Feature request: Raw mouse input, 1:1 zoom sensitivity and sensitivity values (no slider)

  • Was testing some different sensitivities earlier today and it seems like it's currently impossible to raise the sensitivity of the different weapons enough to reach 1:1 zoom sensitivity.
    Example: With 10.0 Eye of Reach zoom sensitivity the ratio to your regular sensitivity seems to be around 0.6:1 The allowed sensitivity options do not go high enough.

    The tests I did also seemed inconsistent depending on the speed I moved the mouse making me think the game has mouse smoothing or acceleration on by default, but with no option to turn it off or use raw mouse input.

    Another thing that is fairly common in todays games is the option to type in a sensitivity value instead of a slider that is inaccurate and will give you different sensitivities even on the same decimal.
    Example: On 400dpi 2.2 sens ingame if you have it moved just barely from 2.1 where it goes over to 2.2 it can be almost 5cm difference in your cm/360 sensitivity compared to going barely from 2.3 to 2.2

    With the recent boost in attention this game is getting, probably a lot of them PC users because of watching twitch streams like summit, I thought this would be a good time to bring this issue up.

    Does anyone else share my desire for these type of features? If you do please add a response voicing your opinion so this issue can get the devs attention.

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  • @faithspeed Ahoy there i do always like to here about more options. However I belive the game has some built in limitation for mouse senstivity in order to maintain some level of parity with controllers. This is just my speculation it is equally likly Rare ethier didn't think about it or did not have the time to code it in.

    Anyway giving out these option could potentionally greatly benifit PC users, but at the detriment of console players

  • @faithspeed I believe that aiming, zooming shouldn't ever match the speed 1 on 1 to just looking around. It is supposed to slow you down.

  • These options are pretty standard on most PC games with shooting mechanics. I've read m/kb support is coming for xbox users as well so they will benefit from these options too if they choose to utilize them.

    "Realism" in games is fine and all, but I would argue gameplay being consistent and responsive should take priority. Maybe Im in a minority coming from mostly playing shooter games before trying this game.

    Would be nice to hear more people voice their opinions around this topic.

  • Hey there, op.
    Just letting you know you're not alone on this one.

    I'm very picky about my aim and tracking in games, and this issue has haunted me since launch, the solution i had until a few days ago was to have a dpi clutch on mouse4, but that always messed up my grip while ADSing since having to hold both mouse2 AND mouse4 at the same time was kinda unconfortable.

    Recently i discovered a way of having the DPI shift on mouse2 while keeping it's original funcion, if you're rocking a logitech mice ill be glad to help you with it.

    This is an option that should be in by default, especially now that xbox is getting kb/m support.

    As for the smoothing/input lag, i also suffer with it, glad to see a brother that understands how crippled the input is in SoT, sadly i don't think we can fix this one by ourselves, the game always runs in borderless windowed mode and knowing that SoT is windows 10 exclusive that means permanent desktop vsync, and it can't be disabled since w10 doesn't allow us to disable desktop composition (which causes the issue), for this one all you can do is lower everything to cursed to try improving the input lag when you're doing something that is aim intensive in the game.

    Also, don't expect people to agree with you here, majority in here are angry xbox players who think PC players are cheaters.

  • @silenius-x Good to know Im not alone. Hope there's more of us who want this type of feature. If any of you read this and it sounds like something you'd want, please leave a post!

  • @Faithspeed Thanks for taking the time to make these in depth tests.
    I personally started playing this game about two weeks ago and it's the very first time in ~17 years of PC gaming that I maxed out my sensitivity settings AND I'm still not satisfied with it.
    I would enjoy the game much more if I could use a sensitivity that I feel comfortable with. Since the next update is supposed to be a "Quality of life" update, it would be very nice if we could have more options regarding this matter. I would also be fairly surprised if allowing higher sensitivity was actually complicated to add to the game.

    At the moment with a sensitivity that I'm not comfortable with, I can't really feel any smoothing effects because when I try to aim and miss I automatically assume that it's because of my low sensitivity, but I definitly hate any smoothing options in games and systematically deactivate them so I hope this would be looked at too.

    TL;DR - Please Rare, having more options to play your game would never hurt.

