I Haven't Killed the Kraken or the Meg Since Hungering Deep

  • Fighting karen and megan is a huge waste of time and resources. Every time my crew and I encounter the Kraken or a Megalodon we just try and escape without using any resources or take the time to fight it. We do this because THERE IS ZERO REWARD FOR FIGHTING THEM. I personally think that the kraken and megalodon fights are fun but what's the point if you get nothing for fighting them. This has been a problem since launch and I fear that rare just does not understand how to add replayability to their game. They add all these amazing things to the game with zero reason to do it. I hope that rare learns from player feedback and actually gives us a reason to fight these new skeleton ships coming in the cursed sails.

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  • @getschmiton said in I Haven't Killed the Kraken or the Meg Since Hungering Deep:

    Fighting karen and megan is a huge waste of time and resources. Every time my crew and I encounter the Kraken or a Megalodon we just try and escape without using any resources or take the time to fight it. We do this because THERE IS ZERO REWARD FOR FIGHTING THEM. I personally think that the kraken and megalodon fights are fun but what's the point if you get nothing for fighting them. This has been a problem since launch and I fear that rare just does not understand how to add replayability to their game. They add all these amazing things to the game with zero reason to do it. I hope that rare learns from player feedback and actually gives us a reason to fight these new skeleton ships coming in the cursed sails.

    Go talk to the Merchants, they now have a new conversation that you can have with them asking about Rewards for taking down Krakens and Megaladons. This seems to be Rare adding their typical Subtle hints of future changes coming.

  • Whole-heartedly agree - Meg and Karen are simply an inconvenience in their current state, we certainly don't see anyone RUSHING out to tango with them.

    Incentivize the encounter, should have been this way from the beginning. Drop a gold incentive to all involved players who defeat Meg or Karen! Set a number of encounters that unlocks a new scar or tattoo set!

  • You should be able to buy hunting cards/contracts from merchants....

    Kill 10 Megladons

    Once the card is complete you cash it in for a gold reward...

    Something like that...

  • There shouldnt be any reward actually. The reward you get for escaping those creatures is loot you have aboard, dont forget those are Legendary sea monsters.

  • I totally agree. Why waste resources when you don't need to?
    Don't fire upon the megalodons.... and simply sail away.
    Shoot the kraken's front two tentacles with firearms.... and simply sail away.

    They were great encounters, once upon a time, but that fairy-tale is over.

    At least add commendations, titles,.... something.

    I like @LastPlaceN00b 's idea of buying hunting contracts from merchants. I would rather it unlocked new stuff like titles or tattoos exclusive to the quest / event.
    They don't need to be time restricted. Just buy the contract and forget about it until the beast surfaces.

    Put a twist to it, decide to hunt Megs or Karen but you (personally) can't have both contracts at the same time. Have the contracts only reward the person who bought it.
    One crew member might have a contract for Megs and other crew mate might have the contract for Karen (kraken) so you would work together to help out each other.

  • While being a waste of resources, I do kill Meg whenever I come across her and she is hostile.
    I like to keep a scrapbook of every kill I get of her(Though, the last one did not get saved).

    It's fun to fight her. Karen, not so much, but I am on a sloop, so I never meet her.
    Though maybe when the Brig gets here, I might meet her(If that attracts her).

  • The Legendary sea monsters could use their own 'Faction', more like the Bilge Rat guy in the bar, or even meric for the megalodon and so on. Also give them titles and recommendations.

    What HAS to be done is let the sea monsters drop items. That will be extra content; since you are going to kill them for their loot. It would actually make sense killing them. What about letting the megalodon drop 2/3 tooths, so you could even kill it with multiple vessels and share loot!

    Then what about the Cursed statues? Why not let them drop a gem, it would make so much sense, Sapphire / Emerald / Ruby. Why on earth would someone even think of killing a statue after you hit 100 and it doesn't make sense any longer.

    To guarantee the Repeatability, you need to make things worth it. Right now, none of the repeatable stuff is worth it. So you are back at GH, OoS, MA, Skull fort.

    I.d.k. if rare has capacity issues on developers, but it does feel like it to me. If you want to make this game a succes, and cash in on micro transactions later on, you first got to add content. I just showed you some 'easy' changes to actually add content, and make them bilge rats repeatable.

  • @getschmiton

    I haven't killed the Meg since the HD campaign either, but the reason is I just like watching her on the seas and seeing her frolic around the ship. I like very much that we don't get rewards and that whether or not to slay her remains a choice as well as being able to enjoy the different behaviours.

