What if there were a select number of characters you could find in port and on islands, that you could "invite" onto your ship for certain benefits?
Inviting them aboard would be a menu choice, and they would appear at a random spot on your ship until you reached their destination/they were killed/or the ship was sunk. Each passenger eats one banana per day from your stores. There is no limit to the amount of passengers you can have, but you can only have one of each type.
Sea Traveler The most common passenger type.
Just a random miss or mister you find at an outpost or on an island.
Wants to get somewhere else and is willing to pay to get there. Payment upon delivery and amount dependent on distance traveled and rarity of the passenger (nobles pay more).
Soul Seer
The dark and brooding, tattooed Order initiate.
Offers to travel with you and provide you with OoS missions equivalent to bottle and scroll voyages. Adds 15% to the value of all OoS values.
Gold Explorer
The rugged looking adventurer with shovel and scroll case at hand.
Offers to travel with you and provide you with GH missions equivalent to bottle and scroll voyages. Adds 15% to the value of all GH values.
Merchant Mariner
The consummate businessman type with ledger and quill and ink.
Offers to travel with you and provide you with MA missions equivalent to bottle and scroll voyages. Adds 15% to the value of all MA values.
Swabby
A competent looking sailor with a bucket.
Automatically removes 1 bucket of water every ten seconds.
Shipwright
No-nonsense type with a tool belt and muscled forearms.
Increases the speed of repairing your ship by 25%.
Cannoneer
Rough looking chap with powder stained fingers and smudged face.
Increases the speed of reloading your cannons by 25%.
Sea Witch
Enchanting looking mistress with hair ever blowing in unseen winds.
Increases the speed of raising/lowering/turning sails on your ship by 25%.
Cabin Boy
Shabby looking young fellow.
Feeds the pigs and protects cargo from some damage.
Musician
Brightly clothed minstrel. Constantly plays music (which could be bad in a stealth situation). Very slowly heals your crew while they're on the ship. Also keeps the snakes from biting.
Since passengers don't persist between games, there's no progression to worry about. A ship that somehow managed to get ALL of these would be pretty sweet, but far from unbeatable.
Thoughts?
