anymore, but also my approach playing games has completely changed since then.

    Glad to see you still enjoy games such as this in the middle aged years.

    I just tell you what my observations are.
    Of course i know there are lots of ambitious pvplayers and e-sports if done right is good for marketing and such, but there is a huge potential of players who want to play casual, but still have complex and challenging gameplay. People like me 40years and older, family fathers with also other non internet related hobbies, dogs or whatever.
    So i for example started in beta and played regularly, but i often took a break for a day or two, a week or two or even a month or two because i had this and that what detracts me. And i of course partaked in all events with my crew, so in between i sometimes were gone and servers were more empty. But when they released new content and stuff, we all came back.

    Yes i take breaks here and there too. this should be normal. Always playing the same game cant be good for anyone so i also play different games often.

    And we will come back further as long as they can make it interesting and fun.
    We wont come back if the game starts to become a hardcore game for eSport only or with massive vertical progression.

    This is where i disagree. I'm possitive if this game took a more e sports turn. the ambitious players would play more often.
    The casual players are more likely to be over 50% xbox players on game pass.(just a random number i'm tossing around bcuz xbox makes up over 60% of this community) This wont stop just because of a more e sports play style. in fact because the ambitious players would play more often it may actually get those casuals to stick around for longer too. at least imo

    And i met a lot of likeminded players.
    We just met new players due to friends programm and introduced them to the game a bit. Imho lazy, casual, for fun players. And mostly i met players who were likeminded more or less.
    I also met ambituous achievers and hardcore players, even very friendly and skillfull pvpers who took it serious until they won and then became relaxed and did some fun with us, and of course those who seem to dislike all and everything even themself who only spew poison.
    My personal experience is
    50% casuals for fun, most of them solo sloopimg and avoiding any contact.
    40% ambituous players pve or pvp or both. Most diverse group imho.
    And maybe 10% toxic players. Imho they are part of the ambitious players, bbut just bad and toxic about almost everything.
    So to only cater to the ambitious is wrong as to only cater to casuals.

    I'll have to disagree here. To me the ambitious know what the game needs and see themselves as trying to better the game. the casuals haven't played enough to really know what they want.
    and just making the game easier overall is really not the way to make everyone happy.

    Lets hope none at Rare caters to toxic players :-P

    100% agree

    We need both at best.

    Honestly we are getting to that right now with the crossplay option becoming optional. For SoT's entire life up to this point its been forced crossplay(as it should be) we are now catering to those casual voices on the forum and now adding an opt out option. Not good progress. Not even equality because you're separating base on input devic not based on what console/controller you play with. well i'm a pc player add pc only servers too. cant just cater one way and make xbox only servers and have a crossplay pool. (its obviously only catering to casuals on xbox)

    And i recognize they are developing and evolving the game to both groups.
    I'm luckily a Pioneer and all i saw in the past was exactly this. Balanced to both groups, the ambituous players, no matter if pvp or pve or both and the casuals, and maybe slightly more to casuals and for fun players. Maybe because they are the majority?

    I should be a pioneer. Nuff said.

    Not in forums for sure, but ingame?
    I mean see the comics, the stuffed gold hoarder Pirates or the figurines.
    It's also advertising for Kids and their daddys who buy a coffee cup :-)
    And thats good, ok i say that because that's my side.
    But honestly, what game do we have?

    I'd hope this game is Sea of theives. Not sea of casuals.

    Dont say Fortnite, i cant play this, because my daughter wopulent take me serious anymore because all Boys in her class do these dances 😂

  • @x-crowheart-x said in Killing a game, more than ever:

    I would not say Rsre is catering to the PvE side if the community. If anything right now, they are getting ready to provide more opportunities for PvP with the Arena. I have said several times before Sea of Thieves suffers from an identity crisis in what it is and what players think it is.

    It was not intended to be a shooter or another battle royale clone. Just like it was not intended to be a solo rpg, pirate or ship simulator, or a MMORPG. We all have played games we love and we all see in the Sea if Thieves a game we want the itbto be the most. The next player can see something else. The one after that another.

