PEOPLE ATTACKING WHILE IN ALIANCE TO TRICK AND STEAL LOOT FROM FRIENDLY SHIPS

  • i have come across a major problem within the game recently me my brother in law and wife have come across many ships claiming to join the alliance only to sink us with gunpowder kegs and friendly fire to steal fort and other loot I suggests that while in a alliance there be some sort of friendly fire fix as to were they cant do damage to each others ships or players because this is mad annoying

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  • @tr0jenxxmcdank its gotten so bad that we just dont even want to play the game or have anything to do with the so called alliance system

  • @tr0jenxxmcdank Welcome to the Sea of Thieves matey. Where loot flows freely and alliances are cheap. This isn't a problem, this is not being careful around other players.

    An alliance is only worth the paper it's printed on I'm afraid. In future I suggest either staying away from other ships or at the least try to spot suspicious behavior. Personally, I love how fragile alliances are, forcing us to keep our wits about us, lest we're lulled in to a false sense of security.

  • @luciansanchez82 the point is they dont act like anything is wrong at all they act friendly up until the point they do what they do I understand what your comming from but they are joining the alliance to do exactly what I said from the start its not right or fun not having a chance to defend yourself if that was the case as u say whats the point in having the alliance system anyway

  • @tr0jenxxmcdank and its allways toxic insulting racist players that do this so in my eyes the system is broken and it never should have even been placed in the game to begin unless theres some real point to it as of not its being used as a exploit and thats how I see it

  • @tr0jenxxmcdank and its allways toxic insulting racist players that do this

    Well now that's a separate issue, and if you capture anyone behaving like this I hope you report it so Rare can take the appropriate action.

    That aside, you were tricked, it's really as simple as that. The Sea Of Thieves is not designed to be a fair place. The onus is on us to use the tools we're given to give us our best chance at surviving. The alliance system, like most things in this game, can be used for both good and evil - I've often been in multiple ship alliances, making plenty of gold together. I've also been on the receiving end of a betrayal more than once. I don't complain, they are playing the game their way and using what they have to their best advantage.

    Rather than demand a change to the game, change your approach and learn from these experiences. It can be quite empowering in and of itself!

  • Being friendly comes with the risk of getting betrayed so you have to consider it. The safer approach is to make an alliane and then tell them to get the frock off or you sink them. If your crew isn't good at sinking ships, you make the alliance and then go somewhere far away while keeping an eye on the map. Doing things together with the alliance is most likely not gonna work so expect to fight sooner or later. Also do not let them near your ship and if they do get close consider the alliance to be over and start sinking.

  • @tr0jenxxmcdank I’d be quite alright with rare removing the alliance system altogether. In my opinion, it was the first step in the wrong direction. In the mean time, I suggest the following:

    Trust no one. Forget the alliance system exists. Keep your distance from other ships and always keep an eye out for any incoming ships. If any ships are nearby, assume they are malicious. This doesn’t mean you have to sink all the ships all the time(unless you want to), but do play defensively. If you suspect that they’re about to attack, start attacking first if possible.

    If you still want to try starting an alliance or joining one, make sure there’s no loot on your boat while you’re joining it to minimize betrayal incentive. Then, sail to a different region before beginning your next mission. The further, the safer. For instance, if you joined an alliance while in the devil’s roar, you might want to head to the shores o’ plenty and then vote for a mission. It also helps to check the map on your boat every 5 minutes or so to keep a tab on all boat locations in your alliance. If you’re looking to do skull forts or head to a ship cloud, then accept the fact that you’re doing so at your own risk.

    Cheers!

  • @luciansanchez82 well as it stands I will be sinking any ship I see that gets close as I said the alliance system is pointless as this issue for me keeps hapining and im sure there are others that share the same opinion dont get me wrong I know what type of game sea of thievs im fully aware of that but even then whats to say that bigger ships are out there doing this to a solo sloop is that right or fair for them will they return to a game were there is no chance for them? or a new player who barely knows what there doing this isn't just for me im speaking for all pvp is good but some things are pointless so for me me and my crew will not partake in any sort of alliance ever until something is difrent with the system itself cant trust anyone

  • @they-sank agreed the alliance system is suposed to be a way to work together and at this time its being misused to get easy loot from people who just want to play with there family or just try and make friends at all

  • @tr0jenxxmcdank

    Alliance system = betrayal

    or,

    Alliance system = exploit

    It’s gross either way.

  • @they-sank agreed so for me it gets fixed or im just gonna sink any ship that decides to get close to us and we are more that a capable crew and as u said im just going to assume everyone is hostile and that it dosnt exist unless rare devs see this as being used as a exploit

  • @tr0jenxxmcdank sadly, I’m sure they’re aware of it and probably embrace it to a certain extent. There are servers out there completely controlled by discord, where all 6 ships on the server are in the same alliance and every player in the server is basically on the same discord friendslist. Unfortunately, even if this behavior is frowned upon, I’m sure it’d be low on rare’s to-do list. It also appears to be a difficult thing to change without using drastic measures.

