So...freaking...tired...of...blunderbusses...ruining...swordfights...

  • Twice fighting the same guy stealing loot off of our ship I opened with three sword hits on a guy who totally missed his first blunderbuss shot... so hes almost dead. He reloads as I close ground, and fires a single shot and kills me after his reload.

    THERE SHOULD NOT BE A SINGLE-SHOT-KILL WEAPON IN THIS GAME.

    The blunderbuss should hit for 80 or 90 max damage, not 100... Especially if it is going to reload as quickly as it does. Either increase the reload time, or adjust the damage it does.

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  • They nerfed blunderbusses didn't they? Hardly anyone uses them any more.

  • @aod-fluid I thought they changed it so you couldn't one shot with the blunderbus months ago.

  • @aod-fluid I hate to break it to you, but the blunderbuss is literally the worst weapon in the game right now. There’s also a really simple solution to your problem with a blunderbuss, don’t stand near the person with it.

    Another thing, the blunderbuss used to do WAY more damage, ah the good old days.

    Anyways trying to nerf the blunderbuss even more would be cruel, it doesn’t do much of anything as is. It’s like using one of those confetti poppers, you shoot a shot, yell surprise, then get shot and killed by someone wielding a useful weapon.

  • @d-jaguar They nerfed it way back when, however I’m pretty sure it’s still possible to one shot someone with it, but that’s from POINT BLANK range, and when I said POINT BLANK I mean POINT BLANK. It also requires a great deal of accuracy.

  • if the blunderbuss needed 2 shots to kill why use it ? don't stand near someone with a blunderbuss and use the sword dash.

  • @aod-fluid dont bring a sword to a gun fight ?

  • @exeternautical I thought it was nerfed even at point blank which is why we all switched to pistols way back when. Once we couldn't board a ship and hit them with the blunderbus it was no longer used except for order of souls.

  • I understand your frustration, really. But honestly, it just means you need pvp practice.

  • @voicednormal

    if the blunderbuss needed 2 shots to kill why use it ? don't stand near someone with a blunderbuss and use the sword dash.

    Ah, good - someone who knows what he's talking about.

    @captain-coel

    @aod-fluid dont bring a sword to a gun fight ?

    You absolutely want to bring a sword to a gunfight in this game, specifically for the utility it provides (which can be seen below).

    @AOD-fluid Here, this nifty guide I made might help you out.

  • @galactic-geek my comment was in jest I'm a sword pistol user so 3 attack and shoot is usually my pvp strategy

  • @captain-coel said in So...freaking...tired...of...blunderbusses...ruining...swordfights...:

    @galactic-geek my comment was in jest I'm a sword pistol user so 3 attack and shoot is usually my pvp strategy

    Shoot first if possible - you'll kill them faster.

  • Ah another topic on the blunder lol, yes let’s keep complaining about the blunder maybe it’s to take the attention off what really needs to be adjusted...EOR. Anyway, I still use the blunder and sword combo usually. Just like many have already mentioned the damage was nerfed a longboard time ago, can it still one shot I would say yes, but like the barrel touching the pirate, however as I don’t know the health status of those I have one shot killed I can’t really confirm or deny. I do still like it though, example pirate climbing the ladder gets to the top of my sloop and well one shot with the blunder goodbye. I have said it before I think lowering the damage on it was justified, I think the pistol is fine and the sword is fine. I think there mistake was increasing the sniper damage like they did, drop the damage a little bit on the sniper or increase reloading time or increase time between switching weapons(not sure if that would really be fair though for the cutlass players) and problem solved(would also help with all those claimed “double shots that people are talking about” hard to do a double shot when it takes longer to switch between the sniper and the pistol) just my OP though. Also I mentioned that the sword I think is fine because, unless I’m right on top of you with the blunder you tend to have the advantage, reason I say this is, because it takes a little to reload the blunder and I’ve noticed when I’m struck with the sword I tend to not be able to move, can’t even get another shot off. That is of course going against someone who knows how to use the cutlass in the first place.

  • I prefer sword/flintlock combo most of the time, as it doesn't really have any drawbacks - the sword is incredibly versatile, and the flintlock is useful at nearly all ranges (and doesn't get you killed against a barrel skeleton like the BB or against a large group of skellies like the EoR).