    That is because the game is open to whatever each of us want it to be. Sea of Thieves is multiplayer game with just enough of the tools and props for us to make it what we want. It will never do any of the different type of games extremely well. However, it can do parts of each well enough we can have a sea full of fun if we allow ourselves to. There are all types of encounters with and without players. Just sailing can be fun and relaxing. Simply following messages in a bottle to sea what you can dig up or sail into can be as exhilarating to some as ship versus ship encounters are to others.

    Rare never intended for everyone to be killing each other all the time. That is important to know and keep in mind when you try to decide what you are going to get out of the game. That is why the content that followed nudge players in more than one direction. At launch a lot of players were trying to make it another Fortnite. It will never be that. It will never have the numbers of Apex Legends. We would not want it to be. It is a very good thing it is not.

    Sea of Thieves will not have massive numbers of viewers following diva streamers either. It did momentarily, but that is because a streamer found an exploit to maximize his toxic demeanor and play style. All it did was churn up the sea into a bloody froth mostly with copy cats who wanted the game again to be something it is not. A few streamers temporarily followed him because they felt their spotlight elsewhere dimming. Atlas can have more viewers now at times. None of this means is a bad game. It does not need fickle viewers who mostly like to watch the worse players can be to one another than to be good. The game and community that has stayed sailing and keeping the voyage alive is better than that. The game is truly expensive better played than watched. Again an identity crisis.

    We all need to stop taking the game so seriously, including Rare. The game is what it is and that is not a bad thing. It does not need to become what it is not. So far the content, tweaks, and changes have been moving the game in the right direction. Slowly yes. I do not believe there needs to be an Arena. Nor do I think crossplay is necessary. Again both are a result of an identity crisis, taking things too seriously, and trying to turn the game into just one experience.

    The future success of Sea of Thieves will rest on Rare making the game accessible to everyone who wants to play it for what it is and the way we each decide sail. It will never be exactly what we each want, but there is and will hopefully be a lot more of all it can be to keep us all happy for a long time to come. All we have to do is simply see the Sea of Thieves for what it all can be than what specifically it is not.

    All i'm going to say to your entire post is this game is called

    """""""SEA OF THEIVES"""""""""""

    The game most definitly had the idea of killing people.......

    This game is not called

    Sea full of fun

    Sea of friends

    Sea of casuals

    Sea of skeletons

    gimme a break

  • @vderickv

    Just saying what I have heard Joe Neate himself say several times.

    What you list are a few possibilities of what can be experienced in game and a lot metaphors often thrown around to argue the game is more one type of game some players want while they refuse to let other players play the other ways the game allows.

  • @x-crowheart-x
    The game is sea of theives.
    idc what metaphors have been thrown around.
    you assuming you know rares vission for this game while sitting here saying they never intended on us to kill eachother all the time. lol how did they expect this not to happen? you're just speculating to what you think rare thinks.

    the game would not be called "sea of thieves"
    IF their vision for the game was the same as you posted above.

  • @vderickv said in Killing a game, more than ever:

    @x-crowheart-x said in Killing a game, more than ever:

    I would not say Rsre is catering to the PvE side if the community. If anything right now, they are getting ready to provide more opportunities for PvP with the Arena. I have said several times before Sea of Thieves suffers from an identity crisis in what it is and what players think it is.

    It was not intended to be a shooter or another battle royale clone. Just like it was not intended to be a solo rpg, pirate or ship simulator, or a MMORPG. We all have played games we love and we all see in the Sea if Thieves a game we want the itbto be the most. The next player can see something else. The one after that another.

    That is because the game is open to whatever each of us want it to be. Sea of Thieves is multiplayer game with just enough of the tools and props for us to make it what we want. It will never do any of the different type of games extremely well. However, it can do parts of each well enough we can have a sea full of fun if we allow ourselves to. There are all types of encounters with and without players. Just sailing can be fun and relaxing. Simply following messages in a bottle to sea what you can dig up or sail into can be as exhilarating to some as ship versus ship encounters are to others.

