One of the problems with the game is the limited weapon types. I recommend that the load out system is remodeled.
Basically, I suggest we have a total of 3 weapon/ weapon tool choices for a load out. Furthermore, the sword would be locked in (Meaning you only have 2 extra choices on weapon types).
This loadout rework will come with a new weapon type.
Cursed potions. Basically you get five flasks filled with players must then enchant these flasks with items until they are full which allows it to be thrown.
- Healing potion
simple implementation for this would require consumption of 2 bananas, but a better implementation is to provide a new resource type such as sea weed or plants. By throwing the flask, players get a healing aura in a small perimeter, allowing yourself and crew mates to heal in a small circular area. - Stink bomb/ groggy potion
flask is filled halfway with water, player must then get drunk on grog and throw up, filling the flask up. When thrown the vomit blinds anyone caught in a small circular area. - gunpowder potion/ gp bomb
Flask is filled with oil, water, and gunpowder. When thrown, flask blows up in a smaller circular area (Smaller area than a gunpowder barrel and smaller than the area of effect from the other potions). - Fire oil potion
Half water, half oil. When thrown, splashes a small area with oil, slowing down anyone contaminated by the oil. Gun fire or explosion will ignite the oil splashed on the ground or in contact with players - Dancing cursed flask
water, gunpowder, and music being played nearby. - Broken bones curse
Skelly bone dust, water - Poison bomb
water, snake venom, gun powder
Ok so in addition to potions we also have what I call weapon tools which does not directly lead to damage infliction but supports it. These tools includes:
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Barrel drill: Stuck on the inside hull of a ship, players are left defenseless as they hold this large, cumbersome heated, steam producing, heavy sound producing tool to open holes on enemy ships. Takes a bit longer to open holes than to fix them.
-
Grappling hook gun: Wooden gun with a rope and hook. Has five rope hook shots (5 usages) before player must restock at ammo box. Furthermore, if player is close to a ship, below water level while hanging from the hook shot then they begin to take damage from being keelhauled. Can be used to swing from the mast or tops of sails of ships or to climb obstacles.
Flair gun
This isn't a weapon tool. This is just a regular tool, that should be part of the item load outs (Like bucket and spyglass) It has 5 usages as well before it needs to be replenished at an ammo box but can be thrown into the air to let others know of ur position in an island or out at sea.
Purpose
Ok so what was the point of adding these items? Well it allows players to assume certain pirate roles.
- If a player chooses a loadout filled with only weapons, then they are the gunner, full of firepower.
- If they chose potions and weapons they are a shaman witch doctor , just a doctor, or the bomber
- If they chose the barrel drill and weapon they are the ship sinking demolitionist
- If they chose the grapple hook and weapon they are the lookout ranger
- And if they choose just weapon tools (Like grapple hook and drill), then they are just considered crazy :P
