Different cannon ammunition

    1. Grapeshot

    The grapeshot is a bunch of tiny iron balls wrapped in a bag and is usually used to damage people more than the ship. When you shoot it, it explodes on impact and shoots tiny pellets in every direction. This won’t damage the ship or sails at all.

    1. Chain shot

    The chain shot is 2 cannon balls chained to each other and is used to damage the sails of enemy ships. When you shoot the chain shot at a ships sails it will create a hole thus making the ship sail slower. This is where cloth sheets start to come in as you can find them on forts just like bananas, planks and cannon balls. To repair your sails you need to go to the rope that asks you to lower your sails on any mast and hold X to repair.

    1. Red Hot cannon balls.

    Finding red hot cannon balls are more harder than the other types. When you shoot the red hot cannon ball it will pierce right through the ship damaging anything in its way and setting the ship on fire. To put out the fire you need a bucket of water. If the fire reaches and destroys the sails then the ship will sink.

    1. Harpoon and grappling hook gun

    The harpoon is another type of ammunition you can use that will impale ships and drag it towards your ship, causing both of your ships to collide. With the addition of grappling hooks you can shoot it at cliffs, crows nests and just about anything else. You can also use the harpoon to damage the kraken, megalodon, and enemy players.

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  • We're already getting Cursed Cannonballs. I don't think we need more ammo types for cannons, and especially nothing that specifically damages sails.

  • They desperately need to expand the sandbox in ways you suggested, along with cannonball ammunition variety, I would love if they let us make trade offs with our cannon placement. All of this would be session based and only affect the ship until it sinks, but would be purchased for a small but not minuscule cost at the shipwright.

    The sloop being the slowest can trade either cannon from the side to the aft of the ship, making it weak on that side but more able to defend when being chased.

    The galleon being the fastest and having most players couldn’t have aft cannons but could trade 3 from either side for a forward cannon, and this could be done twice making the ship have 2 forward cannons and one on each side. Being a big target this change could make the sides very vulnerable if the one cannon that’s left isn’t utilized very well.

    The brig would be the middle ground where the ship can either keep its cannons as is, or have one for and one aft cannon but no side cannons, or one side keeps its cannons but you only get one or the other when it comes to the front or back.

    Would be good if they made mermaids have a timer to use so that players can’t just throw their lives away trying to board as often, and ship combat would become more about ship setup and naval tactics than boarding and spawn camping being the main way to sink ships.

  • @blam320 said in Different cannon ammunition:

    We're already getting Cursed Cannonballs. I don't think we need more ammo types for cannons, and especially nothing that specifically damages sails.

    Yeah boogie bombs and voice chat are sooo much better.... lol..... why nothing that damages sails? The game desperately needs more depth to everything and it really baffles me that people like you hang around these forums with this attitude of “whatever rare does is good enough and anyone who suggests improvements is entitled”

    Cursed cannonballs aren’t enough and they honestly aren’t fun from what we have seen in cursed sails but to be fair we’ll have to see how they work for players.

    1. Grapeshot is only effective if theres plenty of holes in the ship, thus would not be as good for this game. and a regular cannonball's explosion causes damage in a AOE

    2. Sadly there's not any form of sail damage as of yet.

    3. Fire isn't part of the game either. and if it was it doesn't have to burn the sails. Instead, it has to burn below the waterline, or to any exposives in the hull, to sink it.

    4. this might be good as just grappling hooks as there really wasn't any hooked cannon spear things irl.

  • @blam320 assassins creed 4 black flag had all of these items and came with launch. So why does it makes sense that we get magic cannon balls but not stuff that pirates actually used? That game also had diving bells.

  • @crypticalabl00d Pirates only used two of the things you listed, grape and chain/bar shot. Red hot cannonballs and harpoon ammo for cannons were not made then.

  • @cheatingpirate nope you are wrong they actually used hot cannon balls

  • @cheatingpirate Chinese pirates used Molten cannonballs. The Chinese had invented them centuries ago. Even if In-game they don't burn the ship they could create a molten puddle that burn players.

  • Can i ask why you copied my post about different types of weapons. I'm not complaining, I want these ideas out, but still. I mean, I like some of the other ideas you added, the cloth sheets etc.

  • @crypticalabl00d @Brainship23 Mind if I know where you got this info?

  • @cheatingpirate Well various sources really including some historical documentaries on Youtube from when i searched Ancient Chinese ships. If your looking for an Academic journal link I don't have that as I was just researching for my Fictional novel. Another idea would be rather than molten metal fill it with water. Seems kinda stupid but so is sinking it with just the bucket.

  • @brainship23 doesn't really answer my question but oh well...

  • @cheatingpirate How does it not answer your question. you asked how I knew about molten cannonballs and I told you youtube and historical sites. just google it.

  • @crypticalabl00d said in Different cannon ammunition:

    @blam320 assassins creed 4 black flag had all of these items and came with launch. So why does it makes sense that we get magic cannon balls but not stuff that pirates actually used? That game also had diving bells.

    ACBF isn't a Shared-World Adventure, it's a linear, story-driven single player game. Two completely different genres for one.

    On top of that, Sea of Thieves isn't supposed to be completely realistic. We can fire ourselves out of cannons safely for one. There are skeletons and curses, whereas there are none in ACBF. In addition - and I had this discussion with someone else already - the majority of pirates didn't have diving bells. They lived off of what they could plunder, and a diving bell would be the last on their priority list. Diving bells weren't even common in the Golden Age of Piracy.

    For three, there's a little something called "balance." There is a good number of people in the game that would rather not PvP, and adding ten more combat mechanics not only doesn't make their experience more fun, but can also effectively cripple their chances of escaping a PvP scenario that they might not want to take part in.

    TLDR, use something other than "realism" or "because Assassin's Creed did it" to justify an addition to the game. Adding each of these would require hours of balancing, and chain-shot especially would be complained the most about thanks to how it would upset the current PvP balance.

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