    Rare never intended for everyone to be killing each other all the time. That is important to know and keep in mind when you try to decide what you are going to get out of the game. That is why the content that followed nudge players in more than one direction. At launch a lot of players were trying to make it another Fortnite. It will never be that. It will never have the numbers of Apex Legends. We would not want it to be. It is a very good thing it is not.

    Sea of Thieves will not have massive numbers of viewers following diva streamers either. It did momentarily, but that is because a streamer found an exploit to maximize his toxic demeanor and play style. All it did was churn up the sea into a bloody froth mostly with copy cats who wanted the game again to be something it is not. A few streamers temporarily followed him because they felt their spotlight elsewhere dimming. Atlas can have more viewers now at times. None of this means is a bad game. It does not need fickle viewers who mostly like to watch the worse players can be to one another than to be good. The game and community that has stayed sailing and keeping the voyage alive is better than that. The game is truly expensive better played than watched. Again an identity crisis.

    We all need to stop taking the game so seriously, including Rare. The game is what it is and that is not a bad thing. It does not need to become what it is not. So far the content, tweaks, and changes have been moving the game in the right direction. Slowly yes. I do not believe there needs to be an Arena. Nor do I think crossplay is necessary. Again both are a result of an identity crisis, taking things too seriously, and trying to turn the game into just one experience.

    The future success of Sea of Thieves will rest on Rare making the game accessible to everyone who wants to play it for what it is and the way we each decide sail. It will never be exactly what we each want, but there is and will hopefully be a lot more of all it can be to keep us all happy for a long time to come. All we have to do is simply see the Sea of Thieves for what it all can be than what specifically it is not.

    All i'm going to say to your entire post is this game is called

    """""""SEA OF THEIVES"""""""""""

    The game most definitly had the idea of killing people.......

    This game is not called

    Sea full of fun

    Sea of friends

    Sea of casuals

    Sea of skeletons

    gimme a break

    If you want a "see enemy, kill enemy" game then there are plenty of other options. The "thieves" in sea of thieves is not an expectation but a choice. With choice comes interesting interactions.

  • @coldsheep said in Killing a game, more than ever:

    @vderickv said in Killing a game, more than ever:

    @x-crowheart-x said in Killing a game, more than ever:

    I would not say Rsre is catering to the PvE side if the community. If anything right now, they are getting ready to provide more opportunities for PvP with the Arena. I have said several times before Sea of Thieves suffers from an identity crisis in what it is and what players think it is.

    It was not intended to be a shooter or another battle royale clone. Just like it was not intended to be a solo rpg, pirate or ship simulator, or a MMORPG. We all have played games we love and we all see in the Sea if Thieves a game we want the itbto be the most. The next player can see something else. The one after that another.

    That is because the game is open to whatever each of us want it to be. Sea of Thieves is multiplayer game with just enough of the tools and props for us to make it what we want. It will never do any of the different type of games extremely well. However, it can do parts of each well enough we can have a sea full of fun if we allow ourselves to. There are all types of encounters with and without players. Just sailing can be fun and relaxing. Simply following messages in a bottle to sea what you can dig up or sail into can be as exhilarating to some as ship versus ship encounters are to others.

    Rare never intended for everyone to be killing each other all the time. That is important to know and keep in mind when you try to decide what you are going to get out of the game. That is why the content that followed nudge players in more than one direction. At launch a lot of players were trying to make it another Fortnite. It will never be that. It will never have the numbers of Apex Legends. We would not want it to be. It is a very good thing it is not.

