@troubled-cells said in [Mega Thread] Crossplay announcement in the recent Dev Update video.:
@pomalotacusmk3 said in [Mega Thread] Crossplay announcement in the recent Dev Update video.:
@muffinstuffingu
If it makes no difference, then theres no problem locking everyone to og xbox/minimum pc 30fps.I never said it makes no difference. But to rule out the option of a performance mode when you can't even back the claim up with logical comparisons is contradictory on your part.
And yet you refuse to explore performance options in the interest of consoles to achieve that sweet 60 FPS which is your complaint , but are willing to explore them for pc for 30fps, just as I have in the opposite manner to achieve 60fps on a lower setting. I lowered my water detail (which actually helps you see approaching players clearer) and my lighting detail to the lowest setting. This boosted the frame rate dramatically reaching over 60fps, but I opted for the 60 FPS cap to avoid screen tearing. Ask rare to do the same on console at 1080p or 900p and I would put money on it that they can achieve it. Unless of course you don't want 60fps on console to suit your backwards narrative ;)
So much for choice and compromise on your behalf then.
I rest my case lol
Sorry, i never said i wanted 60fps. I said you needed to be locked to 30fps to get access to my server, along with those other changes i mentioned.
If those changes cant be made, i have no interest supporting input based servers. Thanks rare for the incoming xbox controller servers ;)
Edit: The compromise has been pointed out...fix those advantages i keep pointing out, and im happy to sail the same input based servers as you. If you want to keep said advantages, i want to keep xbox controller servers.