  • I am apart of the camp that finds the Blunderbuss to be a garbage weapon. Can it one shot? Yes, but that effective range of doing that is to the point touching shoulders with your opponent. Something a simply combination of other weapons can perform in roughly the same amount of time. For example EoR, with a swap to one swipe of the sword. Instant dead, with no time to consume bananas. Something the Blunderbuss gives you time to do.

    Its utility is frankly zero. Its a poor weapon to deal with gunpowder. You may get a lucky shot and detonate a barrel out of range of damage, but its completely unreliable. You could argue its damage is good vs AI, but sword in all honesty dominates that field. Gold
    Unwet Skeletons are probably the only niche this weapon performs well in.

    An argument could be made for ship defense on ladders, but this really isn't the case. Ladder defense can be accomplished with the use of any weapon. Any damage of any kind knocks them from the ladder, it may not kill them completely, but the goal of repelling them is accomplished.

    This weapon frankly could use a buff. How you may ask? I've got no idea. Any changes risk returning the weapon to its previous state, which wasn't good. If you increase its effective range, the ability to one-shot would have to be removed. Also making the damage more consistent and reliable by lowering the spread.

  • @nabberwar
    Yep you touched on a lot of the same points like the blunder can be a one shot when point blank barrel touching. I feel though that the scenario you mentioned shouldn't be able to occur, that being using a sniper up-close like that and switching quickly to the cutlass to get one swing off. I mean that's not what it should be intended for your using a long distance weapon to quickly get a shot off up close and must be pretty close to get a sword slash in, I'm assuming that would occur right after the push back from the sniper rifle right. On a different note though I don't agree with the garbage statement of the BB lol I don't take the BB to deal with the barrels(anybody who does might be new and still learning, however if the barrels are chasing someone else you can shoot the skellies point blank and kill them, then take the barrel, ah who wants to spend time doing that though right lol) I bring the pistol, but if I see a ship approaching etc I will head back to the boat and quickly switch out the pistol to the BB. The pirate predictively climbs the ladder and dies from the one shot, because I'm already standing there waiting lol, my point with that is it can be used effectively and what its intended for up close. There would be something wrong right, if I could snipe people with it. Now, we each play our own play, but I use it for ship defense mainly on the Sloop and have no issue with it, I don't play to repel lol I play to kill. I do agree it could use a buff, but since it has already been nerfed, about 5 months ago(decreased the damage on it and increase the EOR damage), it would make more since to fine tune the EOR(I agree with others leave the damage where its at, as its a sniper, but there are other areas where adjustments could be made to make it more balanced).

  • @bababooey said in So...freaking...tired...of...blunderbusses...ruining...swordfights...:

    @nabberwar
    On a different note though I don't agree with the garbage statement of the BB lol I don't take the BB to deal with the barrels(anybody who does might be new and still learning, however if the barrels are chasing someone else you can shoot the skellies point blank and kill them, then take the barrel

    Of which can be accomplished by any other gun based weapon. This isn't something that is unique to Blunderbuss. The main point I am trying to convey is what Blunderbuss can accomplish, EoR and Pistol can just as well accomplish. They also open more options simply having more range and consistent damage.

    @bababooey said in So...freaking...tired...of...blunderbusses...ruining...swordfights...:

    The pirate predictively climbs the ladder and dies from the one shot, because I'm already standing there waiting lol, my point with that is it can be used effectively and what its intended for up close. There would be something wrong right, if I could snipe people with it. Now, we each play our own play, but I use it for ship defense mainly on the Sloop and have no issue with it, I don't play to repel lol I play to kill.

    This to me demonstrates the Blunderbuss limitations. You argue you play to Kill, which is fine (You do You), but this scenario is mainly for a un-moving boats. If the boat is moving in the slightest, they are effectively dead considering they are removed from the fight. Could even argue they are worse then dead, if the boats stay within range mermaids will not spawn. Now the player is in a perpetual state of unable to join the fight, or mermaid back to their ship. Also, to reiterate, any damage knocks them off ladder. This is something every weapon can do. So why bother swapping weapons? Bad things can happen in that time.

    @bababooey said in So...freaking...tired...of...blunderbusses...ruining...swordfights...:

    @nabberwar
    Yep you touched on a lot of the same points like the blunder can be a one shot when point blank barrel touching. I feel though that the scenario you mentioned shouldn't be able to occur, that being using a sniper up-close like that and switching quickly to the cutlass to get one swing off. I mean that's not what it should be intended for your using a long distance weapon to quickly get a shot off up close and must be pretty close to get a sword slash in, I'm assuming that would occur right after the push back from the sniper rifle right.