    Sea of Thieves will not have massive numbers of viewers following diva streamers either. It did momentarily, but that is because a streamer found an exploit to maximize his toxic demeanor and play style. All it did was churn up the sea into a bloody froth mostly with copy cats who wanted the game again to be something it is not. A few streamers temporarily followed him because they felt their spotlight elsewhere dimming. Atlas can have more viewers now at times. None of this means is a bad game. It does not need fickle viewers who mostly like to watch the worse players can be to one another than to be good. The game and community that has stayed sailing and keeping the voyage alive is better than that. The game is truly expensive better played than watched. Again an identity crisis.

    We all need to stop taking the game so seriously, including Rare. The game is what it is and that is not a bad thing. It does not need to become what it is not. So far the content, tweaks, and changes have been moving the game in the right direction. Slowly yes. I do not believe there needs to be an Arena. Nor do I think crossplay is necessary. Again both are a result of an identity crisis, taking things too seriously, and trying to turn the game into just one experience.

    The future success of Sea of Thieves will rest on Rare making the game accessible to everyone who wants to play it for what it is and the way we each decide sail. It will never be exactly what we each want, but there is and will hopefully be a lot more of all it can be to keep us all happy for a long time to come. All we have to do is simply see the Sea of Thieves for what it all can be than what specifically it is not.

    All i'm going to say to your entire post is this game is called

    """""""SEA OF THEIVES"""""""""""

    The game most definitly had the idea of killing people.......

    This game is not called

    Sea full of fun

    Sea of friends

    Sea of casuals

    Sea of skeletons

    gimme a break

    If you want a "see enemy, kill enemy" game then there are plenty of other options. The "thieves" in sea of thieves is not an expectation but a choice. With choice comes interesting interactions.

    Stating the obvious dude... and this is not the only game i play if i feel like playing an fps game i'll go play an fps.

    However i bought this game on launch and i was happy with it then there wasn't all this talk about what is SoT today back then. (it was just Sea of theives) Now here we are having the talk what is SoT today.
    Sea of thieves today is still Sea of thieves. Unless you keep catering to the casuals and then players like me will just disappear eventually and i don't wanna go.

  • @vderickv said in Killing a game, more than ever:

    @x-crowheart-x said in Killing a game, more than ever:

    I would not say Rsre is catering to the PvE side if the community. If anything right now, they are getting ready to provide more opportunities for PvP with the Arena. I have said several times before Sea of Thieves suffers from an identity crisis in what it is and what players think it is.

    It was not intended to be a shooter or another battle royale clone. Just like it was not intended to be a solo rpg, pirate or ship simulator, or a MMORPG. We all have played games we love and we all see in the Sea if Thieves a game we want the itbto be the most. The next player can see something else. The one after that another.

    That is because the game is open to whatever each of us want it to be. Sea of Thieves is multiplayer game with just enough of the tools and props for us to make it what we want. It will never do any of the different type of games extremely well. However, it can do parts of each well enough we can have a sea full of fun if we allow ourselves to. There are all types of encounters with and without players. Just sailing can be fun and relaxing. Simply following messages in a bottle to sea what you can dig up or sail into can be as exhilarating to some as ship versus ship encounters are to others.

    Rare never intended for everyone to be killing each other all the time. That is important to know and keep in mind when you try to decide what you are going to get out of the game. That is why the content that followed nudge players in more than one direction. At launch a lot of players were trying to make it another Fortnite. It will never be that. It will never have the numbers of Apex Legends. We would not want it to be. It is a very good thing it is not.

    Sea of Thieves will not have massive numbers of viewers following diva streamers either. It did momentarily, but that is because a streamer found an exploit to maximize his toxic demeanor and play style. All it did was churn up the sea into a bloody froth mostly with copy cats who wanted the game again to be something it is not. A few streamers temporarily followed him because they felt their spotlight elsewhere dimming. Atlas can have more viewers now at times. None of this means is a bad game. It does not need fickle viewers who mostly like to watch the worse players can be to one another than to be good. The game and community that has stayed sailing and keeping the voyage alive is better than that. The game is truly expensive better played than watched. Again an identity crisis.