  • With Joe Neate just announcing an ability for xbox players who use a controller to opt out of crossplay as well as confirming xbox players will be getting m/kb support I think the argument that adding these sort of features would make it unfair for anyone falls flat completely.

    Adding these options would just be a huge quality of life improvement for any players with any shooter game background.

    Video with these announcements:

  • @faithspeed I wish there was a sensitivity setting for the spyglass, I have my mouse set up to travel to one side of the screen to the other with a slight hand movement. But when I use a spyglass I have to pick up my mouse and and slam it back down, makes me feel like I am playing on a 1980 ball mouse

    At least give me the option to use A & D to turn my character when using the spyglass.

  • @faithspeed Yeah I just watched the dev update and I wanted to come back to this topic instantly to mention two points :

    1- Until now, even though I am NOT satisfied with my scoped sensitivity, I could still enjoy the game even in PVP because I could afford being slower against people using a controller since our aiming speed were fairly similar, but with the crossplay being optional, I feel like I will most of the time be at a disadvatage just because I'm used to a higher sensitivity that the game doesn't offer.

    2- As you mentioned, Xbox players will have support for mouse and also profit of this change; but also keep in mind that a certain percent of the console player base will be playing with a keyboard and mouse on their couch and have most likely less space than someone playing at a desk to swipe their mouses.

    The more time passes the more I think this should be looked at, I hope this topic will get enough exposure.

  • @zormis said in Feature request: Raw mouse input, 1:1 zoom sensitivity and sensitivity values (no slider):

    @faithspeed I wish there was a sensitivity setting for the spyglass, I have my mouse set up to travel to one side of the screen to the other with a slight hand movement. But when I use a spyglass I have to pick up my mouse and and slam it back down, makes me feel like I am playing on a 1980 ball mouse

    At least give me the option to use A & D to turn my character when using the spyglass.

    The spyglass should just use the same sensitivity settings as the Eye of Reach - they both have the same zoom levels don't they?

  • @d3adst1ck No, the spyglass has a better zoom, but I agree that it would make sense to have the same sensitivity on both.

  • bumping this for the last time

  • Well I guess this will also be my last reaction regarding this matter given that this thread didn't get the attention that I was expecting it would.
    I've recently came across an old interview from the devs saying how proud they were that they only had one build for the game (console / PC) which saddly made me give up any hope for a change regarding sensitivity (especially with so few people having trouble with it).

    So I thought that I would go for a similar approach than @silenius-x and add a specific profile to my mouse driver; but instead of having a toggle for higher sensitivity (which I would consider too much discomfort) I would just lower my unscoped sensitivity, keep the scoped one at max and increase my DPI until I find something satisfying but that's not even possible...
    My tests went as far as lowering the unscoped sensitivity to the minimum value (for which I had to adjust my DPI to 5K) while I kept the scoped one at max, and I still can't get what I've been used to in any other games for more than a decade, the ratios are just terrible.

    I'm so surprised and disappointed that even that way there is literally nothing I can do about this..

  • Yeah aiming in this game is horrible. I think even swimming changes your sensitivity.

    It completely messes with my muscle memory. And then the low 90fov. You can tryhard it sure but I'm not invested enough in this game to care that much.

    I went through this issue since the beta and rare still don't seem to get PC players that we're accustomed to a certain standard. There is even some weird mouse smoothing going on.

  • Rare only listens to whiny xbox players, sadly.
    To those using logitech mice :

    Run your mouse in automatic game detection mode, go into your default profile, right click it and go into "scripting" paste the following in there

    bolded text
    function OnEvent(event, arg) if event == "PROFILE_ACTIVATED" then
    EnablePrimaryMouseButtonEvents(true)
    end
    if event == "MOUSE_BUTTON_PRESSED" and arg == 2 then
    PlayMacro("DPI Up")
    else
    if event == "MOUSE_BUTTON_RELEASED" and arg == 2 then
    PlayMacro("DPI Down")
    end
    end
    end

    Then set your mouse to have 2 dpi stages : the default DPI you want for unscoped and a second stage with extra 600 dpi, for example : your default DPI is 800, then your stage 2 needs to be 1400.

    REMEMBER TO ONLY HAVE 2 DPI STAGES!

    What the script will do is activate the second dpi stage as you hold mouse two and deactivate it when you release it, in sea of thieves this will result in your ads sensitivity being 1:1 with your non ads one, remember to set the ingame EoR sensitivity to 10 and blunder/pistol to 9.

