Red Mermaids - A Guide for Two

  • Introduction:

    This tutorial/guide will take you through the fastest, easiest way of taking down red mermaid statues with just two people.


    Prerequisites:

    • 2 players in the same crew
    • 2 Blunderbusses
    • 10 shots
    • 2 Cutlasses
    • 10 Bananas

    The Plan:
    Both people equip blunderbuss (make sure you have full ammo), cutlass, and take 5 bananas (also make sure you're at full health while also having 5 bananas).

    Both people should have the blunderbuss ready (switch to it so you can see the ammo on the bottom-right). Get as close to the mermaid as you can, in a rowboat or your ship. Both people jump overboard and locate the mermaid precisely. Once you found it and you're right above it, swim up to the surface for air. Both people should dive at the same time.

    Get as close to the mermaid as possible, but not close enough for it to damage you. Spam the blunderbuss until you're out of ammo (this should be done per person. Don't wait for the other person to run out of ammo before proceeding). You should always hold the aim button/trigger in order for your shots to be less spread out.

    Once you run out of ammo, switch to your cutlass and get right in the statue's face. Keep spamming the cutlass from this point on.

    Depending on the depth of the mermaid statue, you will need to do different things.

    If you don't start drowning by the time you're at around half health, back up just a bit (so the mermaid doesn't damage you), as quickly as you can, eat a banana, then switch back to the cutlass and carry on slashing. Repeat this until the mermaid statue is destroyed.

    If you're taking drowning damage as well as mermaid damage, do the same but eat 2 bananas each time you get to half health.


    Notes:
    Firstly, I'd just like to say, I cannot stress enough how important it is you follow the instructions to the letter. Every single bit of health, and seconds count.

    • Do NOT be super far away from the mermaid when you fire at it. Each pellet does its own damage, so its vital that they all hit with each shot. Aim at the base of the mermaid as it's wider and easier to get a full hit.
    • Do NOT go up for air if you start drowning! You have bananas for a reason. There is absolutely no need for you to worry about dying. If you destroy the statue, you'll just respawn at the ship, and you can jump overboard to get the gem.
    • Do NOT back away really far when eating bananas.
    • Do NOT take your time aiming the blunderbuss, when you're close enough and you have your aim enabled, just spam the fire button.

    I lost count how many times someone did 1 thing wrong even after I told them these exact instructions, we both died just before destroying it, and the statue despawned. Or as I'm eating a banana when I'm drowning, my companion just swims up to the surface and abandons me (or goes all the way back to the ship for ammo), causing me to die, or give sharks enough time to spawn and attack us.

    Sometimes it got to the point where we both had to keep returning to the ship for bananas, and we went from 100 to 0 within minutes.

    Red mermaids can be taken down solo, with enough gunpowder barrels (if they're on land), and they can just as easily by taken down if you have 3 people (at which point it doesn't matter what guns you use). But with 2 people you have to have the utmost teamwork and planning in order to maximize damage output as much as humanly possible.

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  • @denisowator good tips, I think many a duo sloop or brig can appreciate this

  • @denisowator this is very similar to my method. We take turns shooting with the blunderbuss while the other uses the sword though. I'm not sure how the regeneration works, if it has a delay after damage is recieved before it starts to heal, or if it's always constantly healing, but I've always felt the sword is helping prevent the regeneration.

    Then depending on the depth, we will take turns going up for air. I know you think it's a bad move but as long as one person stays to swing on it, we haven't had any issues. Not taking that extra damage from drowning can make a difference. It may take a little longer to kill the statue but it gives you more time.

    I'm not sure if this is true but I feel like their might be a hole in the hitbox of the statue. I've had a couple times where I put a sniper shot into the waistline of the statue only to not do any damage or even get a hit marker. I'm not sure if it was due to some other glitch though. Perhaps movement or lag. I'm just curious if someone else has had that happen to them.

  • If not to deep and you can see it from the boat i anchor next to it.. shoot reload shoot with the ammobox close in a sloop we can just keep firing at it. Save some bananas

  • @ruigtand-nl Yeah, this guide is mainly for if you have to actually swim underwater to even see it.

    It would still be faster to just hope overboard and empty blunderbusses into it. Bananas aren't a problem for me, I always have 100+ on my ship at all times.

  • @testakleze I did have one time where a person went up for air. I had just enough bananas to stay alive for them to return and we did destroy it.

    The main problem with taking turns is sharks. The deeper in the water you are (the further from the island) the less time it takes for them to spawn. The second a shark spawns it's pretty much game over, and you have to return to ship.

    Mermaid statues take a while before regenerating. I've had enough times where I pitifully looked on as they regenerate when my teammate leaves for ammo (while we're deep in the water). I never counted, but it's easily a good 5+ seconds, which is plenty of time to constantly be using the blunderbuss.

    With my method I'm really trying to emphasize dps output. This is probably the fastest possible way of doing damage. It decreases the chance of sharks spawning, and players coming to sink your ship and steal the gem.

  • The wife and I park the boat nearby and load up with a EoR/Flintlocks combo. This way we can be near the surface by the boat to reload.

    One starts by unloading all 5, then while switching the other joins in. When the first runs out, they simply reload at the boat which is 5 feet away and jump in just in time for the second needing to reload. Rinse and repeat a few times, and done. No bananas needed and little to no risk of taking damage.

  • I wonder if someone has calculated the dps for each weapon. Most people already know the damage each weapon does. Sword swipe is 20% of a players health. Pistol is 50%, EoR is 70%, and blunderbuss does 10% per pellet which adds up to 100%. I guess then it's a matter of timing each and comparing them. Not hard to do but I won't have a chance to test it out for myself anytime soon. Perhaps there is a video up that compares the new reload times after the patch that changed them recently. That could give us the fastest method but not necessarily the best for every situation. The double gun method might be the safest though. Staying near the surface and the ship, giving you more awareness of other ships and a quick exit incase of sharks. Removing the need for bananas. I imagine it would take significantly longer than sword/blunderbuss though.

  • Just wanted to make a PSA to everyone. Just because you have the perfect tried-and-trusted plan/method for doing something, don't assume you'll be able to pull it off. It really is all about teamwork.

    I came across a red mermaid while solo, and made the crew open. Someone joined and (like all noobs) started checking the missions and trying to go somewhere, like they couldn't hear the obvious and loud mermaid statue sounds. Even as I was shooting at it from the ship (you could see it through the water), he said he couldn't see it (eventually he found it).

    A painful hour or two ensued, where even after giving him the exact instructions, he did other stuff (causing us to take ages and let sharks spawn). I even suggested staying at the ship and just firing from two guns and reloading at the ammo box. It was working perfectly fine, the mermaid was half destroyed after a few minutes of firing. Then he jumped into the water and went back to cutlass. He eventually kept sending me messages that he's done with this statue and we should just do the quests.

    Weird part is, he was the type of player that sends you messages non-stop, even when underwater and in combat with NPCs/players. And he was saying "sorry" and "won't happen again" when I told him what he was doing wrong. So he wasn't just blatantly ignoring what I was telling him.

    After a few hours of mental torture, another sloop swam up and annihilated us.

    Moral of the story: Never underestimate the stupidity and incompetence of noobs/randoms.

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