    We all need to stop taking the game so seriously, including Rare. The game is what it is and that is not a bad thing. It does not need to become what it is not. So far the content, tweaks, and changes have been moving the game in the right direction. Slowly yes. I do not believe there needs to be an Arena. Nor do I think crossplay is necessary. Again both are a result of an identity crisis, taking things too seriously, and trying to turn the game into just one experience.

    The future success of Sea of Thieves will rest on Rare making the game accessible to everyone who wants to play it for what it is and the way we each decide sail. It will never be exactly what we each want, but there is and will hopefully be a lot more of all it can be to keep us all happy for a long time to come. All we have to do is simply see the Sea of Thieves for what it all can be than what specifically it is not.

    All i'm going to say to your entire post is this game is called

    """""""SEA OF THEIVES"""""""""""

    The game most definitly had the idea of killing people.......

    This game is not called

    Sea full of fun

    Sea of friends

    Sea of casuals

    Sea of skeletons

    gimme a break

    Hey man,

    I stopped arguing with these guys a while back,

    They have no concept of anything defending nerfs to movement and then writing a 300 word desponse about what RARE wants and that their favourite colours are is just.... SMH

    Point is as much as they all want to argue with you they added a PVP Mode only with rewards based on you playing thus promoting PVP as well as combat.

    Double gun was terrible they got ridf of it. The EoR solution is just garbage... adding bloom to a weapon that is shot at you point blank so that it move 45 degrees away from target is just poor game design the fix was to change damage based on distance but these guys will tell you know because they are obviously unskilled at shooting and thus are super happy about people who were pro with the EoR flat out missing at close range now.

    The nerf to movement however is just pathetic.

    Sprint -- get gun out delay (ads or hip fire),

    Sprint, jump -- gun out delay (Ads or hip fire),

    Eat Nana -- gun out delay (Ads or hip fire)

    Climb up ladder -- Gun out delay (Ads / hip)

    This update reworked not only combat but movement of all gun play.

    -- New meta: Jump on (forget all skills that you had) run around slash like a mad man. Pin people to walls if they run jump slash like mad man. Rinse Repeat.

    No skill just spam.

    New Game name: Sea of Spam

  • @vderickv

    Again Joe Neate said it was never their intention to always kill one another. Just as it has been said it is more about the interactions we can have together, no matter what they are, and the stories we tell by ourselves and together.

    I am not assuming or speculating anything. There are plenty of examples that tell the true story and the game tells it best itself.

    Happy sailing mate!

  • @x-crowheart-x said in Killing a game, more than ever:

    @vderickv

    Again Joe Neate said it was never their intention to always kill one another. Just as it has been said it is more about the interactions we can have together, no matter what they are, and the stories we tell by ourselves and together.

    I am not assuming or speculating anything. There are plenty of examples that tell the true story and the game tells it best itself.

    Happy sailing mate!

    Joe Neate also added a PVP mode. So please do enlighten me as to Joe Neate's vision on the area which has clearly been added as a buisness descision base on the popularity of Area mode games. Do please give me Neate's oppinion on this and do please explain why it is that after a whole year of combat they dumbed it down to a sword slashing spam festival. When you get the answe from Joe let me know ok?

    Cool thanks.

  • @x-crowheart-x said in Killing a game, more than ever:

    @vderickv

    Again Joe Neate said it was never their intention to always kill one another. Just as it has been said it is more about the interactions we can have together, no matter what they are, and the stories we tell by ourselves and together.

    I am not assuming or speculating anything. There are plenty of examples that tell the true story and the game tells it best itself.

    Happy sailing mate!

    You mean the recent dev videos obviously. Hey man go watch every dev video since launch day. This whole "never our intention to always kill one another" is something very recently said by rare and has not been their "vision" lol

    EDIT: actually you're taking joe out of context the only thing he says was never our intention was being able to be insta killed via the double shot exploit.

