Incentivize the big booties

  • Lately it is extremly common to attack a ship and find nothing or a extremly small booty (for example, one chest). I think the problem is that people is getting a small tresaure and selling as fast as they can.

    In my opinion there should be some kind of mechanism to reward big booties. My idea is to add a bonus if you sell many tresaures in a small time, following something like this:
    -First object sold: 0 bonus
    -Second object sold: +0.05*(max object price sold before) bonus
    -Third object sold: +0.1*(max object price sold before) bonus
    -Fourth object sold: +0.2*(max object price sold before) bonus
    -Fith: +0.2*...
    -Six: +0.2*...
    Etc.

    With this, many people would try to sell big booties instead of only one object.

    What do you think?

    PS: Another way could be increase the value of a tresaure the longer it is on the boat. But I like more the bonus idea.

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  • I have 3 things i think would improve this poor loot situation.

    1. Give partial rep for getting the treasure, the rest when you turn the items in.

    2. Make outposts fewer and farther between, or have outposts where only one of the trading companies exists or gives higher sale value.

    3. Let players collect artifacts in an inventory rather than physically, and make it so that a portion of held artifacts drops on death, and that artifacts are only sellable to specific npc at certain times. Sometimes merrick might want your ancient goblets and silvered cups, other times he might want just the jeweled whatever its called, etc.

  • @guepard4 said in Incentivize the big booties:

    Lately it is extremly common to attack a ship and find nothing or a extremly small booty (for example, one chest). I think the problem is that people is getting a small tresaure and selling as fast as they can.

    This is due to the way the map is laid out, allowing you to drop off loot at any point (even performing drive-bys if you're under pressure). Changing loot bonuses is unlikely to affect this unless you give a ridiculous bonus (which won't happen) because people would rather cash stuff in for some money than risk it getting stolen and get nothing.

    They would need to change the game so that in order to bring back more lucrative hauls, you'd have to travel farther out to get the good loot, and thus have a longer journey home with your ship full of plunderables. I've lobbied for this since the pioneer alpha and at this point I doubt its going to happen.

  • @d3adst1ck and put a cap on the gamebreaking mermaid teleporter, which we were told was a “first iteration” to us in the first alphas and literally hasnt changed since then.

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