Raise the player count on each boat

  • Either raise the player count by 1 on each boat or raise it to something like 3,5,7 or 4,5,6

    Who cares about balance it would make the game more fun

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  • @captancola who cares about balance? People that enjoy fun, unbalanced games are not fun.

    As you already understand that it would be unbalanced. I am just going to say: No, thanks.

  • If we care about balance why is everyone so hyped about cannonballs that stunlock you for 10+ seconds? You can control someone's ship based on your cursed cannonballs so does that mean balance is looking for cursed cannonballs constantly or destroying console players with your keyboard and mouse.

    And realistically if you want extra crew members you can set it up by finding randoms or getting randoms to invite your friends. As soon as the devs make it so your friends can join your server big crews will be unavoidable.

  • @captancola Hey, i'd suggest reading through some old threads to understand, why it's a bad idea.

  • @captancola said in Raise the player count on each boat:

    If we care about balance why is everyone so hyped about cannonballs that stunlock you for 10+ seconds? You can control someone's ship based on your cursed cannonballs so does that mean balance is looking for cursed cannonballs constantly or destroying console players with your keyboard and mouse.

    And realistically if you want extra crew members you can set it up by finding randoms or getting randoms to invite your friends. As soon as the devs make it so your friends can join your server big crews will be unavoidable.

    You didn't really mention exactly why you want bigger crews. "more fun" is subjective, so why would this make it more fun for you?

    Also, while we don't know when or how server joining will work, I'd suspect it will just be server joining - not crew joining. So the best we will be able to do is join the same server as a friend, but with our own ship and crew and form an Alliance (and get just half, not all of their loot - and vice versa! :)

    Anyway, would be curious to hear why you think bigger crews would make it more fun.

  • @captancola Who cares abot balance? ah everyone mosly.......
    Is that a serious post?
    They are thinking about adding Man o War ship but how can you balance 6 or 8 player ship against a sloop no kind of skill will change the fact that the Sloop will get destroyed.
    More then that there are so many times that i play on a random Galleon and its impossible to have teamwork because they are bunch of ******
    So giving orders to more players good luck.

  • @faceyourdemon the skill is that the sloop is super mobile and op, and so is the brig. If it were 7 player galleons against 3 or 4 player brig or sloop, the galleon would probably still be underpowered.
    Most of the time it's about disabling the other ship anyway. Anchoring usually wins and it's easier to board the bigger boats and harder to be caught on.
    The game wouldn't change, the sloops would run from everyone and brigs will still destroy everything. It's impossible to sink without killing the people on board.
    After I did skelly ships last night we had all but 5 holes and no planks. Immediately sailing away we got krakened (because it spawns when theres no skull or ship cloud). We lived through like 5 minutes of the kraken wrapping us and sucking always me while having every hole open with 2 people bailing. And then got planks. The brig can be bailed with all holes in it by 2 people. The galleon cant even be saved with 4 people. The sloop bail is somewhere in the middle. Galleons wouldn't be op with more players because they would probably still sink to all holes gone with 7 players. And don't forget about the ballastball.

  • @captancola if that giant ship will have 8 players 4 of them can maintain the ship and they have still more 4 players to board your ship, one person can make alot of mess then 4?
    And its not always easy to work together everyone have motives its Sea of Thieves not Sea of Friends it wont happenned all the time.

  • @cotu42 said in Raise the player count on each boat:

    @captancola who cares about balance? People that enjoy fun, unbalanced games are not fun.

    As you already understand that it would be unbalanced. I am just going to say: No, thanks.

    This may actually sound odd, but sometimes balance can be achieved organically.

    Arbitrarily changing crew size to 3 / 5 / 7 could actually work out; it would just change how the game is played in PvP.

  • @swimplatypus7 One of the biggest complaints on these forums is the need to board (spawn camp) to sink any decent crew and lack of the ability to rely on cannons and naval combat to sink a ship, which CCB helped with a bit. This is due to the ability to save your own ship, which would become even easier with more pirates.

    Then we have to consider the fact that the ships would be running at full capability, while having boarders/people in the water/gathering treasure/all cannons manned etc. to spare. Where is the decision on what aspect of the battle is more important or needs addressing, where do you need able bodied hands, with enough pirates to cover everything it just draws out any battle. I could think of more aspects that would be affected, the ships and their crew size is the most important factor in how the game plays.

