Forsaken Shores Feedback - I hate it (mostly).

  • So me and my bestfriend have been playing the game since it launched, and we've had tons of fun through every DLC. Finding people to fight the Megalodon was really fun, fighting the skeleton ships wasn't as fun but I still enjoyed it, but the DLC is really just the worst.
    I really love the visuals and the new cosmetics, they're really cool and well done. The islands look like something out of Mordor, and the area has a really cool vibe.
    However, me and my bestfriend died tons of times to volcanoes that were miles away from us. We'd be sailing in the middle of the ocean and random rocks would just fall on our heads. We had a hold full of loot and the outpost erupted. Why is the outpost not a safe place? Why does it explode? It's pointless. The volcanoes totally need to be nerfed with their range and how much they spew at a time. Also, finding a treasure and trying to dig it up while getting tossed around by geisers and having 10 skeletons who take 7+ hits spawn is really not fun.

    This DLC made me not want to play the game again for a long time, hope you guys can tweak it soon. I still like the game but I just can't stand the new area, I know lots of people are having fun,and good for them, I just can't stomach it. :/

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  • 3 friends & I had 0 problems. So probably this is not an area for 1-2 players. Making this area easier for 1-2 players then it would be extremly easy for 3-4 players. That's why it should be exactly as it is now.

    You can still play the rest of the map but I understand the frustration when you wanna play this new area.

  • Outposts have never been a safe place, and the fact that there is a volcano on the outpost just goes to show how dangerous this area is. Being aware of which islands are erupting is just as important as knowing when other ships are near you. The volcanoes give you another reason not to stick around any one island for too long.

    I do feel like the volcano range could be reduced, however something else could be tweaked, like making the superheated water last longer after a volcano.

    I personally am having a lot of fun with this update, if i want to dig up chests without interruption i can do so in any of the original 3 biomes. This area adds new challenges, but also makes some aspects easier. (Like killing groups of gold skellies with the geysers.)

  • @guepard4 said in Forsaken Shores Feedback - I hate it (mostly).:

    3 friends & I had 0 problems. So probably this is not an area for 1-2 players. Making this area easier for 1-2 players then it would be extremly easy for 3-4 players. That's why it should be exactly as it is now.

    You can still play the rest of the map but I understand the frustration when you wanna play this new area.

    I don't think you had zero problems, however it's
    just that easy to lie on the internet.

    I don't think Devils Roar was designed for 3-4 players. It was designed as a slightly more challenging part of the map and attempts to emphasize the use of rowboats.

    Perhaps instead of being discouraging you could offer advice to utilize the rowboat feature in order to avoid being sunk by the Volcano eruptions.

  • dude did you not hear the devs say that everything here will be 2 times hard? one thing I can agree on though is that you should start with a rowboat

  • One does not simply sail into Roardor

  • I mean.. you could just stay out of the area if you find it too hard..

    Why does that make you enjoy the rest of the game less?

  • @guepard4 I disagree. While I agree with op regarding it is very difficult for the sloop, the area already is very easy for those using the galleon. I went into the area on the galleon, and the volcano usually only damaged the second level of the galleon, so it was easy to ignore the damage being done and manage the incoming water. On the sloop, rocks hitting almost any area of the boat damage the lowest part of the sloop's hold, causing rapid flooding that makes it very difficult and almost guarantees you losing your sloop. Can't say for brig as I haven't tried sailing out there yet, but it already is very easy to manage the volcano on the galleon, so tweaking the sloop to be able to survive in the new area wouldn't affect your gameplay at all, it would just allow those trying to use the sloop to... Well actually play the game.

  • @supriseautopsy Definitely true that the Galleo gives more of a safety net from the eruptions.

    The issue with this is that it's so easy for an experienced pirate to spot an under manned galleon from 6 to 7 squares away just by how its sails are suggestively all at odd angles or it's moving long distances on just the rear sail.

    A sight like that is blood in the water for a predator. Might be that the volcanoes weren't the real danger after all.

