@xshaduh Yeah, the only issue I can see is how to transfer NPC's to and from your ship. Perhaps if the NPC is "carried" not unlike the way chests and Kegs are "carried" one at a time. Unless NPC's can be programmed to climb a ships ladder, that might be a difficult AI problem. Getting NPC's to follow you and react to certain external stimulai though shouldn't be a problem.
Yes, it is a slightly different take on the Fort raids we have now. Only this "Fort" would be a Grand Fortress/Prison Camp perhaps double or triple the size of a standard Fort.
Your crew would have to break into the Fortress, find the slaves, make them follow you, all while defending yourself and your freed captives from harm... while skellies do their damndest to stop you, or kill you and possibly the freed slaves. Needless to say a crew would really have to work together and do some careful planning and strategy work.
I also like the idea of a Mining encampment within the fortress, where alot of slaves would be in prison cells, as well as in the mine tunnels underground working.
A possible solution to the 'making an NPC board your ship' problem, might be a mechanic where the NPC follows you to your ship, then you press a "X" on your controller to "carry" them on board, and then "Y" to deposit them below deck where they wait until you arrive at an outpost.
I'm trying to figure out simple yet doable ways for the devs to come up with more variety of interesting mission type scenarios without too much hassle or extra work.