CANNONS are needed on the bottom deck

  • Every galleon in the game should come with an extra 4 cannons on the bottom deck.
    Reason being is because a lot of ship fights are close and personal fights and from that range the cannons are useless, so your only option is to board or repair.
    That’s how every naval fight goes, get close, fire a few shots with cannons, ram them, and then board.
    I think it would be more interesting if they added these lower deck cannons as they would change peoples game style. More people wouldn’t just wanna board, because if ships got close people would run to the lower decks to where the cannons were and less people would board.
    This mechanic wouldn’t be game breaking for the sloop either because the shots from the lower deck cannons wouldn’t effect the sloops hull.
    What are your thoughts

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  • @k7-dart I think it would be very cool but probably unbalanced. Maybe if they gave the sloop some type of swivel gun to compensate but that would all have to bested thoroughly.

  • The "fake" gun ports do annoy me no end, so I'd definitely be for more guns, alternatively a re-configuration of them to split them up across decks.

  • You realize of course that if the middle deck gun-ports are open, they should allow water in when the boat starts to sink, or even when cruising in heavy seas.

  • @surveyorpete then we should have the option to close them

  • It might train my crew to shoot the lower part of the ship haha, but no this would make the gally OP. The advantage of the sloop is its ability to turn quickly and position itself in spots the gally struggles, this kind of kills the concept a bit.

  • I’m sure you actually meant the middle deck, not the lower deck. Nomenclature aside, I think it would be awesome to have guns on the middle deck. That’s where they actually belong.

    On real galleons, the middle deck was known as the gun deck. Each gun would require a crew of four to load, aim and fire. Cannons were too heavy for the main deck, making the ship top heavy.

    But I think I understand the design in the game. Having them above deck makes sense for playability and balance purposes. So although I’d love to see more guns on galleons, I don’t see it happening.

    I do hope someday we get an even bigger ship to play with, like a man-o-war. Maybe that would have more guns below the main deck.

  • Anybody ever think about the view from below decks?
    Accurately judging cannon shots could be problematic given the tunnel vision.

    Of course, skellie crews would have no problem.

  • Consider, too, unless the gun ports were ridiculously large, the ability to swivel the guns very far, and the visibility for the gunners would be much more limited than on the top deck. You would rely much more on the captain & helmsman to swing the ship for a proper broadside.

  • I really like this idea, and it’s something I’ve really wanted as well. I think the guns would have to be in a fixed position, as well as having a small range to keep them balanced. And I agree that perhaps the sloop could have swivel guns. And that the port holes would have to be manually opened and closed

  • @k7-dart

    I like your style, but the second deck makes better sense due to waves and stuff like that; ya know flooding.

  • I think that cannons on the bottom deck would be a bit overpowered, especially with the 4 cannons already on the top deck. Maybe with limited vision or aim, but even then it could get kind of complicated.

  • @k7-dart said in CANNONS are needed on the bottom deck:

    Every galleon in the game should come with an extra 4 cannons on the bottom deck.
    Reason being is because a lot of ship fights are close and personal fights and from that range the cannons are useless, so your only option is to board or repair.
    That’s how every naval fight goes, get close, fire a few shots with cannons, ram them, and then board.
    I think it would be more interesting if they added these lower deck cannons as they would change peoples game style. More people wouldn’t just wanna board, because if ships got close people would run to the lower decks to where the cannons were and less people would board.
    This mechanic wouldn’t be game breaking for the sloop either because the shots from the lower deck cannons wouldn’t effect the sloops hull.
    What are your thoughts

    I've won numerous fights without ever setting foot on the other ship (and that includes my crew as well). It's not a requirement for victory, because you can sink their boat using good sailing tactics, along with accurate and timely shots with a mix of CBs and CCBs - and then you can shoot any remaining survivors out of the water while watching your ladders. I've used numerous ballast-, anchor-, peace-, weary-, and grogballs to great effect. So no, it is NOT your only option for victory.

    While I understand the nuisance of poor geometric design (ports without cannons, windows with no rooms, capstans and masts with no supports belowdecks, etc.), I don't think additional cannons are needed, for the sake of gameplay balance.

  • I like it, but with just 4 men on board it's kind of pointless because you will have in total 8 cannons on each side, how often do all 4 people on gally shot all cannons. Maybe what they need to do is add a little bit bigger gally for 6 people and then maybe it would work or same gally with cannons on middle deck but for 6 people.

  • Maybe when the man o war arrives it'll have cannons on lower decks and as a means to balance such fire power when the lower deck cannons are used water slowly creeps into the ship until the port holes are closed.

    I certainly don't think the galleon should be reworked though

  • @k7-dart yes I would love to see that in game as a patch

  • There is not room on mid-deck for any number of cannons. The cannons would take up much of the walking space if the entire deck were empty, but as it is you have the map table, bananas, rum, stove and various useless barrels taking up even more space.

    This would require an entire re-design of the ship, and I do not think it is worth it. Easiest solution would be to lower the angle allowed on all ships, which would help a bit but not completely solve what you are trying to accomplish.

  • We might eventually one day see a ship with two decks worth of cannons. Sandra the shipwright from Dagger Tooth talks about how she's currently building a ship named the "Sandra's Revenge" that will have two decks worth of cannons. I could see them adding in a Frigate or Man O' War that allows for crews up to 5 and 6 respectively to play together.

    Rare likes to hide little tidbits and hints about things to come in the game. Who knows it could be something or it could be nothing at all. It's fun to speculate about it though!

  • @k7-dart dijo en CANNONS are needed on the bottom deck:

    Every galleon in the game should come with an extra 4 cannons on the bottom deck.
    Reason being is because a lot of ship fights are close and personal fights and from that range the cannons are useless, so your only option is to board or repair.
    That’s how every naval fight goes, get close, fire a few shots with cannons, ram them, and then board.
    I think it would be more interesting if they added these lower deck cannons as they would change peoples game style. More people wouldn’t just wanna board, because if ships got close people would run to the lower decks to where the cannons were and less people would board.
    This mechanic wouldn’t be game breaking for the sloop either because the shots from the lower deck cannons wouldn’t effect the sloops hull.
    What are your thoughts

    Dude, just imagine yo manage to form an alliance with another galleon. Then you ask your mateys from the other ship to join yours. Now you have 8 men sailing in a single ship, with 8 cannons ready to fire. Don't you think that could be broken as f***?

  • @themasterplan84 said in CANNONS are needed on the bottom deck:

    Maybe when the man o war arrives...

    Not when. IF...

  • I would like top see this as a new ship type for legendary pirates on the middle deck

  • @red0demon0

    No progression-based combat advantages. None. This is a core aspect of Sea of Thieves.

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