  • For you all, regardless of it being easy to manage it or not:

    He has some points, many have brought up before, even pioneers!

    • Range of volcanoes is too high. They wanted us to use the rowboat more in this area to keep the ship safe. But putting the ship at a safe distance where you can only get halfway to the island by shooting yourself out of a cannon is a bit too much. Trying to get back to the island and your rowboat after you were killed by a rock takes way too long.
    • Frequency of Volcanoes is too high. I experienced that too often that you would wait for the Volcano to stop erupting and as soon as you are back on the island, after one or two minutes it would just go off again. It didn´t happen always, but a bit too often.
    • Aimbot of the Volcanoes. That´s one of the strongest points here. Why would a Volcanoe acitvely aim for Players and Ships? You can clearly see 3 to 5 rocks coming your direction in every wave of rocks, as soon as you are in range. They are not all hitting your boat of course, but seeing half of the rocks that where shot out land in a radius of 5 meters around the ship is ridiculous.
    • And of course on the land, rocks aiming for you actively (ever noticed that there are veeeerryy few rocks coming down onto the island when nobody is there?). Bringing your rowboat there and as soon as you stand up (cause it somehow doesn´t seem to target a player sitting in a rowboat) you see about 3 rocks coming down in front of you and are hit by the fourth.

    I don´t say that it is impossible or too hard to play (or takes the fun out of it cause I love it) but it has some annoyances. Especially when you sail in and out of range of the same island 3 times cause it goes off every 3 minutes.

  • @commodoremerlin Well said me matey!

  • @logifanogi I understand your quarrel, me and my friend had just arrived in the devil's roar to get voyage from outpost but then it erupted for like 10 minutes, thats 10 minutes of just sailing around waiting for the eruption to stop. What should be changed is that:

    1. outpost should be safe from volcanos and earthquakes
    2. only one volcano erupting at a time
  • @jetorchidee97 Thank you.
    As this is the more common feedback, I´m sure rare will listen and balance this stuff asap, just maybe not right next week or the following since they are busy with cargo runs and the secret week 4 commondations.

  • The area is challenging even with a row boat but the range on the volcanos is stupid they basicly have the aim of the skeletons before they got patched.

  • @guepard4 said in Forsaken Shores Feedback - I hate it (mostly).:

    3 friends & I had 0 problems. So probably this is not an area for 1-2 players. Making this area easier for 1-2 players then it would be extremly easy for 3-4 players. That's why it should be exactly as it is now.

    You can still play the rest of the map but I understand the frustration when you wanna play this new area.

    So you think gating off a large portion of the player base should stay exactly as it is? In a game with a huge lack of content?

    Think about what your suggesting and the game as a whole. If what you said is true then Rare have really jumped the shark with this dlc. I honestly don't think they intended to exclude the 1-2 man ship type. Maybe it just needs a little tweaking and maybe you could stop telling other players what content is and isn't for them.

  • i read your topic with a silly voice and had alot of fun :D

    well the area is perfect!

    RARE Do not nerf THIS AREA!

  • @commodoremerlin said in Forsaken Shores Feedback - I hate it (mostly).:

    For you all, regardless of it being easy to manage it or not:

    He has some points, many have brought up before, even pioneers!

    • Range of volcanoes is too high. They wanted us to use the rowboat more in this area to keep the ship safe. But putting the ship at a safe distance where you can only get halfway to the island by shooting yourself out of a cannon is a bit too much. Trying to get back to the island and your rowboat after you were killed by a rock takes way too long.
    • Frequency of Volcanoes is too high. I experienced that too often that you would wait for the Volcano to stop erupting and as soon as you are back on the island, after one or two minutes it would just go off again. It didn´t happen always, but a bit too often.
    • Aimbot of the Volcanoes. That´s one of the strongest points here. Why would a Volcanoe acitvely aim for Players and Ships? You can clearly see 3 to 5 rocks coming your direction in every wave of rocks, as soon as you are in range. They are not all hitting your boat of course, but seeing half of the rocks that where shot out land in a radius of 5 meters around the ship is ridiculous.
    • And of course on the land, rocks aiming for you actively (ever noticed that there are veeeerryy few rocks coming down onto the island when nobody is there?). Bringing your rowboat there and as soon as you stand up (cause it somehow doesn´t seem to target a player sitting in a rowboat) you see about 3 rocks coming down in front of you and are hit by the fourth.