  • @katttruewalker Whether we are rewarded or not for defeating either the kraken or megalodon(s), we still have a choice to leave it in peace or not.
    So why not give some incentive to put their hard work into replay ability?

    Like yourself, I too am happy to watch the megalodon circle the ship, I love the thrilling sound that she's near-by and the sudden strike or lunge but I'm also content on just being a spectator.

    Not everybody has the same opinion so what harm does it do to satisfy everyone in this case? The making for everything related is already there.

    The same could be done with the kraken. Let her make an appearance by first raising a tentacle or two ahead of the ship for 10 seconds or so before discoloring the water with ink and trapping the ship.
    You could simply turn to avoid the encounter or stay and fight back.
    If the ship hasn't entered the circle of ink, she subsides until another time.

    Every successful encounter should be counted towards a commendation or something.... anything.
    Just the Xbox app achievements saying that you defeated the beast X amount of times out of Z amount of encounters would be enough for most people.

    For many (if not most) it's all about stats and bragging rights.

  • @katttruewalker I like them too, but they're not scary, and that seems like a 'miss' when designing a kraken and a megalodon. They are pretty (#greatwater) but not scary. the only time I have ever been sunk by a kraken was when I was solo sailing a galleon, and I honestly had a decent chance then, too.

    Personally, I don't think drop-rewards are the best way to incentive something, as more often they just create a grind. And, while @Admiral-RRRSole is right that many would do it just for the cheevo, I think that is missing the spirit of so much of the content of SoT: when you sink a ship, you don't do it for the cheevo, you do it because they strafed you for no reason or for their loot or because you feel like humoring your ultra-aggressive 11-year-old crew mate. For what it does for you in the experience now.

    I think that the Meg/Kraken fix needs to be visceral. Here are a few ways:

    • they should always be in the world and able to be seen from a ways off
    • there should a mechanic like the alert level in GTA, maybe based on aggression (blood in the water calling sharks) or chests held on a ship (kraken likes shinies) that you can know is building to dangerous levels. It should be a glow or audio cue or tint in the water or something that gets more pervasive until you get attacked by the biggest meg or the kraken. The cue should not just be not a UI element, of course.
    • You absolutely should be able to summon or sacrifice to make it go away, but both should be expensive: 5 animals in cages floating together in the water, etc, because that enriches the possible encounters and experiences.
    • There could be a side faction (like the Bilge Rats) that focuses on monster kills. They include normal shark kills and even snakes as low level threats. Maybe Rare adds some Rare versions of the island animals as a bigger threat here and there. At the top levels, they want kraken and Meg kills.
    • Finally, there should be tattoo (set) that shows kraken kills as sucker marks wrapping around the mid-rif like you were grabbed by a tentacle. The set is like the OOS lantern: in upgrades with more complexity as you get more kills, culminating in a glorious kraken motif showing the world how much you choose to fight the kraken. Something like that for sharks too.

    That's my suggestion(s).

  • @baldmunkee Funny that you mentioned tattoos. Whilst writing my previous post I was thinking of a tattoo of either kraken or megalodon with a (much larger) number over it that changes each time you defeat another.

    I like the idea of the beast's health bar being shown. I think this should also be displayed over the heads of the harder skeletons such as OoS and fort waves.

    Yes, the Bilge Rat "monster hunter" faction, which I also like, has been mentioned before. Such a wasted golden opportunity there.

  • I don't understand the need for players to have rewards for every thing that happens in the game. Why can't meg/kraken just be environmental hazards like storms... If I wanted to go play monster hunter I would. I love the fact that meg will appear, and your not sure what her intent is, and maybe other players are around, maybe not...

    Thats one of the most amazing aspects of this game. Not being pulled in 50 directions to kill everything to get all the rewards. The other night I'm surrounded by 2 megs and 2 galleons and there isn't a particular reason to do anything. I'm free to murder or run at will. Its an incredibly liberating and emergent form of decision making in a game. There needs to be things in the game that are just there... that are dynamic and interacts with the player.

    Without explicit PvP rewards or explicit rewards for Meg, it allows for that wiggle room. If there were rewards.. then we kill everybody.

  • Why would you get a reward? Like, in real life, do krakens and giant sharks carry around loot on their backs or something?

    That's mostly a rhetorical question, but I am curious.

    I mean, at the MOST I can understand an achievement and a commendation. Other than that, it seems silly to want something from an animal.

  • I agree with OP. Would also like to see some incentive to destroy the mermaid statues after getting all the commendations.