  • Its "alliance" not Guild / Clan - watch who you making party with ))) and learn you lessons

  • thats the point, you are supposed to be able to betray people while in an alliance. i suggest you learn from your mistakes and get better at detecting evil players, or betreying people first

  • @tr0jenxxmcdank

    Ahoy there, the alliance system was brought in following Hungering Deep to enable crews who wanted to sail as a group to formalise that relationship via an alliance name and shared rewards.

    However, there is always still that option to betray your alliance, to leave the alliance, to add more crews or to follow the progress of other ships on the map. It's been designed as an uneasy situation and with certain updates it's definitely been a bonus to be able to work together with other crews against the Cursed fleets, skellie forts, commendations etc.

    There's some more information in this video about the design thinking behind the option, at the moment it does seem that crews are more likely to betray you and that sort of suggests perhaps the reward split isn't enough, or that we need more activities which provide an incentive to honour that alliance.

    https://youtu.be/Z04pBGdCKuM

  • That what alliance is for, to be uphold or broken.
    To just meet, spend 2-5 min or less talking/helping to them = a very fragile alliance.

    Personally I will try making alliance with everybody, I can meet 4 ships an maybe make alliance with 1.
    Just because
    Some has lost the ability to trust again after being betrayed, specially new players think that just because they have the galleon an nr. in player, that they are untouchable.
    I can be lucky also, an everybody joins up an making bank.

    But I never exspect anybody to join up or uphold the alliance. so I never get dissapointed when it happens.

    Im a Jack sparrow kinda pirate: I never lie, a jokester, opportunist an overall "good"
    "But why fight, when you can negotiate."

    Just the orther day: galleon at a fort, all I want is the allianc, so I fire myself over there to parlay,
    I making me pressent known an ask premission to come aboard, I was denined, an one had fire a shot after me, I told them, that I just want the alliance, they can have all the loot, an two of the galleon crew was kinda talking about it, but the same guy that had shot at me the first time, said no thanks, I told them it's either join the alliance, or we will take the fort! aaaaaaaaaaaan he shot an killed me.

    Long story shot, they lost, we won an got all the loot.

    The sad thing is really, that we dont need most of the loot, only the stronghold stuff.
    We will take i all, cause we are pirates.
    But if we manage to make an alliance with people it usually gos like this.
    we take the BIG Booom an another stronghold item, you will get the rest.

    My point is just, that many of those advendture wouldt happen, if there was no alliance system.

  • @they-sank said in PEOPLE ATTACKING WHILE IN ALIANCE TO TRICK AND STEAL LOOT FROM FRIENDLY SHIPS:

    @tr0jenxxmcdank

    Alliance system = betrayal

    or,

    Alliance system = exploit

    It’s gross either way.

    Exploit? How so?

    It's a game mechanic built in with the idea to share loot; but to only 50% of what was actually sold.

    Alliances, as @LucianSanchez82 are to be taken with a grain of salt and a lack of trust as anyone can disband at any time, with whatever loot they have on board.

    If this is a sly attempt to start a conversation on another topic I would suggest you stop right there before a flag for derailing the conversation is created.

  • @sshteeve said in PEOPLE ATTACKING WHILE IN ALIANCE TO TRICK AND STEAL LOOT FROM FRIENDLY SHIPS:

    @they-sank said in PEOPLE ATTACKING WHILE IN ALIANCE TO TRICK AND STEAL LOOT FROM FRIENDLY SHIPS:

    @tr0jenxxmcdank

    Alliance system = betrayal

    or,

    Alliance system = exploit

    It’s gross either way.

    Exploit? How so?

    If this is a sly attempt to start a conversation on another topic I would suggest you stop right there before a flag for derailing the conversation is created.

    Whoa now, although I enjoy the fear mongering, I don’t not need no trouble sshteeve, I’m just expressing my opinion of the alliance system. I wouldn’t mind understanding why it seems as though I’m changing subjects if you’d like to digress.
    The reason I feel it can become an exploit is because the alliance system offers great incentive for players to completely control a server thus pushing the benefits of alliances to, in my opinion, a very manipulated extreme. I’ve heard of players reaching A10 just four days after becoming PL because they were in an exploited discord server via 6 ship alliances. I understand that server takeovers have basically always been a thing, and while they offer a friendly PvE only server, the alliance system really throws the whole thing overboard. Most players get to occasionally utilize the benefits of an alliance while also facing betrayal risks, but there are also players accumulating an amount of coinage far beyond the current economy without any fear or risk of betrayal. I just find that bothersome, you know?

    As a humorous side note, I hope I don’t get [Mod Edit]ed for saying the following word...

    CROSSPLAY!

    Tee hee hee scampers away giggling

  • I don't mind the alliance system if you just want to do missions as its free gold for everyone. I wouldn't suggest it at a fort as it is very easy to get kegged even if you have someone guarding the boat. Ship battles are a bit safer but it can go south when it comes to grabbing final loot.