    I don´t say that it is impossible or too hard to play (or takes the fun out of it cause I love it) but it has some annoyances. Especially when you sail in and out of range of the same island 3 times cause it goes off every 3 minutes.

    Yeah all good points.

    I think the general consensus from the people I play with is that the frequency and length of the eruptions is what annoys them the most.

    Either would be fine, i.e. as frequent as now but shorter or as long as now but less frequent.

    As it currently stands, as a player I would say that the balance is off and ends up being more frustrating than enjoyable. It's good to be in a new, challenging area, but we play games to have fun, the balance between frustrating/challenging mechanics versus the fun you have from overcoming the challenges of the area isn't in the right place at the moment.

    That's not to say that I'm not having fun. I am. I just wish that the frequency of the eruptions was such that you could wait out of range and then actually have time to get back to the island and explore a little before it erupts again, at the moment some islands will start erupting again before a Galleon has time to get back from out of range to close enough to drop off players.

    At the same time, if the area is easier then the rewards should not be as good. There needs to be a level of difficulty that creates a risk/reward strategy for choosing to go to the Devil's Roar. I think they'll probably tweak this slightly over the next few weeks and then the balance should be right with the area.

  • I dont want to spoil, but u dont need to leave vulcano iland when it spit’s because most of the time it just hit middle deck now u know :)

  • @iiiiikanoiiiii said in Forsaken Shores Feedback - I hate it (mostly).:

    @guepard4 said in Forsaken Shores Feedback - I hate it (mostly).:

    3 friends & I had 0 problems. So probably this is not an area for 1-2 players. Making this area easier for 1-2 players then it would be extremly easy for 3-4 players. That's why it should be exactly as it is now.

    You can still play the rest of the map but I understand the frustration when you wanna play this new area.

    So you think gating off a large portion of the player base should stay exactly as it is? In a game with a huge lack of content?

    Think about what your suggesting and the game as a whole. If what you said is true then Rare have really jumped the shark with this dlc. I honestly don't think they intended to exclude the 1-2 man ship type. Maybe it just needs a little tweaking and maybe you could stop telling other players what content is and isn't for them.

    Content being harder than something we've already got, and requiring an adjustment of tactics and playstyle is hardly gating content...

    Cry about gated content if they ever lock access to Devils Roar behind PL

  • when the volcano errupt u need just 5 wooden planks on a galleon for repairs,while the sloop takes 3 rocks in a row and it sink in seconds...

  • @weedstar-deluxe another proof when the player cant do teamwork this area is for teamplay for this the chests/skulls have more value in this area think about it.
    And i tries going solo sloop and for me is good nothing bad to say im going fast to take the water out when volcano hits me and i stay on the low deck for resist the fire-rocks from the volcano and repair, when i go out from the volcano ranges i try another quest in another island is simply and easy.

  • @alzheimeers said in Forsaken Shores Feedback - I hate it (mostly).:

    I dont want to spoil, but u dont need to leave vulcano iland when it spit’s because most of the time it just hit middle deck now u know :)

    On a galleon.

    Sloops aren't quite as sturdy.

  • @v**a-hombre True :) but they talked about gallion so i throwed that in :)

  • @alzheimeers

    We sloopers are a yappy little bunch. Gotta remind everyone we're still back here every now and then. =P

  • @v**a-hombre haha No worries mate, Well Im going to sloop later on (solo) and i Will find a way to get thru this harsh invierment :)

  • @beardstriker just meant thats the teamwork on the galleon u can park close to the isle one goes under deck if the volcano errupt u dont take much holes maybe 5,with the sloop u have to park far away or heading away really fast,the teamwork is one take care of the ship thats it.(sorry for my bad english)

  • @tre-oni said in Forsaken Shores Feedback - I hate it (mostly).:

    @iiiiikanoiiiii said in Forsaken Shores Feedback - I hate it (mostly).:

    @guepard4 said in Forsaken Shores Feedback - I hate it (mostly).:

    3 friends & I had 0 problems. So probably this is not an area for 1-2 players. Making this area easier for 1-2 players then it would be extremly easy for 3-4 players. That's why it should be exactly as it is now.

