I know this feedback is a little late since the patch that changed that stuff is already a couple weeks ago but I do believe this need some tweaking. Before the last big patch, the rotation of events in most server was always stuck at the skeleton ship because clearly, not many people wanted to go for them. I believe they were too long and needed too much supplies for people to randomly try to complete them. I personally really enjoyed that they were always up because I really like to go for those events since they were challenging and also granted great rewards.
But now, every single time I want to do one of those, it's either never active for many hours and when it is, by the time I get supplied and I get there, the cloud is gone. Many times with no player ship around to justify it being done. I suspect that not only are they much more rare in the event rotation, I believe they now have a timeout so the rotation is not stuck there "forever".
For me this is an issue and bad balancing because I've been actively trying to do those for couple weeks and I play almost everyday and I managed to get there in time only once out of dozen of attempts. I could be wrong in the way they work but for me the current state of those event is bad because I simply can't get do them anymore even when I'm actively trying to unless all the planets aligned with me being close to the cloud with full supply.
Personally, I don't think those event should event be part of the same rotation as the forts. I believe they could have their own cooldown timer and be active at the same time as a fort. The reason they were always up in the previous patch is that they do not appeal to the same persons or play style and needed more preparation to accomplish. But now the current balance make it impossible to prepare for it before it's over. Maybe they are just too easy now and people complete them in no time but I don't know because I can't seem to be able to do any of them anymore...