    Regardless of what EoR is supposed to or shouldn't accomplish, it can and does. Even adjusting for the knock-back, a follow up sword is very easily done. Sword with EoR is my go to combination. What one can do with Blunderbuss, I can easily do with this combo. I see no point in swapping out EoR, all I do is lose more Utility. I also could run into scenarios that require range, something the Blunderbuss is abysmal at. With EoR and Pistol, I get both range and upclose damage, without the need to swap weapons.

    TLDR: Blunderbuss is outclassed, with very niche effective use.

  • @aod-fluid but there is chance i could survive 3 poorly timed sword swipes from you, but no way would you not die from being blunder-f****d in the face.

    I understand your point though. It is annoying, and its not like we're going for realism. If that were the case, shooting yourself out of a cannon upright would give you more than shin splints.

  • @nabberwar
    Well, as others have point out the EOR and pistol are not capable of one shot kills, so from the standpoint of pirates climbing the ladder and my using a BB, instead of sniper or pistol, it’s because I can not always, but if done right can kill them in one shot, pistol isn’t going to accomplish that or the sniper. Now, if your purpose is just to knock them off the ladder than yes, but mine as stated is to kill which is why I wait until there actually on the ship before I fire the BB and is the reason why I switch to it for PVP. All, that aside I agree with you that overall the EOR and Pistol are better all around weapons. Luckily though(for those of us like myself who use the BB) the pistol can be hard for those, who lack skill to aim. It’s probably why here lately, I intend to encounter more EOR and sword combo players. I can’t remember the last time I died from a pistol or BB for that matter. If the EOR is tuned whether it be longer reload, more time between switching weapons, or only being able to use just the sniper and not having a second weapon option(somebody mentioned that as idea with increasing the ammo), what ever it may be, certainly would help to balance the issues that people are bringing to attention, which is a few things the constant, now that the BB was nerfed and the damage increased drastically on the EOR, it’s now everyone’s go to weapon and with a limit of only three weapons in the Game, it shouldn’t be that way, the damage arguably might be too high, however as pointed out it is a sniper, than there is the push back the player being hit receives you could take that out, but I feel that push back is a nicely added bonus for and complements it well. At least you are the first to admit hey something should be done, not sure if buffing is the right idea, but better than the many people saying oh the bludder needs to be nerfed lol if that happens you might as well take it out of the game right. I mean what’s left to nerf on it.

  • sorry fer your loss mate use a pistol next time

  • @bababooey said in So...freaking...tired...of...blunderbusses...ruining...swordfights...:

    @nabberwar
    Well, as others have point out the EOR and pistol are not capable of one shot kills, so from the standpoint of pirates climbing the ladder and my using a BB, instead of sniper or pistol, it’s because I can not always, but if done right can kill them in one shot, pistol isn’t going to accomplish that or the sniper. Now, if your purpose is just to knock them off the ladder than yes, but mine as stated is to kill which is why I wait until there actually on the ship before I fire the BB and is the reason why I switch to it for PVP. All, that aside I agree with you that overall the EOR and Pistol are better all around weapons. Luckily though(for those of us like myself who use the BB) the pistol can be hard for those, who lack skill to aim. It’s probably why here lately, I intend to encounter more EOR and sword combo players. I can’t remember the last time I died from a pistol or BB for that matter. If the EOR is tuned whether it be longer reload, more time between switching weapons, or only being able to use just the sniper and not having a second weapon option(somebody mentioned that as idea with increasing the ammo), what ever it may be, certainly would help to balance the issues that people are bringing to attention, which is a few things the constant, now that the BB was nerfed and the damage increased drastically on the EOR, it’s now everyone’s go to weapon and with a limit of only three weapons in the Game, it shouldn’t be that way, the damage arguably might be too high, however as pointed out it is a sniper, than there is the push back the player being hit receives you could take that out, but I feel that push back is a nicely added bonus for and complements it well. At least you are the first to admit hey something should be done, not sure if buffing is the right idea, but better than the many people saying oh the bludder needs to be nerfed lol if that happens you might as well take it out of the game right. I mean what’s left to nerf on it.

    I'm still going to disagree on Ladders, heres why. You have stated that you wait til they are actually on the ship, to me this a bad scenario.

