With the release of "The Arena" just on the horizon, I believe it is time to correct the problem that is "two-piecing". This is when a player has two weapons equipped and can fire the first weapon, switch to the second weapon, then fire again all in literally a blink of an eye. This is a massive problem that I believe needs to be corrected NOW if we want to keep PVP fun and fair especially when competitive game play is introduced. I don't believe the game was made to make this possible, but it is an exploit that needs to be ended.
-THE PROBLEM-
I created this video to show off the unfairness of two-piecing in Sea of Thieves. When you fire a weapon, switch to your secondary and then fire again you are basically guaranteeing a kill. Since there's no recoil after firing, there's 100% hip-firing accuracy and no weapon ready-up animation a player can effectively kill you instantly if they line up one shot.
From when the first bullet impact animation appears to the second bullet impact animation appears, only 8 frames have passed. That's less than half a second! Where I'm aiming hasn't even shifted, so if this were a player I'd still be perfectly aimed at them. This is grossly unfair and needs to be addressed. I understand there are things like bullet drop in the game to make weapons more difficult to handle, however this is a problem for combat done at close range. The Blunderbuss is the CQC weapon that should be used when up-close and personal, but even this weapon doesn't kill you in less than half a second. It requires the player to reload before it can fire again, giving the attacked player time to heal or fight back. That is a perfect balance in my opinion.
-THE SOLUTION-
I have come up with some possible solutions to correct this issue that I believe are fair and wouldn't alter the game play too vastly. These ideas of course don't have to all be implemented, but just one or a combination of a few would correct this two-piecing issue.
- Make the sword a required weapon, therefore only giving you one gun
- Add weapon recoil so that way when you fire and switch to your next weapon you would shoot over the player, or at least not exactly on them still
- Make there be a required weapon ready-up animation that takes a second to complete before you can fire it.
- Slow down the weapon switching animation
- Make it so you aren't able to fire and switch weapons without completing a majority of the firing animation
- Nerf all weapon damage (LAST RESORT)
All-in-all at no point during PVE would you ever need to switch and shoot weapons as fast as you currently can, so this wouldn't effect a majority of the combat experienced in the game. When "The Arena" releases I believe this issue will become more and more prominent as every player will be forced to use this combo to even have a chance to keep up. Right now, because PVP is less condensed you might not even really know that players are doing this. But as Competitive PVP gets integrated, this will surely turn into the Halo 3 "Noob Combo" of the Plasma Pistol and Battle Riffle. Its a cheap, and instant kill that takes less skill than actually killing someone fairly with other weapon load outs, and it was not intended to be so unfair.
If you agree with this please Up-Vote it and spread the word. We need to end Two-Piecing in Sea of Thieves before "The Arena" gets taken over by players who are forced into using it to stand a chance at winning.
