I can't handle this anymore.

  • I enjoy doing riddles, but to do a long one just for a cheap chest I can't handle anymore. The riddles are part of the content I feel is fun and been doing them base off that, but other players I join don't want to do them..and when I solo them even I am starting to feel like the risk vs reward is too much trouble.

    I'm going to take a break, also with videos like this...

    https://www.youtube.com/watch?v=GEO9bNBm-VU

    The joys of finishing a riddle is lost because they are just a waste of time.

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  • @rager82 I agree. I think it would be nice if the riddles would provide a bit more treasure. Maybe digging would randomly reveal from one to three chests, instead of only one. That would make the riddles far more worthwhile.

  • @genuine-heather

    Agree and I mean it makes no sense at all. What type of pirate would go through all this trouble to bury the cheapest chest you can get.

    It removes the epic feeling when the reward is lack luster. I don't understand why this has not been fixed by now.

  • If you like doing riddles then do riddles. No-One is telling you not to.
    The progression in this game is purely cosmetic so there's nothing lost with "worthless" chests.

    Also when you do athena's you'll get 2 Riddle quests you'll have to complete otherwise you won't get the chest of legends.

  • The puzzles could and should be expanded. At the moment there are several points where you have to perform an action. The points are loose, incoherent, unmotivating.

    Imagine that: There are clues hidden in various places that you have to collect. For example, parts of a card, pieces of a key, parts of an amulet. These could also be spread over different islands. With this you can build puzzles of different complexity.

    Like this:

    • You are told a rumour. First you have to ask an NPC, who gives you a hint that John Dillinger rumoredly hid a big treasure. At Wanderer's Well on Wanderer's Refuge there is a clue, one has heard.
    • There you will find, for example, a part of a map, on it a note who has other parts - other NPCs, for example, or hiding places.
    • Let's say it's another NPC. You go to them and trade them off. Either they sell them to you, or you have to fulfill an order for them first. Or you can steal them...?
    • Once you have the card, you know the hiding place. But you have heard that the hiding place needs a key. Additionally you need an amulet to be able to step over a lost threshold...

    Let us also assume that rumours could also come to the ears of other pirates. So there might be competition.

    And then one thing should be clear: such an elaborately hidden treasure has to be of course bigger than one that is only hidden with a cross on a map.

  • @hynieth said in I can't handle this anymore.:

    If you like doing riddles then do riddles. No-One is telling you not to.
    The progression in this game is purely cosmetic so there's nothing lost with "worthless" chests.

    Also when you do athena's you'll get 2 Riddle quests you'll have to complete otherwise you won't get the chest of legends.

    Indeed, doing riddles now make the Athena's go quicker later. Someone who has "never" done the riddles might in some cases be stuck on an Island looking for something that you might remember from a few weeks ago and find in a heartbeat.

  • Riddles should always lead to cursed chests.Like thats why they would hide it in the 1st place was to get rid of the cursed chest

  • @hynieth said in I can't handle this anymore.:

    If you like doing riddles then do riddles. No-One is telling you not to.
    The progression in this game is purely cosmetic so there's nothing lost with "worthless" chests.

    Also when you do athena's you'll get 2 Riddle quests you'll have to complete otherwise you won't get the chest of legends.

    I don't understand why you would put it like that.

    I said that I been doing that, and progression no matter what it is is still progression. This game is a community, and playing with others is fun. Yet, if people skip out on riddles because of the lack luster rewards. That reflects on my pleasure of grouping and doing riddles with others.

    The point is, that the riddles make no sense from a game aspect. It should be fixed.

  • effort/reward aren't terms related to playing games imho.
    I think all players moaning about this are more into meritocracy thinking than playing.
    Playing to me is senseless, wasting time in a positive way, i dont work games off, i dont want to need to be efficient or absolutely effective and successfull, but relaxed and see what happens next.
    Therefore i dont play games with mandatory progression.
    I also play competetive games like shooters sometimes, but on a casual and no pro level. I dont want to make playing games a job for me or a serious competition like a sport pro.
    Of course you can approach it this way, some games are made for that, others are not.
    To expect all games are made for this is wrong imho. And to approach games that arent made for serious competition or progression, but more for playing and having fun for the matter itself is a mistake.
    SoT is no way about progression or effort= reward, imho you betray yourself playing Sea of Thieves if you tap chests and let them go because they aren't "worth" it.
    SoT to me is a game to immerse and do whatever comes across, be it a message in a bottle or an Athena journey you buyed.
    Sure i also let go loot sometimes, but more because of the others just don't want to bother about it.
    I even dont care that, if the others dont want i'm absolutely ok with it, but i for myself wouldn't do it, because it feels i would refuse to play the game, because efficency is the thing and not playing, because effort =reward is the thing not having fun for the matter itself.
    I also had fun if i lost my loot.
    Sure it's more fun to get rewarded, but it wasn't much less fun, if i lost it, because it's the process, the way, the journey i have fun with not the reward in the end. This is the cherry on top, but i cannot say that without this cherry the cake wasn't tasty.

  • From my own experience, the longer the riddle, the better the chances of a higher value chest, depending on your particular level.
    That wouldn't mean you're guaranteed a good chest at higher levels, though (sometimes, you're just going to have to deal with a Castaway or Seafarer).
    The way I figure it is that not every pirate was necessarily super rich, and a Seafarer could be a fair part of their personal treasure.

    I don't know, but it made sense to me that way... it doesn't mean I'm not slightly disappointed in finding lower value chests here and there.

  • @goedecke-michel I like your overall idea, though I would add some kind of backstory to explain why John Dillinger, a 20th-century American gangster, was hiding treasure in the SoT setting.

  • @rager82 I get your frustration. I personally have always enjoyed riddles. Always saw them as a great way to learn the world and the tiny bit of lore that is available.

    Guess that is why I tend to be the one solving them on the Athena missions I have done.

    It is hard to find people wanting to be bothered to stop at an Island for one. Occasionally I will shoot myself over if we pass one and my crew only comes back if the chest is any good.

    They are considered equal to single x mark the spot maps and single captain OOS quests for a majority of the population. Some even consider them to be worse due to it being more difficult if you don't know the islands all to well.

  • @bugaboo-bill

    While I understand that way of thinking. Games always had progression even this game does.

    Wanting to look cooler, and a goal to work on has been in every game. Even pac-man. While I do understand what you are saying, to me it is a game design problem and makes no sense from a story element that a pirate would hide a cheap treasure chest under four riddles.

    We all want the game to be better, so making riddles be worth the time for all players would best fix that. Skipping over a riddle because players don't want to do them is a game play issue.

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