    Not to mention a change like this decreases the quality of life for solo players and duos as they will now have to deal with even larger groups that are more difficult to sink, which already is a challenge based on being outnumbered. You cannot just look at people with tons of friends, without considering the mass amount of people playing in smaller groups or by themselves.

    How often do you see 6 galleons on a server or even 3? It isn't like the current values are bad at all, we have a variety of ships on the servers. Most likely the most common ships are sloops and brigs. So, do we really need more pirates on these ships?

    The ship sizes are very deliberate design choices by Rare and have been an important part in the way the ships are designed. Want a bigger crew, then we need a different ship in my opinion.

    Even the original poster, realized that it would be a huge concern for balance and is why I didn't go into the details. Balance is not easy to create and maintain, it is a fine tuned and delicate aspect of game design. It is organic in the sense that people find ways to approach and use the limits provided and these limits are what creates the meta.

    People will adjust, it will be organic to the point that the seas will have a single type of ship, with the same amount of pirates, as it would be the only viable option in PvP. The quickest way to gather loot, etc.

    Shifting the balance to the point that there is one viable playstyle or having to deal with a huge disadvantage is not a good idea. There enough examples in games to show why balance is not an easy subject and that it determines the meta to a point nothing else is being played.

    Even on the seas we are dealing with a balance issue of double guns being to strong in its current state. How rampant is it at the moment, how many people use it and how many people complain about it? Now do that to ships... no thanks.

  • @captancola said in Raise the player count on each boat:

    Who cares about balance it would make the game more fun

    This is one of the weirdest arguments on this forum..
    How could you possibly say that an unbalanced game is fun.. It isn't even fun for the crew with the big advantage since they got no resistance at all, let alone the crew who have the disadvantage..

  • @captancola And how can disable the other team when they have so many players?
    They will probably disable your ship with 4 players and they will 4 more players to maintain their ship and protect it from boarders.
    I trust me i know how to sink pirates in many cases i dont use cannons at all just board their ship but tell how can you do that against so many players?
    Even if you kill them all they will swarm from the ferry of the damned and even if they started to play today they will still destroy you.
    running away?
    You cant always run what if you are selling treasure youll to run away and make a drive by selling around all the outposts on the map?
    What about skull forts how can you even try to stay there while they have an insane amount of cannons and players to let you kiss your ship goodbye.
    I like the idea of Man o War it can be awfull with bad players but with the right people it can be the most immersive thing i have ever played, but it wont work

  • Who cares about balance? Try everyone who plays a multiplayer game. Especially one like Sea of Thieves where there isn't a traditional sense of progression/leveling up.

    I would say that balanced mechanics matter in this game far more than most other multiplayer games.

  • @chronodusk said in Raise the player count on each boat:

    far more than most other multiplayer games.

    Lol this game requires balance more than other games? Overwatch, a game with 27 heroes doesn't require as much balance as a game with 4 weapons and 3 ships. It's not difficult to raise player count and find balance after a patch or 2. The difference in skill is usually so great that you could sink 7 player gallys by yourself.

  • If you think the devs haven't playtested the # of players on a boat by now to find that sweet spot, then I'd call you a crazybeard!

    What we have now for each boat is fine (sloop = 1-2; brigantine = 2-3; galleon = 3-4). Any more and you'd have more bored players because they'd have less to do. Also, anyone who thinks that game balance isn't important actually is a crazybeard, or has had too much grog...

  • @captancola it is balance because the other crew can do the same.

  • To add to this, I care about balance.

    It's no accident that the galleon takes longer to bucket water out of the hull. If you had an extra 4 people to help out it would become way too easy.

    A larger ship type that takes even longer to run from the hull to the deck, maybe.

    In my opinion the balance is working when the ship requires all hands on deck to operate efficiently, allowing the choice to trade efficiency for utility by letting one of the crew leaving the ship during combat. If you have an extra number of free hands/passengers that choice becomes less interesting. The game for the few passengers becomes less interesting because their agency on sailing the ship is reduced, as they sit and wait for an opportunity to be needed.

  • @captancola It would completely ruin the game.