    Hope to have helped.

  • @faithspeed said in Feature request: Raw mouse input, 1:1 zoom sensitivity and sensitivity values (no slider):

    Was testing some different sensitivities earlier today and it seems like it's currently impossible to raise the sensitivity of the different weapons enough to reach 1:1 zoom sensitivity.
    Example: With 10.0 Eye of Reach zoom sensitivity the ratio to your regular sensitivity seems to be around 0.6:1 The allowed sensitivity options do not go high enough.

    The tests I did also seemed inconsistent depending on the speed I moved the mouse making me think the game has mouse smoothing or acceleration on by default, but with no option to turn it off or use raw mouse input.

    Another thing that is fairly common in todays games is the option to type in a sensitivity value instead of a slider that is inaccurate and will give you different sensitivities even on the same decimal.
    Example: On 400dpi 2.2 sens ingame if you have it moved just barely from 2.1 where it goes over to 2.2 it can be almost 5cm difference in your cm/360 sensitivity compared to going barely from 2.3 to 2.2

    With the recent boost in attention this game is getting, probably a lot of them PC users because of watching twitch streams like summit, I thought this would be a good time to bring this issue up.

    Does anyone else share my desire for these type of features? If you do please add a response voicing your opinion so this issue can get the devs attention.

    The sensitivity maximum is that way by design and its server side so that keyboard and mouse players cannot turn faster than the players who use controller.

    It's a design choice obviously made to give everyone the same maximum ability. It's a good design choice and one I feel works out very well for all.

  • @swimplatypus7 said in Feature request: Raw mouse input, 1:1 zoom sensitivity and sensitivity values (no slider):

    @faithspeed said in Feature request: Raw mouse input, 1:1 zoom sensitivity and sensitivity values (no slider):

    Was testing some different sensitivities earlier today and it seems like it's currently impossible to raise the sensitivity of the different weapons enough to reach 1:1 zoom sensitivity.
    Example: With 10.0 Eye of Reach zoom sensitivity the ratio to your regular sensitivity seems to be around 0.6:1 The allowed sensitivity options do not go high enough.

    The tests I did also seemed inconsistent depending on the speed I moved the mouse making me think the game has mouse smoothing or acceleration on by default, but with no option to turn it off or use raw mouse input.

    Another thing that is fairly common in todays games is the option to type in a sensitivity value instead of a slider that is inaccurate and will give you different sensitivities even on the same decimal.
    Example: On 400dpi 2.2 sens ingame if you have it moved just barely from 2.1 where it goes over to 2.2 it can be almost 5cm difference in your cm/360 sensitivity compared to going barely from 2.3 to 2.2

    With the recent boost in attention this game is getting, probably a lot of them PC users because of watching twitch streams like summit, I thought this would be a good time to bring this issue up.

    Does anyone else share my desire for these type of features? If you do please add a response voicing your opinion so this issue can get the devs attention.

    The sensitivity maximum is that way by design and its server side so that keyboard and mouse players cannot turn faster than the players who use controller.

    It's a design choice obviously made to give everyone the same maximum ability. It's a good design choice and one I feel works out very well for all.

    It works so well any mouse with a driver can bypass it.
    No, it's just bad game design.

    I forgot to mention, controllers are FAR superior on canons, it's the main reason why i have a controller plugged in , same goes for the spyglass, spyglass is useless on PC if you play at low sensitivity.

  • @swimplatypus7 said in Feature request: Raw mouse input, 1:1 zoom sensitivity and sensitivity values (no slider):

    The sensitivity maximum is that way by design and its server side so that keyboard and mouse players cannot turn faster than the players who use controller.

    It's a design choice obviously made to give everyone the same maximum ability. It's a good design choice and one I feel works out very well for all.

    There's no way this is true - I have my sensitivity set somewhere between 2.5-3. If I increase it to 10 it becomes un-usably fast, much faster than a joystick would allow. There is no server side lock to turn speed.

    There may be some kind of mouse acceleration that cannot be turned off though. I haven't really had any issues with it, but I have my mouse configured at 2400 dpi with a low in game sensitivity which may offset this whereas someone with a low DPI setting may notice it more.

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