@commodoremerlin said in Forsaken Shores Feedback - I hate it (mostly).:
For you all, regardless of it being easy to manage it or not:
He has some points, many have brought up before, even pioneers!
- Range of volcanoes is too high. They wanted us to use the rowboat more in this area to keep the ship safe. But putting the ship at a safe distance where you can only get halfway to the island by shooting yourself out of a cannon is a bit too much. Trying to get back to the island and your rowboat after you were killed by a rock takes way too long.
- Frequency of Volcanoes is too high. I experienced that too often that you would wait for the Volcano to stop erupting and as soon as you are back on the island, after one or two minutes it would just go off again. It didn´t happen always, but a bit too often.
- Aimbot of the Volcanoes. That´s one of the strongest points here. Why would a Volcanoe acitvely aim for Players and Ships? You can clearly see 3 to 5 rocks coming your direction in every wave of rocks, as soon as you are in range. They are not all hitting your boat of course, but seeing half of the rocks that where shot out land in a radius of 5 meters around the ship is ridiculous.
- And of course on the land, rocks aiming for you actively (ever noticed that there are veeeerryy few rocks coming down onto the island when nobody is there?). Bringing your rowboat there and as soon as you stand up (cause it somehow doesn´t seem to target a player sitting in a rowboat) you see about 3 rocks coming down in front of you and are hit by the fourth.
I don´t say that it is impossible or too hard to play (or takes the fun out of it cause I love it) but it has some annoyances. Especially when you sail in and out of range of the same island 3 times cause it goes off every 3 minutes.
Yeah all good points.
I think the general consensus from the people I play with is that the frequency and length of the eruptions is what annoys them the most.
Either would be fine, i.e. as frequent as now but shorter or as long as now but less frequent.
As it currently stands, as a player I would say that the balance is off and ends up being more frustrating than enjoyable. It's good to be in a new, challenging area, but we play games to have fun, the balance between frustrating/challenging mechanics versus the fun you have from overcoming the challenges of the area isn't in the right place at the moment.
That's not to say that I'm not having fun. I am. I just wish that the frequency of the eruptions was such that you could wait out of range and then actually have time to get back to the island and explore a little before it erupts again, at the moment some islands will start erupting again before a Galleon has time to get back from out of range to close enough to drop off players.
At the same time, if the area is easier then the rewards should not be as good. There needs to be a level of difficulty that creates a risk/reward strategy for choosing to go to the Devil's Roar. I think they'll probably tweak this slightly over the next few weeks and then the balance should be right with the area.