  • @dislex-fx @SavageTwinky This is where reality or even a simulator diverges from a video game. It's true that it's silly for some monsters to be 'carrying' loot. On the other hand, when hunters hunted whales or whatever, they also didn't do it just for the feeling or the environment.

    I am not saying the kraken and the meg need to be more rewarding, though I and other posters here would like to see that. What I am saying is that, right now, there's no reason after the initail shock to fear these creatures. The kraken stops you and pats at you like a kitten for a while. If you are in danger it is from other ships, not the kraken. The meg almost never attacks on its own.

    This is a pirate fantasy. In a pirate fantasy, if you see a monster, you should have reason to be worried. My opinion.

  • @danish-crusader ooohhh I didn't even think about that! I wonder if Karen will spawn on a brig!

  • @dislex-fx i mean they do kinda sink ships/ eat them so maybe something in the belly of the beast?

  • @dislex-fx I don't think people should be expecting it to be chests popping out of these creatures when defeated. It would be more like collecting Megalodon teeth or a Kraken tentacle. We already sell animals to the merchant and parts of these legendary beasts would make more than enough sense to have value.

  • @baldmunkee said in I Haven't Killed the Kraken or the Meg Since Hungering Deep:

    @dislex-fx @SavageTwinky This is where reality or even a simulator diverges from a video game. It's true that it's silly for some monsters to be 'carrying' loot. On the other hand, when hunters hunted whales or whatever, they also didn't do it just for the feeling or the environment.

    I am not saying the kraken and the meg need to be more rewarding, though I and other posters here would like to see that. What I am saying is that, right now, there's no reason after the initail shock to fear these creatures. The kraken stops you and pats at you like a kitten for a while. If you are in danger it is from other ships, not the kraken. The meg almost never attacks on its own.

    This is a pirate fantasy. In a pirate fantasy, if you see a monster, you should have reason to be worried. My opinion.

    Yes, there is a reason since they intervene in your adventure. Not every obstacle has to be a rewarded... even meg its kind of interesting every time it pops because its not immediately clear if she's hostile. And watching her attack an enemy ship is always fun.

  • I have fought the Kraken once and the Meg twice (first time it killed us, second time we won). I have encountered them several times after that but I just ignore them. They aren't interesting to fight, they are just a major pain. I rather scuttle ship and drop my 1000 gold worth of treasure than to waste ammo on them. If they dropped something to make them worth your time, ok, but in their current state they are the equivalent of a loading screen.

  • @savagetwinky said in I Haven't Killed the Kraken or the Meg Since Hungering Deep:

    Yes, there is a reason since they intervene in your adventure. Not every obstacle has to be a rewarded... even meg its kind of interesting every time it pops because its not immediately clear if she's hostile. And watching her attack an enemy ship is always fun.

    But they don't interfere with my adventure. At all. They are not an obstacle. At all.

    I think you mistake my point: I don't need Rare to add an arbitrary reward for beating them, though that would be one (albeit uncreative) way to address it. I want the Meg and the Kraken to matter. Check out the art book. How can you see that kind of epic design and be happy with 8 slappy pillars that will never sink a crew or a HUGE beautiful shark sometimes nudging against your ship?

    I love this game. I want to fear the Kraken. I want to feel differently about the Meg than I would about a pod of breaching whales.

  • Yeah the meg and kraken are terrible and useless additions to SoT. They are decorations at the moment when they should/could and deserve to be so much more.

    A reward is a quick fix, I'd actually fight them at least and the meg fight is decent as is. Please RARE, monster rewards have been requested day one and there's not really any legitmate rebuttal for not having them.

    @katttruewalker said in I Haven't Killed the Kraken or the Meg Since Hungering Deep:

    @getschmiton

    I haven't killed the Meg since the HD campaign either, but the reason is I just like watching her on the seas and seeing her frolic around the ship. I like very much that we don't get rewards and that whether or not to slay her remains a choice as well as being able to enjoy the different behaviours.

    If people enjoy just watching the meg and don't want rewarded, good on them, but the meg was designed as an encounter. Right now its not even an obstacle, let alone a meaningful encounter.

  • Update to this thread: The Meg was a HUGE part of my Cursed Sails experience (and a lot of other peoples' too, by the sound of it). For now, in at least the immediate context of the Cursed Sails event, I stand corrected.

    I still would like it to be scary on its own (and even more so the Kraken), but it was fun ahveing the Meg thrown into the mix for chaos in our skelly ship fight.

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