Does anyone still like the Brigantine?

  • First off, let me tell you, I am not very good at PVP. I mostly play solo on a sloop, so my natural reaction is to run when a brig or galleon, or even another sloop comes near.

    But after doing a couple of sessions of cursed sails on a brig, I noticed that they are basically made of cardboard. Then over the weekend, as I was soloing on a sloop, I had a couple of brigs start after me. At first I ran, but then I thought...let's see what happens.

    Long story short, they sank after the first volley. Surely a fluke I thought. Maybe they didn't know to repair, maybe they all thought to come after me and didn't leave anyone on their boat. Another brig saw me at an outpost a little while later and thought they'd have an easy target too. Same result. Maybe cursed sails improved my aim some, but seriously, 3 on 1 brig and a mediocre PVPer wins handily? I suppose I may have gotten lucky, but when every single shot starts pouring water in, and I can put 6 holes in one side on one pass. You're not coming back from that.

    So thanks Brigs, I know I don't have to run from you anymore :)

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  • Bad player tend to sink pretty quick.

  • @antagoni-blurr the day u will face a good crew onna brig u will see hes true power ^^

  • You can hide at the bottom of a brigs ladder. Also just aim for the deck you will kill them all and blow them off easy. Such a badly designed ship.

  • I'm on the fence. Been using it non-stop until the kraken returns; when it will be pointless for solo.

    1. Fast, but coasts too long.
    2. Going full billow against the waves is just bananas.
    3. Being so low makes getting on docks annoying.
    4. It can take more damage than a galleon.

    It is too evenly matched with the galleon, whom has an extra player.

  • Galleon is too hard to sail aka too much of a price to pay just to play with 4 people.

    Brig is easy to sail just as easy to solo as sloop and let’s you play with 3 people. Has 2 guns but 99% of the time on a Galleon your only gonna have 2 gunners anyway cause you always neeed a dedicated repairman as it takes on water way faster than anything else.

    Sloop is easiest to sail and damn near impossible to sink. (Way to easy to bail)
    But limits you to two people.

    I think it’s a good mix. I was worried the brig would make the Galleon obsolete but it hasn’t

  • I only play on the brigantine when I play with randoms. Galleon is full of afk leeches and quitters, brigantine is mostly chosen by people who want to play the game but don't want to use a mic.

  • Yep, still loving the brig.

    Besides the cluttered design below deck and the hard to reach areas behind the vote table and that stupid solid curtain, the brig offers a clear view of both ladders from the helm, is fast and carries the same amount of supplies as the galleon.

    It suits my regular crew perfectly as one of our members plays at work requiring her to be afk a few times to do her rounds.
    When we used to 3 man a galleon it was a bit too much work for just the two of us while she was away and a fourth player would probably get annoyed with her absence every so often.

    The brigantine is the ship this game desperately needed. I'm happy they decided to include it.

  • I made a full forum post comparing the brig and the Sloop here, I think it is pretty informative, but I’ll leave it up to you to create a conclusion.

  • I've found some factors I think are underappreciated about the brigantine. I can say I almost exclusively run on that vessel, it's just that perfectly fitting for my needs.

    First, it really is a bit out of balance against sloops. If the crew on a brigantine know what they're doing an equally skilled sloop is going to have a bad day. But it isn't an overwhelming difference.. it's more of a... "That sloop better know how to handle itself darn well" sort of a difference. I'd say it's even harder for a sloop to deal with a brigantine with a good crew versus a galleon with the same crew. Which is a bit upsetting but not intolerable.

    Overall the best aspects of the Brigantine is that it's exceptionally easy to keep afloat and bail. Add in maneuverability and speed, and it's quite a potent little vessel. Though admittedly it doesn't have hard turn abilities that a sloop has.

    For weaknesses I'd say that it's very easy to board, and especially easy to board and anchor the brigantine. It's also perhaps the easiest to launch oneself onto via cannon as well, thanks to it's long flat form factor. Also I've noted that the best tactic against a brigantine is simply to fire at it's cannons... the crew are practically right in the cannons arc most of the time and a dead crew is usually a sunk crew.... since after eliminating the top deck of enemies... you have free reign to throw a few balls of metal into it's hull.