    One thing I don't like is clingy alliance mates that follow you around everywhere.

    TL:DR Don't let anyone on your ship and keep your wits about you

  • One of my favorite things is watching the members of my new formed alliance and catching them before they betray us.

    When captain spawns do they hang around fort cannons or stash a keg in rocks? Once you see any shady stuff that makes ya think oh ok they are going to try and sink us. Get them first.

    With most betrayers, they have tells you can see that are shady. They bounce in and out of game chat. So offer party chat see how they react. Set up some rules for the alliance. You step on our ship we shoot and sink ya. Tell them to leave and you get this fort, they can get next fort that spawns and you will leave them alone at that one.

    If they don't like your rules kill them. Honestly I love the alliance drama it adds excitement to the game.

  • Rare please add expansion called Sea of Friends so these people complaining about everything that can make game more difficult can have their safe space

  • @grindtony45 grow up. Some people just don't like to fight 24/7 and want to enjoy a game with their friends.

  • @tr0jenxxmcdank

    I said the alliance system is pointless as this issue for me keeps hapining and im sure there are others that share the same opinion

    Alliances already cause loot to gain in 50% in value per ship. Two ships cause 'total' loot value at 150% and Three ships 200%. While allowing ships to farm, with little to no effort if they so chose. So I don't share your opinion on this. Alliances make sense to farm voyages, but betrayals are more opportunistic for short term goals. If I am Alliancing with a ship to take down a skeleton fort, why take a 50% cut of some loot, when I could take a 100% cut?

    Maybe in the future be more hesitant on joining up, too many people on this game seem surprised when they get betrayed. Their is more then one way to play this game, betrayal in one of them.

  • I would rather much prefer a system that keeps things tense, are they going to betray me? Are they really my allies? If you just had an ally and they cant hurt each other than it would be boring and it will allow griefing like allies stealing ur loot without u being able to stop them

  • In the original SoT video when the devs talked about doing forts they specifically said once the captain goes down the “alliances break down.” Too true. A good guideline for alliances is that they’re great but don’t trust them too much (and never trust them at a fort). And don’t let them on your ship ever for any reason. And don’t let even one guy stand on the fort with you (he’s spying waiting for the captain to show up).

    PS - we’ll stay in the alliance once we finish you and the captain you worked so hard to have spawned, so you’ll get you 50% cut.

  • @tr0jenxxmcdank Hey don't get discouraged! Alliances added a whole new double-edged sword to the game and that's how it's supposed to be. Alliances while profitable and rewarding, are also meant to be risky.

    Being able to friendly fire or betray our alliances allows for some pretty interesting stories and situations. There are plenty of players out there who just want to form an alliance for profits and security with no interest in betraying. Congratulations, in that case you have earned the rewards of the risk you took when you formed the alliance.

    But others will betray the alliances, and that's okay because the beauty of this game is designed not to urge us to be friendly or be hostile. It just gives us the tools that we can use to carry out our individual choice of playstyle, be it cooperation or hostility, without the game design pushing further influence to behave a certain way.

  • @tr0jenxxmcdank Being in an alliance is like playing Poker, you have to read other peoples actions and emotions to gauge how trust worthy they are. Let's say all the allies who have betrayed me I wasn't surprised, so I was usually ready for them.

    Being in an alliance is a huge benefit, therefore a high reward requires high risk.

  • Alliances can be a trick or a treat. Depends on what the wind blows your way. Just do not lose heart and keep trying to form the alliances you want. They will happen. Actions, trust, and reputation is everything.

    Just the other night our ship created an alliance with four ships. We granted Athena voyages to who wanted them. There was a galleon of young new pirates sailing together we shared Athenas with. A nice couple as the boys on the galleon described them, which they were, sailing casually doing their thing. Our brig's ambassador @Ruigtand-NL welcomed them with a gift. We also had a brave guy on a sloop conquering forts alone. Everyone thought us having a menacing looking ship and being all legends things would have turned out different. It could have, but the sea called to us all in a common way that night.

    It was great. Everyone had lots of fun and shared in the rewards of the opportunity to play together. Enough trust was formed that we even took the chance of coming together and swapped Chest of Legends with the crew of the galleon. Just keep sailing and never stop looking. There are those moments out there when it will mean something.

    Fair winds and happy sailing!

  • @sailorkek Then people like that should go play minecraft, get their own server where nobody can hurt them, not crying on forum to remove aliance system because they got betrayed L M A O

    He doesnt even want to paly game anymore, they should remove friendly fire and PvP completely or what ?

  • This isn’t a problem, it’s how the game is supposed to work.

  • @tr0jenxxmcdank Alliances are intended to be shaky - because pirates. They aren't meant to be purely loot-sharing opportunities. So, it is working as intended.

  • @grindtony45 as I said me and my crew are more than capable and at this point every one is going down and the alliance system dosnt exist lol

  • @nefrit-od yupp leaned to not even join a alliance and sink every one that gets close to us

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