    You can still play the rest of the map but I understand the frustration when you wanna play this new area.

    So you think gating off a large portion of the player base should stay exactly as it is? In a game with a huge lack of content?

    Think about what your suggesting and the game as a whole. If what you said is true then Rare have really jumped the shark with this dlc. I honestly don't think they intended to exclude the 1-2 man ship type. Maybe it just needs a little tweaking and maybe you could stop telling other players what content is and isn't for them.

    Content being harder than something we've already got, and requiring an adjustment of tactics and playstyle is hardly gating content...

    Cry about gated content if they ever lock access to Devils Roar behind PL

    I was responding to the comment I quoted, stating that this DLC was not for 1-2 players. I never said I thought it was gated off. I do think it needs better balancing.

  • @commodoremerlin sagte in Forsaken Shores Feedback - I hate it (mostly).:

    @jetorchidee97 Thank you.
    As this is the more common feedback, I´m sure rare will listen and balance this stuff asap, just maybe not right next week or the following since they are busy with cargo runs and the secret week 4 commondations.

    From where is the info that’s in Week 4 special Commendations?

  • @king-deka Ahoy matey!

    I think this is coming from the line in the patch notes that reads...

    Commendations - Earn 23 standard Commendations during the first two weeks of Forsaken Shores. Additional commendations are coming as part of weeks three and four. All these Commendations are here to stay!

    Although these could just be commendations from week three onwards as part of Cargo Runs?

  • @commodoremerlin a dit dans Forsaken Shores Feedback - I hate it (mostly). :

    For you all, regardless of it being easy to manage it or not:

    He has some points, many have brought up before, even pioneers!

    • Range of volcanoes is too high. They wanted us to use the rowboat more in this area to keep the ship safe. But putting the ship at a safe distance where you can only get halfway to the island by shooting yourself out of a cannon is a bit too much. Trying to get back to the island and your rowboat after you were killed by a rock takes way too long.
    • Frequency of Volcanoes is too high. I experienced that too often that you would wait for the Volcano to stop erupting and as soon as you are back on the island, after one or two minutes it would just go off again. It didn´t happen always, but a bit too often.
    • Aimbot of the Volcanoes. That´s one of the strongest points here. Why would a Volcanoe acitvely aim for Players and Ships? You can clearly see 3 to 5 rocks coming your direction in every wave of rocks, as soon as you are in range. They are not all hitting your boat of course, but seeing half of the rocks that where shot out land in a radius of 5 meters around the ship is ridiculous.
    • And of course on the land, rocks aiming for you actively (ever noticed that there are veeeerryy few rocks coming down onto the island when nobody is there?). Bringing your rowboat there and as soon as you stand up (cause it somehow doesn´t seem to target a player sitting in a rowboat) you see about 3 rocks coming down in front of you and are hit by the fourth.

    I don´t say that it is impossible or too hard to play (or takes the fun out of it cause I love it) but it has some annoyances. Especially when you sail in and out of range of the same island 3 times cause it goes off every 3 minutes.

    +1

  • @boredburrito87 I haven't tried Order of Souls there yet, as a solo slooper I'm unlocking Gold Hoarder 5 voyages commendations but it looks like OoS is easier in FS due to geysers?

  • ? Morrows Peak Outpost erupts ?

  • @mr-dragon-raaar
    The main thing/hint we see there are promises/teasers in the past (they never actually promise and I´m not really mad if something they hinted towards doesn´t get into the game) and that damn shanty that can be heard at the end of the video about the FS.

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