Hi everyone. I realize there is another thread currently active about PvE servers, but I want to make one specifically about this one possible solution that I think addresses all the concerns people have with PvE servers.
I would propose PvE servers as an entirely separate game mode, with separate progression. Characters made, loot earned, progression achieved in PvE would never be able to transfer over to a PvPvE world. Seems simple enough, right?
Now I know this is a topic that's been debated since the game came out, so I'd like to address some of the more common arguments against PvE servers.
"It's a pirate game!/It's called Sea of THIEVES!"
These are really shallow arguments and don't have really have a basis in gameplay, but here it is: PvPvE is the definitive Sea of Thieves experience. I won't argue against that. But not everyone wants exactly that experience, and Sea of Thieves has great potential to serve another audience. Hell, maybe the PvE mode could be called "Sea of Friends" just to clear things up.
"You're dividing the community! It'll grow smaller!"
There is already a division in the community. Loads of people hate PvP already and whine about it endlessly. PvE servers would not only give these people a way to play the game that they want and reduce online whining, but I believe they would also increase the amount of people playing the game. People who tried the game and left because they wanted a PvE experience would come back to the game. A new audience would be reached. Not only that, but even if people leave the PvPvE game to play PvE exclusively, your PvPvE game isn't going to feel it. There is only a maximum of 6 ships in a game at any given time. If Sea of Thieves was so unpopular that not even 6 crews wanted to play, Microsoft would have already shut down the servers.
"All the people who just want to grind wouldn't play PvPvE!"
You're almost correct. People who ONLY want to grind wouldn't play PvPvE. That's the point. If they ever wanted a chance at PvP or progression in a PvPvE server, they could simply grind on a PvPvE server. I'd bet most of the people who play the game now would still play on a PvPvE server.
"People who want PvE just need to get good at PvP"
People making this argument probably are the same people who would stay on the PvPvE servers, because they don't understand what the PvE players want. Getting good doesn't matter because we simply don't like PvP. Some people want a different experience from Sea of Thieves, one that would be easily provided by a PvE server. Not everyone enjoys scanning the horizon every 5 minutes while they're solo slooping. Some people stress out more easily than others and just want to relax without worrying about some blur on the horizon.
"The experience of Sea of Thieves requires that mystery of friend or foe! The freedom in the game is what creates the stories people share."
I agree that the PvPvE experience of Sea of Thieves is very unique and special. I wouldn't want to tarnish that. However, I don't think giving people an option to play a different experience that they can't currently get will diminish the existing experience people can find. I think PvPvE will always be the definitive Sea of Thieves experience, but if no one wanted PvE you wouldn't still be hearing about it almost a year after launch.
"Pirate Legend will be meaningless now!"
With the specific system I explained at the top, this wouldn't be the case. This would be a valid argument if someone could grind to PL on a PvE server, then switch to PvPvE later with their loot and progression. I don't want that. Pirate Legends on PvE servers wouldn't affect the achievements of the Pirate Legends on PvPvE.
"The game would be boring if you could just grind without worry of losing your loot."
This might have been the case at launch. However, with the combination of Skeleton Ships, more common Krakens, and Megalodons, that really isn't the case anymore. PvE servers would still have plenty of chances for players to lose their loot.
"People who want a Sea of Friends shouldn't play Sea of Thieves"
This would be a valid argument if a "Sea of Friends" type game already existed. I've looked, believe me. If you can show me a game with the same sailing mechanics, first person perspective, shared world, variety of quests and events on the seas, all together in a high-value production with excellent art design and great music, please show me. I'll be on my way. Currently, I haven't found such a game and the one closest to existing is Sea of Thieves without PvP.
If there are any other arguments on why PvE servers should never exist, please share them. I would truly love if someone could actually convince me and other people who want PvE servers that they shouldn't exist, but it hasn't happened yet.
