Is there anyone that has a hard time doing Order of Souls solo, the skeletons are incredible hard to kill, every skeleton has pistols and the aim is insane on the skeletons. Is there a way for RARE to fix this for solo players, maybe making the skeletons have less health when there are solo players. I find it extremly frustrating when playing by myself while doing Order of Souls
Order of Souls Solo
@laserblikk back then we made it, we discussed the raging difficult of OoS +40.
It was hard, we didn't have the help of gunpowder skeleton, every wild blank skeleton was one more wave within the other just to mess even more with us and there was that waves full of pistol (sniper) golden skeletons.
And yes we made it.. with creativity and hard effort and teamwork until reaching 50.This new OoS +40 to 50 are nothing compared to that time.
Then we met the Athena's OoS... And yep, get ready for it when you arrive there. 😁😅 Trying to make it solo... Ahahah.
Yet another thread of someone complaining that Sea of Thieves isn't easy enough for solo players.
It's been said a hundred times and confirmed by Rare themselves that solo-play is for the heartiest of pirates only. It's meant to be a challenge and difficult to do; they keep emphasizing how the game is meant to be played in crews with your friends, yet people keep thinking the game is built around solo play simply because the option exists.
I’ve soloed a bunch of them. Here are a few ways to get it done without working too hard.
You will spend a lot of time on the Ferry of the Damned. Let go of any worries about dying. As long as you take out a lot of skellies when you die then you are making progress.
You could try to fight them with swords and guns but it will take forever. Take gun powder with you on the voyage. Either blow them up with your own gun powder, or lure gun powder skellies to the crowd. Try to get them crowded together before the explosion to maximize the effects.
Take a pistol or rifle for shooting barrels. A blunderbus will not blow one up without you blowing yourself up as well.
Use the terrain to your advantage. If they do not have guns then stand on a rock or just off the shore in a spot that lets you hit them but they cannot hit you. They may be great shots, but they are pretty stupid.
Skeletons with guns cannot shoot through other skeletons. If you position yourself so that a skeleton or two are between you and a shooter then you can finish off melee skellies before you take on the shooter.
Always take a fistful of bananas. Also, make a hotkey or reallocate the up direction on your controller’s D-pad to ‘fruit’ so you are not fussing with the menu when you need health.
I've leveled my way up to 40/42/44, primarily solo. As @NunoAzuldimeter pointed out, OoS missions are a lot easier now than they used to be. Skele accuracy has been nerfed. Then with the addition of GP skellies, whole waves are much easier to wipe out.
Stick to the smaller islands (also, already mentioned above). Be sure to stock up on your own GP kegs, and use them against the skellies too.
@mc-rossco said in Order of Souls Solo:
It supposed to be hard, if they hand you everything on a plate it will be boring, never be afraid of a challenge.
What's boring is sitting on the Ferry 30 seconds out of every minute during the OoS voyage. It's very demoralizing, certainly not fun, and takes longer (which makes them more vulnerable to attacks from others).
@Ghostpaw Good advice overall, and I do most of your tips already (especially the 1 about usingother sketons as bullet-sponges), but it still puts solo players at a significant disadvantage when compared to larger crews - the time it takes to gather gunpowder barrels or the reduction in using the cannonballs to kill the skeletons makes solo sloopers even easier prey for the larger crews than they already were to begin with.
I personally think it's a mistake on the developer's part to make soloing harder - why put limitations on people who prefer to sail alone? When it comes to PvE, I think the game should be balanced across the board, regardless of whether you decide to solo or go at it with a full crew of 4. For example, maybe they could have the # of skeletons increase per additional crew member.
@galactic-geek this game was made to be played with others. I'm a solo player too, most of the time. This game wasn't designed for primarily us, though we can still find enjoyment in it.
If you absolutely must level faster, then you can use LFG, these forums, and discord (among other ways) to find a crew to play with. There's also the option to play with random crew mates.
I'll say all the good advice has pretty much been stated.
- Use GPB of your own as needed
- Try to lure spawns if able to a shoreline and cannon fire them
- Snipe 'em from your boat if able
- etc, no need to repost the whole thread :D
But bear in mind what's been said a few times as well. The game isn't built for solo play. It's an option they've maintained because of the fact that with serious effort solo can be done. Also, sometimes you really just want to be left alone.
Also note, it used to be alot harder. Before the advent of Gun Powder Skeletons to help deal with spawn, even though they aren't always reliably spawning, things were incredibly hard. And god forbid you get golden gun spawns at the interior base of sunken grove !!! But they're here now so even if they're not spawning, the availability of GPB's you can use yourself is much higher... just kill the skeleton carrying the barrel instead of blowing up the barrel itself in order to collect the asset.
