Your Kraken sucks.

  • Why exactly does the Kraken not attack players in the water? Why is it that players can swim in inky Kraken waters and not be punished? Why can enemy pirates just launch themselves into inky Kraken water use it as cover and just drop your anchor over and over again? Why does the Kraken have a 100% spawn rate around completed skeleton keeps? Why does a PVE element completely screw over 1 ship at a skeleton fort which is in place to encourage PVP? Why is a supposed "random" element not so random?

    Same goes for the Meg this game needs more counters for pirates mindlessly launching themselves into waters without any repercussions especially when we're talking about a KRAKEN!

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  • @tuxedomask7 said in Your Kraken sucks.:

    Ahoy! Let me see if I can answer some of these questions for you!

    Why exactly does the Kraken not attack players in the water?

    It actually does attack players in the water. It will attempt to suck a player up into one of its tentacles even after the players ship sinks. Once it has a player in its grasp it will either attempt to slam them into the water repeatedly in order to damage them OR it will dive the tentacle, holding that player, underwater in an attempt to drown them. There is also the chance that it will harmlessly throw the player several meters away in any direction.

    Why is it that players can swim in inky Kraken waters and not be punished? Why can enemy pirates just launch themselves into inky Kraken water use it as cover and just drop your anchor over and over again?

    Players actually take damage and can easily be disoriented if they dive underwater while in the ink. This allows for an increased chance at spotting boarders because they won't be able to remain underwater for too long.

    Why does the Kraken have a 100% spawn rate around completed skeleton keeps? Why does a PVE element completely screw over 1 ship at a skeleton fort which is in place to encourage PVP? Why is a supposed "random" element not so random?

    This may seem like the case but I can assure you that it's not. The Kraken does not spawn 100% of the time after completed skull forts. In fact I've had more random Kraken encounters in the wild than immediately after a completed skull fort.

    Same goes for the Meg this game needs more counters for pirates mindlessly launching themselves into waters without any repercussions especially when we're talking about a KRAKEN!

    There really isn't any tactical value to launching yourself from a cannon into the water to fight the meg. Unless you're dropping off of your ship to leave a keg or meg keg in its path. However, when the meg spawns usually so do many many other sharks. I've never seen anyone suggest jumping into the water to fight the meg.

    I understand the fustrations of dealing with a Kraken or meg. The encounters, while not insanely difficult to understand, do take time to master. They take coordination and teamwork to overcome. Adding an enemy crew to that list only increases the difficulty. Don't give up, one day you'll be on the forums writing up a story about how you took out a meg and the Kraken at the same time all while evading an enemy crew.

    Good luck out there, hope to see you on the seas!

  • @tuxedomask7 I guess you got attacked by a kraken and enemy crew at a skull fort?
    I would have to agree, enemy crews can completely annihilate a crew blessed by the rng Gods. But I do not find them to be a 100% spawn rate.
    (I guess if you're being chased by another crew for long enough something is of course going to pop up though 100%)

  • @je0rgie-p0rgie "It actually does attack players in the water. It will attempt to suck a player up into one of its tentacles even after the players ship sinks."

    True, but it's completely random it could very well choose to suck you up on your ship forcing you to run below allowing the enemy to freely drop anchor. Also, the key word here being "A" person.

    "Players actually take damage and can easily be disoriented if they dive underwater while in the ink"

    Flat out wrong. Players do not take damage from the inky Kraken waters the damage you take sometimes is from sharks you can not see. You should take damage like you would in hot water during a volcano.

    "The Kraken does not spawn 100% of the time after completed skull forts"

    I can only go off my player experience and what I'v seen on streams since Rare "wants to keep this kind of stuff a secret, so it can be a surprise". I'v attempted 3 forts since i'v been back (this week) and every single time I had the Kraken spawn on me or someone else (twice me) after the fort was done.

    "There really isn't any tactical value to launching yourself from a cannon into the water to fight the meg."

    You didn't understand this part at all maybe I worded it wrong? My complaint about the Meg is it DOESN'T attack players in the water it only wants to eat my ship which makes no sense. If players are launching themselves at me (to board me) when a Meg is chasing me they should be punished by dying to the GIANT shark if they miss. Also, you can "body block" the Meg if he try's to eat your ship and you don't even die the shark cant even get past you to get to your ship it's a absolute joke.

    Just to clarify, I'm not complaining about the Kraken in of itself I'm complaining about how easy it is for other pirates to get onto your ship because you're barely moving, they're not punished for swimming in inky Kraken waters, they have dark waters for cover, and the Kraken is attacking your ship only. If however players took a significant amount of sustained damage (like hot water) while in inky Kraken waters enemy pirates couldn't just hide in the water until I go below deck to repair. They also wouldn't be able to swim from 20 miles away onto my ship in absolute darkness.