  • @vderickv Yes. The potential to have things stolen is at the core of the game. That should never go away - which is why I always oppose the notion of PvE only servers. But, this also isn't a competitive twitch shooter regardless of how many streamers and players wish it would be. It was always intended to be a pirate "experience" - the journey more than the destination. So, it's slower paced with no particular endgame. You can choose to be a thief 24/7 or you can choose not to be. That's the nature of this sandbox.

    Currently, it is pretty balanced in its approach. Players get loot on the seas - they don't get credit for the loot until they turn it in. This gives thieves the opportunity to steal the loot and get the rewards themselves. Now, with alliances, this got screwy a bit, but alliances are unstable beasts and thievery can still occur.

    So, the problem is that there are two camps - PvP & PvE - that would prefer the game be one or the other when it is a carefully balanced mix of both - a pirate ecosystem of sorts. Once players accept this, the game becomes more enjoyable.

    Frankly, I'm tired of people trying to make the game something it isn't - "for the sake of sales and longevity and out of a desire to see the game succeed" (yeah, like that's why they complain.)

  • @vderickv Na man the the reapers mark was to make friends remeber that ? oh yeah me too...

  • stop feeding the troll. 😈

  • @vderickv

    Actually that statement and sentiment has been expressed several times and can be found going back months. The story has not changed.

  • @ticklepantzz

    actually the reapers mark was introduced with a bilge rat adventure and rare even said during their dev stream video its for us to do what we want with it. if we choose to pvp or pve. they never said an exact reason. bruh... come on.

  • @x-crowheart-x said in Killing a game, more than ever:

    @vderickv

    Actually that statement and sentiment has been expressed several times and can be found going back months. The story has not changed.

    Yeah clearly whats what the vision was,

    Area mode, Reapers mark, Cursed cannon balls you're right that vision was for us to all hold hands so we wouldn't upset you when we decided to be actual pirates. My appologies tell Joe I say hi.

  • @ticklepantzz @vDerickv you have both been around too long to really think SoT is all about killing other players every chance you get. Just look at their content updates -- consistently, all events have been clearly designed to force players to work cooperatively. Hungering Deep, Cursed Sails, Skeleton Thrones, etc; all of these required cooperation. The Arena is the first major content drop that encourages PvP (Reaper was the only minor one, and even that was just kind of adopted as a PvP mechanic, not necessarily intended as such).

    So I've given speculative (yes, I admit it's speculation) evidence that the major push of SoT is for cooperation. What evidence do you have (even speculative) that SoT was always designed to be a kill-fest?

  • @vderickv Bruh come on? Its literally to invite pvp... in the video on youtube they even showed it with people fighting each other gimme a break

  • @vorondil1

    I mean it was supposed to be open world. Its called the sea of thieves. Thus I want to get rich and steal from others as pirates did. I mean call me crazy but I dont remember black beard hanging out with other ships sharing loot.

    You may be right about them pushing the co-op but to be quite frank if that was the case get rid of the pvp or dont even let us shoot each other when allianced?

  • @ticklepantzz
    No its actually not. Infact you can still get doubloons for running the reapers mark while completing missions. so no rare added the reapers mark for us to do with it what we want. obviously it shows ship possition so they knew it would invite pvp. but to say thats its sole purpose is wrong.

  • @vderickv said in Killing a game, more than ever:

    @ticklepantzz
    No its actually not. Infact you can still get doubloons for running the reapers mark while completing missions. so no rare added the reapers mark for us to do with it what we want. obviously it shows ship possition so they knew it would invite pvp. but to say thats its sole purpose is wrong.

    Oh okay man im sorry the youtube video lied to me. Then you will tell me the cannons balls werent and the arena mode is so we can all hang out and talk about politics you're right my appoligies.

  • @vderickv right, the guy who uses the tired "It's called Sea of THIEVES" line is saying that I am stating the obvious. Well the devs have stated that the double gunning was not the intended way so they fixed it in favor of a slower combat system. At the end of the day they have the most relevant conversations about what SoT is and is not.

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