And if gun powder skeletons/barrels aren't enough...
They've still got very unpredictable AI accuracy... but it used to be so much worse. They've nerfed it. Maybe not enough. But they did do it.
If non of the above solo advice is working... you can also commit to the dubloon gathering events and buy a few ranks of OoS to finish up the round to 50.
And if that is not for you, make a friend or two, preferably a committed player. Simply with one or two friends that you can sail with consistently the whole game experience changes, IMO. The quiet boredom that comes from sailing long stretches alone, various difficult challenges, PvP options, speed, and simple entertainment values skyrocket if you've got a friend or two to chat with and ruminate over vagaries of life, love and gaming so to speak. Heck, simply logging on to hang out with Admiral RRRSole or my wife KillerMOMof5 is something I look forward to daily, the game itself be damned, simply chilling and chatting is half the fun for me lately! It's only made sweeter when there's actually something to accomplish while we chit chat during my overnights.
Thanks to this game I've watched my Xbox friends list of inactive players who I never play games with excluding perhaps 1 or 2... has climbed to a core of 3 gamers whom I can expect to hang out with in some combination daily and literally a couple dozen others whom I speak with or group alongside of with some regularity.
So yea, your not wrong in saying OoS is an evil queen of a quest line particularly at 45+ but I promise it used to be much worse. It was so bad that I almost walked the game off before I hit PL in the 45+ ranges simply because the few pre PL Athena's I did only showcased how much worse things were going to be.
I stuck through it and have to admit I am happy I did. So don't presume I haven't felt overwhelmed as you seem to be. Just know with variation of your methods and yes, possibly including a friend or two, the situation isn't nearly as dire as you might believe.
@wodyo There's no need to tell me about how to find other players, as I am well-versed with how to do so. I am just chiefly concerned with why Rare would choose to alienate a huge junk of players that simply prefer to play alone when they could be capitalizing on it - said players are more likely to stop playing as a result because it's not fun for them when Rare could be accomodating to them to help grow the community.
@galactic-geek
As I've said twice before already, I'm a solo player. I'm not having the same difficulties as you seem to be, but perhaps that is because I've always understood this game incentivizes cooperation (among crewmates). For instance, solo'ing a Skull Fort - it's possible to do, but you are at an obvious disadvantage when a fully crewed ship arrives.I'm not really sure what to tell ya, beyond what's already been said. This game was never promoted as a single-player game, lol.
@wodyo It's not difficult for me; it's just tedious and unnecessarily annoying, and of course more of a risk, as I stated earlier. I'm just trying to stress that it's unnecessary for the devs to have made it harder - it only serves to drive players away from their game, not flock to it.
Hi. I'm a Pirate Legend and I got here mostly solo. Here's some tips to make those OoS go faster.
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Log in, get your stuff and go to a fort or two and load up with every keg and canon you can.
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I did only merchant first. If you haven't finished that, just run merchant missions. Hit every shipwreck and search every beach of the Islands you stop at.
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If you DO choose to do OoS only missions, use your canons. Most places you can angle the canons to do the work. That also keeps you on your ship to bail if you have to.
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USE KEGS! Those kegs you got from the fort? Bring it on the Island, Lure the Skeles to a group up spot and keg the bones out of them. Go back and restock on kegs or shoot keg skeles legs out for more kegs.
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Profit
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@galactic-geek
It's the grind. Essentially all games-as-services have a grind to them. If you want to grind faster, that's when you team up with a crew - the way this game was designed to be played. Personally, I like the challenge. Being placed in a world where every ship/player I meet on the Seas is potentially hostile; are they Friend or Foe? Do I fight, or take flight? Other players make solo-play more difficult, and that's just the way it should be in my opinion.@laserblikk If you want help with them, add me. I play with a dedicated crew (We don't pick up randoms) and we send it. Our of 5 out of 7 are Pirate Legends and the rest are all on the brink. We will do Athenas and hit skull forts and Skele fleets in between and there is ALWAYS someone around to play (We are in several different countries).
@galactic-geek They already made the OOS voyages easier for solo players when they added the gun powder skeletons. Any easier would be overkill.
@ghostpaw That's debatable - some might say it's deadlier as a result. I know I certainly spend more time running away and saving ammo I could otherwise be using on the other skeletons as a result of their presence.