  • @macdoland
    You're somewhat right
    But theres many players who cant wait to cannon off their ship and completely miss or die to the ladder when fighting, even if they're supposed to watch the ship.
    And the brig is incredibly easy to use solo, even more versatile than a galleon with 2 people. And the bucketing is very poorly balanced. Adjusting player count would provide better balance without nerfing the brig or buffing the gally
    @Roxie-Vayne
    You're completely wrong

  • I am of the opinion that each ship could handle one more player if time consuming crafting is introduced - so that the new person is busy crafting while the rest is sailing. We would also need a new smaller boat for 1-2 players tho.

  • @captancola

    This is where private servers would come into play if given enough freedom, you could modify pretty much anything like this through server software and customize the experience to match how you imagine it.

    The Devs so far seem unclear if they intend to ever put that in as a feature.

  • @bonesawisreadyx I would turn ship speed to 1000%, sink speed to 10%, and multiply planks. Then try to ramp off of islands

  • Yeah! Bring on the 1 v 6.. or better yet, don't.
    It just would not be fair for a slooper.. unless we get rid of the sloop all together and force people to play in 3+ man crews.
    Yes, i know everyone would have the option to use the MoW thus making it "fair".. but aslong as there is an option for a 1 man sloop, the disadvantage is just too much to overcome for the average player.
    I'm all for the Man of War Ship.. but as a NPC boss battle not player controlled.
    IMO, The ships and capacity is perfect as is.
    As the game sits 1 v 4 is the worst odds & difficult to overcome, but it can be done under the right circumstances.

    Instead of raising the player count per ship.. personally, id like to see more ships per server.. from 6 ships to 8.

  • @roxie-vayne you're completely correct ;)

  • @li-jratt-li well to me 1v4 is too easy for the most part because in a 2 man, 3 man, and 4 man crew, if all players are the same skill the galleon is extremely underpowered in all aspects except cannons and 1 extra player.

    It's actually insanely easy to use mobility to avoid galleons if you don't realize, no galleon is going to keep chasing you if you take a couple sharp turns around islands
    @Roxie-Vayne wrong

  • @Captancola maybe you can explain yourself why you think it wouldn't ruin the game since you are topic starter, instead of just replying wrong on someones statement?

    For balancing, how would you imagine to come across a galleon with 6 or 7 on them, while you are solo slooping?
    You just stated that 1vs4 is too easy, i think you are just lucky by encountering random crews only in that matter..

  • Everything I read from the OP in this post sounds just like a try to troll...this can't be serious

  • @daveyjay1984 said in Raise the player count on each boat:

    @captancola it is balance because the other crew can do the same.

    With this logic, the double-gun exploit would be considered balanced, but we all know that it's not, so...

  • @galactic-geek Well it is, its just stupid though.

  • @daveyjay1984 said in Raise the player count on each boat:

    @galactic-geek Well it is

    From a player's perspective it is, sure, but not from a gameplay standpoint - while everyone has access to it, it really boils down to who shot first, and that's incredibly boring and unfun. Furthermore, as the devs have already mentioned, it undercuts the use of other weapons, and again, makes the combat even more bland in the process.

    You can kind of think as crew size the same way - the more players you have, the more options you have over smaller crews - but the number of tasks doesn't change, so when said tasks get divvied up between your much larger crew, you'll have pirates that will quickly get bored simply because they won't have enough to do. When a pirate gets bored they have a tendency to hang up their sails and retire. I'd prefer that that didn't happen.

  • @captancola I agree with you, but it's not the players on each ship, it's the spawning of ships on each server. There is very few on each server, which I don't get if there are plenty of people playing. It's like they have 3000 servers with 3 people on each, and I have made videos on it look up sea of loneliness on YouTube, endless tries with endless methods with the same results, you will not find more that 4 ships. How can you be a pirate if there are no ships to plunder.

  • @galactic-geek I'm not disagreeing about the fact that more people on the ships would be awful. Increasing players per ship is all bad. Agreed this is mostly for unreasonable efficiency and inherent boredom.
    I got distracted by the side discussion.

  • @daveyjay1984 many of the players I've played with would rather shower, make food, take a dump, do some homework, anything between voyages to avoid help sailing. In my opinion about half the players in this game just want to be on a ship in a sea and not actually sail.

    Boredom could be real if everyone wanted to sail, but theres always an island to shoot onto and grab supplies

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