I see a lot of negative feedback on crews complaining about excessive PVP and getting their loot stolen or ship sunk. Why not add a mechanism to put Bounties on those excessive PVP crews? Their ship would be permanently marked on the map along with a significant gold bounty amount. Bounty Hunters would soon arrive and put the fear of god into these crews. Best players would become bounty hunters and of course would not receive a penalty for targeting crews with a bounty. It would be fun! Bounty hunters could even get a unique ship to distinguish them. They would act as the police. Imagine a ship rolling up to a skull fort and stealing the loot from a crew that worked on it for 2 hours. Immediately a bounty would pop up on them ( assuming they did not have one already), indicating their position on the map and a bounty amount. All ships on the map including the one that was sunk would see where they are. It would be great and add another dimension to the game. On the other hand if you are a crew minding your business you would have nothing to fear from the bounty hunters.
Introduce Bounty Hunters!
I really like this idea, when we go out hunting and want pvp we want it, beyond the repear flag a significant reward for claiming bounties on agro crews would add a new dimension to this game. It would also allow those seeking a more pve based experience more chance to avoid that threat while still keeping that element of danger looming.
There is an NPC in-game known as "Deadshot Charlotte" she is apart of the Cargo Runs at Lone Cove. She will go on to say she is a bounty hunter and even talks about how it functions. Head to Lone Cove, find her and after talking to her you'll realize that this is something that is clearly in the works.
@xxcorvetteguyxx Hello there! Appreciate the feedback. This topic has been discussed quite a bit but every topic is bound to resurface eventually.
On it's face it's not a bad suggestion but there are some difficulties with it.
One, how do we determine which crew is the aggressor? If my crew is chasing yours to try and sink you but you sink us out of self-defense, we don't want your crew to acquire a bounty. Do we see which crew attacks first? What if I purposefully miss you with all of the cannonballs until you land the first hit so that I don't get a bounty? What if I don't even attack your ship directly but instead board you and sail your ship aground? We could count how many time a ship sinks another instead. What if sinking 5 or more ships in a short time puts a bounty on your head? This idea is better but I could find and suicide to the same crew over and over to force them to have a bounty.
Secondly, this might encourage players to PvP and further exacerbate the problem. Players might want a bounty on themselves so that more ships come after them. Wanting ships to come after them is fine but then they will be forced to sink other ships to acquire that bounty instead of having player interaction pan out into PvP or not naturally.
@xxcorvetteguyxx love the idea of a bounty hunting system.
One way I can see it functioning; each server would log the number of ships sunk, players killed, and by whom. At a specific number, a bounty will appear at all outposts for the specific aggressor on that server. The threshold number that triggers the bounty should be random and not be known. Once the bounty becomes active, any other player on that server has the opportunity to hunt down the offending attacker that has a bounty on his/her head. If the bountied pirate is killed and/or ship sunk, the bounty will be collected by the bounty hunter. If not, the the pirate named in the bounty receives said bounty after a specified period of time.
A mechanic should be implemented where the pirate with a bounty of his/her head cannot simply switch servers and expect to escape the bounty. If they do switch servers, the bounty should carry on to the new server, being immediately advertised at each outpost. This way, those with bounties on their heads remain under bounty until the bounty contract period has been reached. I am undecided as to whether the pirate under bounty should be tracked on the map, just like displaying the reaper flag. However, it would be cool of NPC's gave clues as to the whereabouts of those with bounties on their heads.
I also think a bounty should remain, and the duration of a bounty should be saved even after logging out of SoT. So that the bounty time period resumes once the player logs back into SoT. That way a bounty cannot be escaped simply be logging out of the game. Next time they show up, Bounty conditions resume.
What if you want to hunt bounty hunters... is there a term for that? You should also get something for reaching wanted status :)
How I see it going.... Yoohooo Mr. Pirate
I think adding bounties to the game would be a great addition
I think that the maybe one of the easiest ways to implement a bounty system into the game would be to allow crews to vote on placing a bounty. In menus, there are already voting options to either scuttle your ship, or lock a crew member in the brig. As there are already voting mechanics in the game I don’t see how it could be that hard to add in a bounty option.
The only problem in that I could think of is that as of now there is no way, at least that I know of, to see a roster of other crews in your current game (at least on Xbox). Especially if a player doesn’t read the gamer tag of their assailant, this method would still be hard to use. Perhaps crews within a close proximity could be viewed and selected to have a bounty placed on them? This then brings about another problem where crews could then intentionally place bounties on ships by voting for them and then reaping the rewards themselves. Unless this option is only available for third parties to act as bounty hunters, there would need to be some way to map who is the true aggressor.
I’m not familiar with what it takes to build a game, or add new mechanics to one, but maybe a way to keep track of which chests/loot belong to which crews’ voyages might work. This might interfere with random players helping each other though, as they would need to be in an alliance unless risking putting a bounty on their head for possessing loot that doesn’t belong to them.
There are some wrinkles to be ironed out, as with any idea, but that’s my two cents. Let me know what you think!
I posted something similar a while back: https://www.seaofthieves.com/forum/topic/88143/bounty-hunter-idea/10
@princes-lettuce Actually this one predates yours given that the OP is from 7 months ago.
This horrible idea gets brought up a lot.