@messiahxxxx said in Order of Souls Solo:
@laserblikk difficulty should scale with more in your crew. Solo being the easiest scale..
It does. The more in your crew, the more often random additional skeletons spawn. This becomes very apparent with Athena voyages.
@galactic-geek said in Order of Souls Solo:
@ghostpaw That's debatable - some might say it's deadlier as a result. I know I certainly spend more time running away and saving ammo I could otherwise be using on the other skeletons as a result of their presence.
Deadly maybe. Like I said, let go of fighting death and use deaths to get ahead. Get the skeletons in a bunch and shoot the gun powder barrels. You can blast through a 4 skull island in half the time than it would take doing it with swords and guns. It is only hard if you make it hard by insisting on using more difficult methods.
The key to solo’n order of souls is simple.
Be prepared to drop 3-8 quests til you get what you want.
Only take quests with 4 skulls
Only take quests with 3-4 skulls in tiny islands. Like Snake Island for example
This way it’s quick, easy and most importantly you can do 90% of the killing with your ship!
Don’t do any OOS solo on Islands like Wanders Refuge or Shark Bait Cove...they are too big and not ship friendly
@ghostpaw I view things using time; the longer it takes to do something in SoT, the greater the risk (due to other crews eventually wondering into the area and targeting you). You also have to remember that gunpowder skeletons don't always spawn, which can naturally make things take longer. Sure, you can get the gunpowder barrels from a fort beforehand, but again, that takes time to do. Larger crews (with faster ships, I might add) don't necessarily have to worry, or use these steps due to power in numbers - if 1 of them dies, there's no consequence because their crewmates can pick up the slack. A solo player doesn't have that luxury, and time is wasted when they die, which increases the danger threshold considerably. If the larger does decide to gather gunpowder, they can do so more quickly (and with the comfort of knowing that they are likely not going to be attacked by a smaller crew) than the smaller crew, decreasing the overall potential for danger.
In my own personal experience, I would say that in a sloop, I'm attacked 1 out of every 2 or 3 games. In a galleon though, it's maybe 1 in every 5. Heck, because of this phenomenon, I have friends that would rather solo a galleon, because even though they would actually be more vulnerable, they have recognized that they won't necessarily be perceived as such.
In my opinion, while it may not make sense realistically ('cause fewer sails), I think the smaller ships should've been faster ('cause less weight) overall.
Actual Ship Placement Stats (in relation to other ship types; 3 = best; 2 = middle; 1 = worst)
Galleon
Speed: 3 (1*)
Mobility: 1
Firepower: 3
Capacity: 3
Versatility: 3
Durability: 2
Size: 1
Overall: 16 (*14)Brigantine
Speed: 2
Mobility: 2
Firepower: 2
Capacity: 2
Versatility: 2
Durability: 1
Size: 2
Overall: 14Sloop
Speed: 1 (3*)
Mobility: 3
Firepower: 1
Capacity: 1
Versatility: 1
Durability: 3
Size: 3
Overall: 13 (*15)Speed refers to overall top speed and acceleration;
Mobility refers to turning, sails, and anchor;
Firepower refers to # of cannons;
Capacity refers to amount of supplies that can be stored;
Versatility refers to crew potential options in any given situation (manpower);
Durability refers to how hard a ship is to sink;
Size refers to how hard it is to hit a ship due to its size;
(*) refers to how ships would be more balanced as per my suggestion.So, as you can see, the ratings, if added up, shows that the ships are anything but balanced; I think that they should be - you can see, as per my suggestion just how much more balanced it would be (and while my more balanced stats show the sloop in the overall lead with 1 point, this is tempered by how much more easily a larger crew can overpower them). Of course the actual stats above are by design, but I have to question why? Why prefer one ship/playstyle over another when the devs can just let their community grow organically in the way that the community chooses (if they want more solo sloops, so be it!)? As an open-world game, I think this kind of control should be in the hands of the players, not the devs. In attempting to control/influence how players choose to play, they're losing players rather than gaining more of them. In my opinion, it should be the players who are the architects (within reason, of course), and the devs merely the tool that they use.
@galactic-geek I solo A LOT. I would say I soloed 80% of the time on my way to PL. All I can say is I have had a very different experience than you describe. OOS missions scale to become more difficult with a larger crew, and the missions became MUCH easier once gun powder skellies were added to the game. I felt like I was cheating somehow when I got the pattern down. You make a compelling case for you not soloing. In my opinion, Rare does not need to make OOS missions any easier for those of us who often play solo than they already have.