    Which as a minor counterpoint, it is a bit harder to aim against a brigantine... it's a tad lower than most people seem used to so many shots aimed towards the hull actually have a side effect of hitting the cannons or arcing over it.

  • Sounds like you just ran into inexperienced crews is all iv seen a good Brigantine crew bring down a galleon with no problem then agian a good sloop crew can do the same heck a single player can sink a full galleon crew if use a gunpowder barrel and keep them busy long enough

  • The Brig is very mobile compared to the galleon while still being pretty fast. It's still ok overall.

  • I think the brig is perfect for people who want to avoid conflict. It's not a combat ship for sure, it can defend itself long enough to get away and might sink someone when it gets the jump on someone (with it's speed that's actually achievable) but don't go fighting 1 on 1 with a galleon or even a sloop.

    I see myself doing athena's in it really quickly and hopping from island to island in record time.

  • @hynieth

    Are you serious? The brig is definately a warship, it's the ultimate hunter.

    Maybe you use it to get away, we use it to hunt. :)

    Best thing with a brig? It's shaped as a banana so any holes in front or back only splashes water.
    Let the galleon spend 50+ cannonballs on your front end and bucket the water until they run out, then patch up and attack :)

    and like @DutchYankee mentioned, you can do the Big 3, Steer/fire/repair or what i prefer Steer/fire+repair/board.

  • @eviltortoise Yea, I'm with you on this... it's an exceptionally potent vessel. Sure it's very well crafted if players are also trying to avoid conflict. But if your in a conflict --- it's the vessel of choice for me.

  • I enjoy the brig it is sized wellfor 3 players the only downside is where the stairs are for it i find it hard to use the ladder especially when you are in a fight if it on the other side it would be better

  • I like the brig as well. Took me a while to get used to it.

    They definitely need to clean up the below decks though. It's a mess down there.

  • What are you suggesting?

  • @dutchyankee said in Does anyone still like the Brigantine?:

    The frailty of the Brig is it's biggest weakness. As to "fearing" the Brig in a fight....?. In my experience, it depends. Obviously the quality of the crew plays a big part. And a lot of these Brig crews that attacked me (us) may have not been very good? But basically the difference lies in a fully-crewed Brig and an under-crewed Brig.

    1 crew Brig is no match Solo for a Sloop in a fight. Distances between controls/supplies are too far and the second cannon advantage is wasted.

    2 crew Brig Solo still beats the Brig in a fight. Again, second cannon rarely comes into play. Distance between controls/supplies is the deciding factor. Plus... Sloop turns a bit better, is a bit hardier, easier to repair.

    3 crew Brig destroys Sloop. The 2 - 1 cannon advantage makes all the difference in a fire fight. Plus the Brig can do the BIG 3 (Steer/Fire/Repair) at the same time. The Sloop can't. Game Over.

    Conclusion
    A 3 crew Brig is a force to be reckoned with, even for Galleons. The ultimate Hunter/Killer.
    As a 2 crew ship it's a good Treasure Hunter because it covers distances and can get in close to Islands. Time is money! But watch out for those hungery 2 crew Sloops!
    As a 1 crew ship it has got nothing on the Sloop but top speed! Everything is too far apart for 1 crew in a fight. Sinks like a stone.

    No match? I've sunk fully-manned Brigantine's sailing one solo lol. If anything I'd argue a solo brigantine is superior to a solo sloop on account of one just needing to hop over the wheel to start bailing. The larger size of the deck also makes it a little less likely to be knocked off the ship.

  • u just miss 5 dubloons not a big deal for me.u got the titles.i just need two more crews(i dont go for them) for 10 dubloons isnt worth for me.

  • I find it is the best ship for PvP especially when fully crewed and against a sloop.