  • Kraken is hard enough.... havent seen anything more false in my life!

  • I posted a similar thread, enemy ships can enter the kraken zone (from other players) without any consequences, we had this problem yesterday. Fighting the Kraken for minutes when another Galleon just entered our kraken fight, tried to sink our ship while their ship was not attacked by the Kraken at all..... Fix this. Other players entering the Kraken zone should have consequences, I mean the kraken has plenty of tentacles to use on two ships.

  • Is this another thread about OP complaining that he lost to something in the sea and now this thing needs to change because OP no longer wants to lose to said thing?

  • My kraken??????
    Nobody dares to insult my kraken!
    Get ready to be boarded pirate!

  • @tuxedomask7

    Of the countless forts I have raided or pirated; my crew has only encountered the kraken maybe 3 or 4 times after gaining the loot.

    You do take damage overtime when in the ink, it tics infrequently but it does deal damage slowly over time.

    RNG in the encounter can be easily overcome by proper play.

    Both the Skeleton ships and the Meg and the Kraken feel "Nerfed" as of my experience this Friday vs last Friday, and the chain spawn but appears to be gone, but I cannot confirm that.

  • @tuxedomask7 said in Your Kraken sucks.:

    @je0rgie-p0rgie

    Flat out wrong. Players do not take damage from the inky Kraken waters the damage you take sometimes is from sharks you can not see. You should take damage like you would in hot water during a volcano.

    Unfortunately you're mistaken here. As @SwimPlatypus7 pointed out you do in fact take tics of damage while in the ink. This is why diving underwater or having a tentacle throw you deep underwater is such an issue. Not only can you not see which way is up or down but you take periodic damage as well as eventually drowning damage.

    You didn't understand this part at all maybe I worded it wrong? My complaint about the Meg is it DOESN'T attack players in the water it only wants to eat my ship which makes no sense. If players are launching themselves at me (to board me) when a Meg is chasing me they should be punished by dying to the GIANT shark if they miss. Also, you can "body block" the Meg if he try's to eat your ship and you don't even die the shark cant even get past you to get to your ship it's a absolute joke.

    The meg isn't interested in tiny little pirates swimming around. It's an encounter specifically designed our ship so it makes perfect sense. I understand what you're getting at, you're clearly frustrated with people attacking you during PvE (Kraken and Meg) encounters and you want there to be some sort of in game mechanic that either makes it insanely difficult for them to board or outright impossible.

    As I said, it's been awhile since I've swam around in the water with the Meg but there usually was a large group of sharks, which do in fact target players, that accompanied the meg when it was circling your ship.

    Just to clarify, I'm not complaining about the Kraken in of itself I'm complaining about how easy it is for other pirates to get onto your ship because you're barely moving, they're not punished for swimming in inky Kraken waters, they have dark waters for cover, and the Kraken is attacking your ship only. If however players took a significant amount of sustained damage (like hot water) while in inky Kraken waters enemy pirates couldn't just hide in the water until I go below deck to repair. They also wouldn't be able to swim from 20 miles away onto my ship in absolute darkness.

    I understand, but the penalties we push on enemy crews also affect our crew as well. If we turn the ink into boiling water then what happens when our crew gets knocked off the ship when a tentacle smacks the ship or what happens when they get sucked up and spat out across the ink and have to swim back to the ship? They'll more than likely die and when fighting a Kraken you can hardly afford the opportunity for crew mates to die. It's certainly not impossible but it only adds to the frustration, which is something we're trying to avoid.

    I'm not saying your concerns aren't warranted but I think you've just had an incredibly unfortunate string of bad luck with encountering the Kraken right after a skull fort. I assume there were enemy crews around the fort or at least sailing to the fort and when your ship got stuck they made easy prey of you. Normally you don't have to worry about people boarding when you fight the Kraken because it just randomly spawns somewhere in the world in the middle of your voyage.

    I hope you have better luck going forward, for that exact same scenario to have happened 3 out of 3 times seems pretty bizarre to me.

  • @urihamrayne Not really, we defeated the Kraken, Sunk the other player ship, while getting attacked by a Skeleton Ship right after the kraken was defeated. We lost 0, we gained all the chests from the other ship. Just pointing out that it's unfair when other players can just sail into the Kraken fight and have 0 consequences, nothing wrong there ;)

  • Yes, the kraken does suck. Which is why one should always retreat below deck when it does.

  • If ya die from Ink, you can even get a purple light on ferry of the damned.(same as snake) As they are both poison you

  • @tuxedomask7

    Why can enemy pirates just launch themselves into inky Kraken water use it as cover and just drop your anchor over and over again?

    I believe this is for your benefit as well. Look at it this way, when the Kraken throws you 50 yards or pulls you in the water. If the water hurt everyone, you would never be able to get back to your boat. Now you would be dead with no way to assist your crew/boat.

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