Sloop Mermaid Spawn Distance

  • As a long time player, I am happy to see the developers listening to the community and making frequent updates and adjustments. One thing that still bothers me a bit is the distance from the ship at which the mermaid will spawn. I primarily play as a solo sloop player, and in intense situations being knocked off my ship is often the end of me. By the time my mermaid spawns and I am able to reach it, my ship is underwater.

    Perhaps a valid change would be to decrease the distance from the ship needed for the mermaid to spawn for sloops.

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  • I wouldn't mind mermaids spawning sooner than they do, but do keep in-mind the complexity of doing so. A galleon can move much, much slower than a sloop if it's sailing into the wind; So mermaid spawn distance would have to be adjusted the same amount for each ship type or change depending on speed.

  • @bosunbarbarossa
    Hello Sir, when i get shot or pushed off my Sloop , i start swimming as fast as possible to the opposite direction of where my Sloop is sailing to...i don't say that this way i can save my Sloop everytime from Davey Jones' Locker but many times i have , it's even better and faster if your sails were catching Full wind...

  • @clumsy-george until we get locked in the black loading screen of death... listening to the bubbling noise of our sloop filling with water... :'(

  • @sshteeve
    Yes , indeed , certainly during Seabattles ,this is kind of frustrating , i don't know what is causing this , is it the server ,my internetconnection or just the game but when there is a lot of hostile activity , the game decides to keep you longer in the dark than usual making you lose the ship while you could have saved it while the normal respawntime would made you come back on time to repair or save the ship...That is the only thing that makes me sad sometimes...

  • @clumsy-george I do the same thing. Sometimes, I will have my ship turning when I get knocked off, so it keeps turning which makes it difficult to swim away (lol).

    @HisDarkestFear I certainly agree that it is more complex than it may seem at first glance. My initial thinking based on ship type was because on a galleon, if one or two people get knocked off, then theoretically there could still be people on the ship; on a sloop (especially solo), there may be no one left on the ship.

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