The reload change to the EoR has now made it extra clear how the gun is Obviously too strong compared to the other two. It now works as a better pistol, and a sub-blunderbuss. This is all due to how the gun can be wielded wildly with simply hip-fire and the damage it does.
A lot of people have pointed this out, but it was only shot down by how the Reloading was its "Drawback". The reloading was annoying to anyone, I am happy that they changed the reload. But Rare did not mitigate this change with its other traits that has replaced the other guns even when the reload was annoying.
I do not know what Rare will do to make these weapons more balanced and fun, but with what I can currently piece together of what is currently standard in the game, A wildly bad hip-fire accuracy or complete disable of shooting from the hip (Which is not fun) could force the EoR to have its own identity than stealing the identity of the Pistol or Blunder.
FROM HERE AND DOWN I PROPOSE A SUGGESTION KINDA UNRELATED
All guns are stepping in each others toes, and I feel it would be best to make them more radical from each other.
Such as:
Pistol- Very Fast reload, 35 damage per shot. (To make pistols quick range damage tool but not real killers, also makes them better combo weapons)
Blunderbuss- Average Reload, Tighter pellets when aimed down (To better land pellets and a blunder presence of its own for those close ranged fights)
EoR- Average Reload, Total gamble of a Hipfire accuracy. Very brief split second pause of not being able to shoot when first aimed down. (To emphasise using it more like a rifle in order to get the damage reward from it)
But this is just a suggestion, currently I want EoR looked at at the guns current state.
