The sword lunge should be updated so it doesn’t let you sail through the water or the air. The physics should be corrected because people are taking advantage and it is to easy to board other people’s ships.
Sword lunge glitch
@muhuhaha23 do you know what lunge means?
Basically you just want to turn it into a normal power attack...
This topic has already been addressed many times. The mechanic you refer to was accidental but the developers decided to keep it in the game, making it now an intentional mechanic in the game.
Besides, if you take that away then you introduce a host of balance issues. The biggest issue is that the ability to board boats easier with the sword is probably the best thing about the sword and if you remove it then people stop using sword and switch to double guns then people complain more about double guns.
Instead of making this post you should just watch your ladders.
I believe the creators of the game wanted to make the physics semi-realistic and flying 100 feet through the air or water using built up momentum from a sword doesn’t feel natural. Maybe they could add a dive that would propel characters through the water after jumping off thier ships or docks. As for double wielding guns,I don’t see why they would ‘replace’ the lunge with that.
@muhuhaha23 It is no longer a glitch. The devs know about the lunge and they stated that they would keep it in, so, it is now a feature. A very useful feature - especially on OoS voyages.
@muhuhaha23 said in Sword lunge glitch:
Guess I should start practicing being cheap with it too. Thanks guys
Or try learning to play the game the way its always been played, rather than demand its changed to suit your requirements.
It aint being cheap using the sword dash, its playing the game using whats available to get jobs done.
You realize that you can use this mechanic to your own advantage? If your only gripe about this mechanic is the realism, then it'd only serve to take away from the fun factor of this game. I myself use this mechanic to get from my ship to land and vice versa in absence of a cannon. And it looks cool when you're lunge diving off a cliff to the sea. There's numerous uses for it. If you were to make this game even more realistic, then the cargo plants would not survive from sea water, amongst other things.
If you don't like people using it to hijack your ship then try more evasive maneuvers in your vessel and turn rudder and sail to where you can gain windspeed. This way enemy attempts to board by lunge are more unlikely to succeed.
@kzoo-kid You can't make a bug an "intentional" feature. I think you mean to say "unitended feature"(a cliche of game design now). Regarless, it needs to be removed. The momentum bug has showed up in games for as long as i can remember and it is always fixed(as it should be). Not fixing this bug is a show of lazy and/or bad design. If the general mechanic(being a dash) is shown to be value added to the game overall, then it should be implemented properly. The sword is a bug ridden mess and they should be ashamed for not only allowing it into the game in this state, but even more so that it's remained this way for so long.
@muhuhaha23 or they should just add the broken mechanics to the regular sword lunge. Its apart of the game at this point, they should just make it easier to make it more approachable to new players
I call it "sword surfing" because you're effectively flinging yourself across the water like you're surfing on your sword, or skipping across the top like a tossed stone. With those visuals in mind, I can't help but laugh despite how unrealistic it is (but then again, what exactly is realistic about SoT?) I enjoy the mechanic for its usefulness, and I am for one, glad that they decided to keep it in the game.
There have been some glitches in the past that are game breaking IMO (Halo 2's BxR glitch comes to mind), but this is not one of them - this actually, IMO, adds to the game - and that is not a bad thing.
@muhuhaha23 said in Sword lunge glitch:
Guess I should start practicing being cheap with it too. Thanks guys
It's a shame you dislike this so much, as it truly is fun to use and as others have said it's actually a designed feature of the game now, discovered originally in the Alpha and Beta tests.
To call it cheap is a bit much, especially considering it is a skill that you must practise in order to be any good at - still to this day aim to lunge off of the bowsprit and end up belly flopping into the water as my ship sails past!
Anything that requires you to learn how to use and practise is not "cheap". You need to be careful with how you word your posts as that could just be seen as inflammatory against people disagreeing you - which is against the Pirate Code.
Try and keep things civil folks and enjoy the rest of your Monday!
@lord-pharqwad a dit dans Sword lunge glitch :
@muhuhaha23 or they should just add the broken mechanics to the regular sword lunge. Its apart of the game at this point, they should just make it easier to make it more approachable to new players
I agree. The fact that if you block before lunging makes it that you are faster, can jump, make multiple combos if you hit something, etc makes absolutely no sense to me. For the sake of design, simplicity and efficiency, there should be only one way to lunge and that is directly accessible to new players.
Yes it feels good for experienced players to know things that others don't but I can't see why it hasn't been officialised in the gameplay by now.
As I've said before, I have fun with this feature but I would gladly replace it with proper diving animations, an official way to do longer jumps, etc and keep it visually immersive in the world of SoT (especially with the addition of the rowboat).
@muhuhaha23 Cheap? lol. Nah, the "set sails to stupid" glitch is cheap. This is a learned skill that is incredibly useful - if a bit fantastical.
@muhuhaha23 said in Sword lunge glitch:
Guess I should start practicing being cheap with it too. Thanks guys
It takes skill to master, just like any other aspect of this game. It was a happy accident and the devs are always happy when players use their mechanics in "new and interesting ways"
And I agree that it gives players more incentive to carry a cutlass. It will be interesting to see if more melee weapons are introduced and how that will play out.
@betsill said in Sword lunge glitch:
@kzoo-kid You can't make a bug an "intentional" feature. I think you mean to say "unitended feature"(a cliche of game design now). Regarless, it needs to be removed. The momentum bug has showed up in games for as long as i can remember and it is always fixed(as it should be). Not fixing this bug is a show of lazy and/or bad design. If the general mechanic(being a dash) is shown to be value added to the game overall, then it should be implemented properly. The sword is a bug ridden mess and they should be ashamed for not only allowing it into the game in this state, but even more so that it's remained this way for so long.
Once they make the decision to keep it in the game it becomes an intended feature by virtue of the definition of words. It is a feature, they intend to keep it, it is an intended feature.
Also, it's not buggy at all. All that other stuff in your comment was just completely not true. It does add tremendous value to the game and it is implemented properly. They could change it if they want but change doesn't mean better and any change they make is likely to reduce the value of the mechanic to the game.
@kzoo-kid said
Once they make the decision to keep it in the game it becomes an intended feature by virtue of the definition of words. It is a feature, they intend to keep it, it is an intended feature.
That's not how words work...
Also, it's not buggy at all. All that other stuff in your comment was just completely not true.
Are you kidding? The block is bugged so that unlocks all the other animations so that you can jump while lunging, and move at normal speed when you are supposed to be slowed. The attacks are penalized on hit(which is terrible design by itself), but it also has bugged interactions like with the lunge: If you an enemy it resets the CD and doesn't exhaust you(not sure if that's a bug or just bad design), but if you hit something that isn't an enemy you are still locked in place but you can still use all of your animations(meaning you can still move by using the block dash).
It does add tremendous value to the game and it is implemented properly.
By definition if something is a bug, it's not implemented properly...
They could change it if they want but change doesn't mean better and any change they make is likely to reduce the value of the mechanic to the game.
It will def make it better. When you implement something intentionally you can balance around what you want it to do and limit it so that it's a healthy mechanic and doesn't break the game internal logic. A bug is not controlled since the entire mechanic was unintended. A bug feels like a bug(crazy idea i know) and you REALLY don't want that in your game if you have even a sliver of integrity as a game dev.
@betsill It's not a bug. Since you obviously can't digest more than one point at a time I won't waste my time responding to the rest as this is the most basic part of our discussion and has already been addressed to the contrary of your claim. I have half a mind to just copy+paste my previous responses for you to actually read but maybe the issue is that you can't so I won't bother.