    With the speed/crew advantage all you need to do is ram, 2 people board and drop their anchor then the driver slows the brig and comes around to use cannons on the sitting target.

    That's my tactic at least.

  • @dutchyankee all 16 holes are below water line. How many holes does the galleon have below water line?

  • Whilst we're briefly on the subject of 'holes' and how fast ships sink.

    Considering all cannon holes are the same size, and thus would allow the same flowrate of water through them (assuming equal pressure differences in all cases) then surely the sloop should sink the fastest purely on the basis of its smaller internal volume, followed by the brig and galleon respectively?

  • @dutchyankee said in Does anyone still like the Brigantine?:

    they gave the Galleon a sharper turn ratio and made it less sinkable.

    Really? I mean, I get it there's been changes that haven't been highlighted in varied patches.. and I admit I haven't been on a Galleon much since the Brigantine has been introduced... (Maybe once lol)... but I think I'd have heard of this?

    That said... there's one thing to consider high placed holes left unattended help considerably more than people tend to give credit once water lowers the ship into the water a bit...

    It's one thing to have 5 holes in the bottom... it's another to have x holes in the bottom and a bunch up top that help fill it faster.

  • @dutchyankee I accept that... makes me wonder if perhaps they simply haven't corrected the recent bug with the Gally turning at sloop pace. Though they've said they fixed this.

    Btw, has anyone noticed how all ships seem to drift muuuuuch longer than they used too?

  • I have had to use the coast/bumper stop lately to avoid using the anchor, even then, I have had to use the anchor some. I tried slowing down earlier to adjust, but even that doesn't seem to help.

  • As long as they don't nerf the Brig speed (as I am sure they will in the future) I think it's a jolly good ship!

    The helm is too much exposed, you can get knocked back waaay too easily. I give you that. But I sill love how the Brig performs at the sea in both situations PvP and PvE.

    Hope Brig will get better with the expected design improvements for the Forsaken Shores update.

  • @maad-dog-hoek Yea I think that the brig could use a higher gunwale all the way around as at the moment the crew is very exposed, especially on the gun deck.

    Last night my two crew members where killed by cannon fire at close range as we went in for the ram.

    But this could be an intended design for balancing purposes I guess?

  • @maad-dog-hoek 👍🏻

  • I do, all ships have their pros and cons

  • Maybe they just need to adjust the middle of the Brig so that some of the holes only splash water..

  • @antagoni-blurr I havent used the brig properly untill today when me and some forum legends decided to take a shot at a skeleton fight. So we put it through its paces and i personally really like it.

    We 3 manned the Skeleton ships all on our own as we was on the Oceanic servers and there wasnt anyone around to form an alliance with, and in my opinion... that ship can take a hammering we had 4 waves of ships and everywave there was always 2 ships that spawned.

    We took out every single skeleton ship without being sunk, exept right at the very end when we had almost finished off the Captains ship and completely exhausted all of our resources. And even then it we where so close to not going down. Me and @stacky-a where both commenting how our fingers hurt from throwing so many buckets of water overboard (We ran out of planks :( ) it was great!

    The only things i wish would be tweaked on it is the ladder and entrance to below deck should be moved to the centre of the ship rather than infrot of the wheel as i kept accidently falling down.
    And i also wish the gap was just a little bit bigger as when i was frantically bailing and when every second counted i would sometimes get stuck trying to run down the steps or get back up.

    Other than that i love it, it also has my favourite interior out off all 3 off them. So thats an added bonus to aha.

    We didn't get much of an opportunity to PvP but we did get sneak attacked after we completed a fort and got sunk then, however we then went back and returned the favor so it seemed quite balanced in PvP against another Brig. But it also seems that you do need to be alot more aware of whats going on than the Galleon you dont have as much time to rectify your mistakes as the other ships do.

    For me the order of difficulty goes:
    Galleon (Easy) (Least Fav now brigs here)
    Sloop (Medium) (Pride and Joy of my Solo time)
    Brig (Hard) (By far best ship for a group session)

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