@frank3nst31n-69 said in Running off with the Skull Fort key:
I think that was us you “sank” twice we’ll just omit the three other galleons and a sloop that was also involved with our demise. Yes we took the key yes we ran and hid it then finished our athenas. We were gonna come back and slaughter you properly galleon vs galleon but yall had left. So we looted in peace then went and sunk a random sloop just cause he was nearby. Running with the keys a useful mechanic when your out matched due to other players having teamed up or the general madness skull forts can provide.
Nope, it wasn't. There was absolutely no sloop involved, no sure why you'd assume it is in such a massive game with thousands of players. And not sure why you'd claim I didn't "sink" galleons, why do people have such a terrible attitude on here?
@quixoticrocket said in Running off with the Skull Fort key:
The point of the key is to force player interaction. Whether that be pvp or alliances. It's a world object that is meant to be steal-able, trade-able, lose-able because it creates a better story than just having the doors open. It allows people to form alliances and trust (and betray trust sometimes).
Having said that though: if the doors haven't been opened after 10 minutes the key should start emitting a light that grows in intensity minute by minute until it's a shining beacon. You want to take the key and run? Cool, but in half an hour everyone on the server is going to be chasing you.
I think that'd make for some fun tales as a crew purposefully takes a key to taunt people and tries to see how long they can survive with everyone chasing them.
Exactly. People are focusing a lot on the fact I mentioned the doors could simply open and it would be better (And I do think it would be better than the current situation). That isn't to say the key shouldn't stay in, it just needs to become better.
@yo-its-popo said in Running off with the Skull Fort key:
@ximp0sterx said in Running off with the Skull Fort key:
@verminpup Alright alright now let’s just tone this thing down. I mean cant we just talk before getting keyboard brave and debating something thatll end with everyone just p****d off?
Look, I get what you are saying OP and like I said bud...its a legitimate concern. Also, btw you are wrong. I get satisfaction out of knowing no one gets the treasure if I cant get to it myself. That’s just the way it is I’m greedy and if i have spent more time taking the waves down only to have a couple ships show up right at the end to take what I worked for...no way...im keeping the key or making sure it dont see the light of day before Ill let people come up and grab it from me.
Just how I am, not everyone is like that. Some I would guess might lay it down on the bar in a tavern and say “ok fellow pirate. If you want the key, then best me in a sword duel and whoever lives walks away with it.” But, that aint me.
The issue you described about another fort not popping because treasure remains in the first one that didnt get opened...thats a different story. I can agree with you and say that needs to be fixed. But, i say even if treasure remains in one, after enough time has passed then another needs to pop up regardless. You are absolutely right that needs to be addressed.
I think the issue is that its too easy to just dump a key in one of the glitch spots or even just sail off a couple minutes and dump it, and the key is completely lost.
It stops momentum and takes away from the thrill.
I don't think the doors should just drop open, but the key should be more visible when on the ground (no reason it should be about as visible as a Foul Skull), and after a period of time it should be clearly visible to people in the area.
If anything, this would heighten the tension and increase momentum as the people who absconded with the key would have to act quickly to press their advantage.
Absolutely!
@sshteeve said in Running off with the Skull Fort key:
@verminpup I will counter this with a story of my own from last night:
We arrive at a fort to find a galleon opening fire on us - we defend ourselves and kill all the crew and sink the ship.
As we do so a second galleon arrives at again opens fire, again we kill them and sink them and carry on.
The first ship arrives a second time - we kill them, sink them and carry on.
As we hit the final wave the first ship comes aback AGAIN so we kill the Captain, grab the key and run for it so that we can come back later with fresh paint and sails.
As we leave though we don't quite catch the wind enough and the second galleon comes in - turns out they seem to be working together, we get rammed, boarded by 8 players and as we are sinking I quickly grab and key from it's hiding spot and try to swim for it - but it's too late - the boat has sunk and I despawn to the new ship.
We head back to the fort to see the other galleons circling one another, the fort door is locked, the two galleons sail off.
I am glad the key was lost and noone got the treasure - we worked hard to first win the fort and then to defend it, so we had every right to hold off on opening the door.
That was not a very satisfying ending, so I'll just disagree and hope the devs see things the way I do ;)
@alzheimeers said in Running off with the Skull Fort key:
Its easy, Im a dirty pirate, i want a ugly key to open My loot up,
I want to be that dirty pirate ho steals the key in the end If you trust me,
I want to laugth all the way around the map with you on My tail after i hidden the key,
I want to be that pirate hwo looks at your face when u cant find the key after you sunk My ship (you know that kind of face that first start off with victory and just turns around to total anger) and you ragequit 😎😎
But this is just me 😁😁
That's fair, but the mechanics should definitely be better. I think it would be cool if who ever has the key has the skull cloud following them, or if at least the key would glow a lot more. I'm really not against the idea of pirates stealing the key, etc. I'm not against being betrayed or having everything stolen from me after working. I just want some kind of ending... not "Is it glitched? Did the key just disappear in the water?" anti-climatic ending.
@kustho said in Running off with the Skull Fort key:
You guys live in your little unicorn and pony world...but you play Sea Of Thieves.
And that would be ok if you wouldnt bring every little "ohhh unfair" here to this forum.
Again...who ever gets the key, can open that door whenever he/she wants. We do this regulary, we get in...get the key and if ANY Galeon or sloop is close, hey, we continue with our voyages and come back later. Whats the problem?
And no matter how many waves or how much time you spend on the island killing skeletons...the one that gets the key did the fort...not you if you dont have it.
Me and my crew, we are legends....the only reason we do forts is to do PvP...we dont want any treasure, we just want you to come and try to get it and we will sink you by any mean possible.
This is a game to bring friends, not to make friends.
Thats imho.
You completely misread the intention of this thread and built it to your own narrative. Running away with the key is fine but: THEY DID NOT.
There was no ship around, there was no where for them to run. Both galleon had been sunk and did not come back. By the time all mermaids were gone we still couldn't find the key. This means it was either dropped in the water, or in a location where it could not physically be seen on the island.
If you want to go to forts and mess people just to mess with people, for sure go ahead, that's just not an argument against giving the game a better and less confusing/glitchy mechanic. If you manage to steal the key for fun, then it should turn into a chase, not into NOTHING.