Caves and Tombs

  • I know there might be something in the work for this or maybe not. For awhile now I've explored every corner of the map and watched a lot of Pirate stuff. So why is there no ancient civilization tombs?

    I'm thinking some of the islands should have traps and tunnels with loot or lore in them. Kind of like tomb raider. No?

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  • @qtrmaster-zeta Ahoy matey!

    I love the idea of islands having puzzles and traps... It would make the islands feel more immersive and exciting at times.

  • Yeah I've always thought there should be traps like Indiana Jones or something.

  • Just imagine thieves haven if you could actually raise and lower the platform with the pulley, if gunpowder barrels could be rolled off cliffs with actual physics and explode with impact, if you could shoot pulleys on that thing or the ships sails to damage them, etc etc.

    Traps and such would be amazing but this game needs more physics across the board.

  • @qtrmaster-zeta It would be amazing to be running through a cave and being hit with a poison trap or falling into a pit full of spikes and dying

  • @qtrmaster-zeta I brought this up a few times before but nobody seemed to take notice of it...

    @chewywarden said in Idea for Gold horder voyage:

    So i was thinking instead of just digging up chests and selling, there could be missions where you would have to venture into a tomb and search for the hidden treasure room within while fighting off skeletons or something (sorta like an indiana jones thing). Perhaps there are traps in the tomb which can kill you or lock you in until a friend helps you get out, and at the end there is a little room like the skull fort room but with less loot obviously and you would have to find a key or lever or do a puzzle to unlock the door to it.

  • Found some islands not on the map with underwater cave,s with maya ruins but no sacret artifacts or loot but still those are nice places to explore.. found only a book in one of those about this guy in underwear and a chicken on the ships front for good luck. I tried it myself too

  • underwater caves would be cool too!! like the one with the throne in it.

  • @chewywarden
    As have I and a few others.
    It's like the same ideas come and go in waves but as we aren't allowed to revive posts older than a couple of weeks, they are lost and buried without the recognition they deserve.

    A lot of it comes down to timing. Don't post anything creative when an event is taking place or it's sure to be lost in the mountain of complaints and bug reports.

  • @qtrmaster-zeta said in Caves and Tombs:

    I know there might be something in the work for this or maybe not. For awhile now I've explored every corner of the map and watched a lot of Pirate stuff. So why is there no ancient civilization tombs?

    I'm thinking some of the islands should have traps and tunnels with loot or lore in them. Kind of like tomb raider. No?

    Would need to be both on land and underwater. Ancient ruins, caverns, caves, sunken temples, and tombs with secrets to uncover, puzzles to solve, even risk of curses would be awesome.

    Would be a nice addition to bring the world alive like @Musicmee said. Plus a fun alternative to find artifacts and treasure in the open world. Locating a special skull to sit on a trapped pedestal or into a skull shaped keyhole would add lots of fun and flavor to the game.

  • @admiral-rrrsole nah its generally burried by people complaining about xbox vs PC and CCBs

  • @chewywarden lol

    That in itself is an event. Unfortunately not time limited. :o)

  • I've been saying there should be different types of quests you can find in the world just by discovering a location. You would walk into a dark cavern with your lantern out and a quest title comes up telling you that you've begun dungeon delving. (Probably something more creative than that lol) I want to see more emergent things that just happen randomly to you or your crew.

  • Idk but since DeMarco is showing up for Arena (PVP) is it possible, nay probable that the sister is going to bring about tomb raiding?

    I'm wondering if one of the shrouded sections will be home to this new idea. Here's hoping.

  • @chewywarden I knew there would have already been a post about this sort of topic. Since the release of Arena trailer I'm wondering if that might be what is next (next year). We need to bring this up more often to get it into the game.

  • @garb4569 a pit of barrels. BOOOOOOOM!!!!

  • @musicmee Thanks. I was playing Tomb Raider when I had this idea. Though it seems some else already had posted the idea first, I'm trying to get it voiced out there more to get it to happen. We already have riddles, why not puzzles? We already have skellys, why not b***y traps? We even introduced festival of the damned which like the devs said 'a fun way to just die in the game'.

    I guess i'm looking more for a little bit of clever/lore on my voyages now that riddles and X spot maps are waaaay to easy.

  • @a-cranky-eskimo said in Caves and Tombs:

    Just imagine thieves haven if you could actually raise and lower the platform with the pulley, if gunpowder barrels could be rolled off cliffs with actual physics and explode with impact, if you could shoot pulleys on that thing or the ships sails to damage them, etc etc.

    Traps and such would be amazing but this game needs more physics across the board.

    Powder kegs should explode when dropped from great height anyway. They should feel more volatile i think.

  • @m1sterpunch said in Caves and Tombs:

    @a-cranky-eskimo said in Caves and Tombs:

    Just imagine thieves haven if you could actually raise and lower the platform with the pulley, if gunpowder barrels could be rolled off cliffs with actual physics and explode with impact, if you could shoot pulleys on that thing or the ships sails to damage them, etc etc.

    Traps and such would be amazing but this game needs more physics across the board.

    Powder kegs should explode when dropped from great height anyway. They should feel more volatile i think.

    Agreed, but The damage should be in a more immediate area, and when blown up 50 yards from the ship it shouldnt send it off into the middle of the ocean from the concussion.

  • I love the idea of traps and caves! However, if they're going to do this they can't create a half baked dungeon with predictable traps. Keep in mind this will take a lot of work but it'll keep the content fresh and not predictably boring after the first few run through's.

    They'll need to create a series of separate caves similar to the network on Sailors Bounty but larger throughout the world. In those caves they'll need to have various spawn points for treasure. Spots where single pieces of treasure spawn and rooms where troves of treasure spawn.

    Single treasure spawn locations need to have a chance to randomly activate traps when removing the piece of treasure.

    Treasure trove rooms need to be protected by a series of traps that perhaps could be deactivated, if the pirate has enough time, by means of completing some sort of puzzle mini game. Otherwise, if the pirates are low on time they could risk activating the traps and run the chance of dying, loosing some of the treasure, etc...

    When a new set of treasure spawns in a cave on a particular island the traps need to randomly be activated. That way the same combinations of puzzles and traps would not be used time and time again. This would continue to give players the feeling of random encounters.

    Traps could include:

    • Spikes
    • Skeletons spawning from coffins
    • Gas that steadily kills pirates or incapacitates pirates
      (We discovered in Cursed Sails that people dislike control being taken away from their pirate so perhaps if they add some sort feature like that with they could also implement a way for us to regain control of our pirates while they're incapacitated)
    • Rooms locking that prevent access to other treasure troves
    • Rooms filling with water while also spawning sharks requiring us to drain the water somehow
    • Trap doors that lead us out of the cave or into other areas

    Anyway those are some very basic ideas but you get the point. We can't just have a series of caves that have the same spike trap in the same location every single time. It needs to be an almost randomly generated experience every time we enter a cave.

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