I enjoy the Skeleton Pirate crew, but the frequency in which they use the special cannonballs is a bit much. A friend and I spent 15+minutes trying to run away so we could sell our loot, but they were relentless and we were constantly being hit with the dancing cannonballs. In between the cannonballs we had like 30 seconds at a time to patch and throw water out of the sloop. Needless to say, we died, which obviously is part of the game but it was beyond angering that we couldn’t run or save our ship because of the dancing cannonballs. Honestly may be done with the game.
Overpowered Skeleton Ships
I've just spent 10-15 minutes bailing out water trying to fight the "cannons up cursed balls" skeleton ship... eventually I had to give up and crash at the near outpost with barely dry cloth, rotten flower and lost bottles somewhere in the sea - Shelley was not happy about the condition of the goods, but at least I saved my easy kraken loot (funny how the Kraken is much easier than the ghost ships).
Agree that they shoot those cursed cannonballs too fast, with too much accuracy and the effects last too long. Compared to the Kraken and megadolons the difficulty seems out of balance for sloopers (unless you hug an island and wait for them to pass by).
@sith-lord-sky
You guys need to understand how the skeleton ships works before complain...There are 2 types the passive and the aggressive
The passive don't attack us unless we threatened them.
The aggressive spawns on us and follow us no matter what! There's few changes to run away from these without fighting! So fight those before anything!!!
The better way to win those is:
- Using Cursed Cannonballs making the hull heavier.
- Do not sail on straight line!!! NEVER!
- Approach them, get close enough so they cannot fire against you.
- Ram them if necessary, many times if needed!
- Do not patch all the holes in your ship and use that water to bail directly inside their ship. Skeletons don't bail water out!
- Board them to avoid them to patch holes on their ship.
You'll see everything is easier than it looks! 😉
@br0crastinat0r something should be done i had a ship full off stuff and little supplies left and i got chased from smugglers bay to old salts!
the speed is so fast on those skelly ships that they frequently overtake a sloopTo anyone that thinks they are overpowered. Trust me. You just need to learn the game and get more experience. Im always solo sloop and i find it easy to sink skelly ships. It is easy, trust me. Nothing needs to be done with them, they are perfectly fine. Once you learn the game and get better you will be taking them out with ez aswell dont worry
I know it's an old thread, but damn today was so dumb.
I get that Skeleton ships should spawn pretty regularly. But when we literally fight off a Skelly Galleon by the skin of our teeth, with no cannonballs left, dock at a nearby port, barely scrape together what, like 10-15 cannonballs, and immediately after we set sail we get attacked by another Galleon.
Like, can this game not? And it wouldn't be that bad if Skeleton ships adhered to the same game mechanics and physics players are subject to. As it stands now, a Skeleton Galleon can literally 180 turn in 2 seconds and be at full speed again right when it ends it's turn. Even a Sloop can't do that. Or how it literally adjusts it's speed in miliseconds, something that takes players a good 15 seconds at least if they're really organized and good.
It isn't so bad once or twice, but when Galleons start popping every time you leave land it becomes frustrating, because eventually you'll run out of supplies if this keeps on, since Cannonballs aren't THAT easy to come by, and Galleons can take a lot of punishment.
Honestly, I'd be fine if they just removed Skeleton Galleons entirely. They're basically Galleon Sloops, the firepower and armor of a Galleon, with the maneuverability of a Sloop.