    Reason number one, if you miss they now have access to your anchor. Tends to be a death sentence for ship fights.

    Second, lets say I shoot them with any other weapon, and for some reason or another they re-grab ladder. They can't do anything. They can attempt to reclimb, but now they risk death because they have lower hp. Since they are on ladder they can't eat a banana. Even if I miss hitting them on the ladder the first time, I have sword as a back-up. They still get knocked off. If they are in the water I can just fire my gun again, and since Pistol and EoR damage isn't range limited I have something more reliable for a finisher.

    Even on ladder, people are out of one-shot kill range for Blunderbuss. If you intend to one-shot kill them, you are stuck waiting til they are fully or partially off ladder. For me thats too much of a risk if I miss my one-shot. They now can reek havoc on my ship. Even in the situation with ladders I feel EoR and pistol still have more utility then blunderbuss

  • Lots of tired people in this forum. That's unfortunate.

  • @exeternautical said in So...freaking...tired...of...blunderbusses...ruining...swordfights...:

    @aod-fluid I hate to break it to you, but the blunderbuss is literally the worst weapon in the game right now. There’s also a really simple solution to your problem with a blunderbuss, don’t stand near the person with it.

    Another thing, the blunderbuss used to do WAY more damage, ah the good old days.

    Anyways trying to nerf the blunderbuss even more would be cruel, it doesn’t do much of anything as is. It’s like using one of those confetti poppers, you shoot a shot, yell surprise, then get shot and killed by someone wielding a useful weapon.

    all they did with blunderbuss was increase the spread of the shot that comes out of it. they did not decrease it's damage. it fires out 10 pellets, each pellet has always issued 10% damage. an "up close" shot where each pellet hits is 100% damage. always has, always will be. to fight with a cutlass and get hit with a blunderbuss (every pellet) will mean certain death for the cutlass...always..

    There are still tons of people running around relying on that one-shot-kill. I should have won these fights because this guy missed both of his opening shots completely, and I landed 3 sword swings...knocked him back, and he killed me on reload.

  • @gatorwocky said in So...freaking...tired...of...blunderbusses...ruining...swordfights...:

    Lots of tired people in this forum. That's unfortunate.

    Can't help it. I am old.

  • @closinghare208 said in So...freaking...tired...of...blunderbusses...ruining...swordfights...:

    sorry fer your loss mate use a pistol next time

    The pistol is 50% damage, and has the same accuracy as the Eye of Reach which does about 90% damage. Why?

  • @stiffrenagade87 said in So...freaking...tired...of...blunderbusses...ruining...swordfights...:

    @aod-fluid but there is chance i could survive 3 poorly timed sword swipes from you, but no way would you not die from being blunder-f****d in the face.

    I understand your point though. It is annoying, and its not like we're going for realism. If that were the case, shooting yourself out of a cannon upright would give you more than shin splints.

    You will always survive 3 sword swipes...and its hard to "poorly time" 3 sword swipes. They always land if you are close enough. There is no dynamic to melee combat in this game. There are very little mechanics to combat in general in this game, frankly.

  • @becausescience1 said in So...freaking...tired...of...blunderbusses...ruining...swordfights...:

    They nerfed blunderbusses didn't they? Hardly anyone uses them any more.

    There are TONS of people that run around using blunderbuss that rely on that up-close one-shot-kill still.

  • @galactic-geek said in So...freaking...tired...of...blunderbusses...ruining...swordfights...:

    @voicednormal

    if the blunderbuss needed 2 shots to kill why use it ? don't stand near someone with a blunderbuss and use the sword dash.

    Ah, good - someone who knows what he's talking about.

    @captain-coel

    @aod-fluid dont bring a sword to a gun fight ?

    You absolutely want to bring a sword to a gunfight in this game, specifically for the utility it provides (which can be seen below).

    @AOD-fluid Here, this nifty guide I made might help you out.

    The point was that he had already missed his opening shot. Ever load powder, shot, and wadding into a muzzle-loader? It doesn't go that quickly. A person with a sword can easily close ground and kill you before you reload a blunderbuss...sorry, but this is just stupid.

    If I keep distance, he fires and totally misses, I should have time with a cutlass to close ground ON A SLOOP and kill him before he is able to reload...not to mention but being swiped with a cutlass should interrupt his reload. I am not even asking for that, I am asking for either 80% damage (dropping 2 of the pellets), or a slightly longer reload time.

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