@mr-shatango said in Notoriety System:
You caught my curiocity :)
Zing - the bait worked!
When a player in game manages to kill a certain threshold of other players without being killed themselves they will earn a Notoriety Level. For the sake of discussion we can go with a threshold of 5.
So 5 players per 1 level is that unique players or killing 1 guy 5 times also counts? (just thinking with you)
I don't think it would need to require unique players. As it stands, that means you have waited on that respawn time already to get the next kill, and if a person is getting killed around 5 times and not choosing to Scuttle is probably making a poor decision (by 5 times I'd say you've seen pretty clearly your skills are not up to snuff to get this job done most likely). Of course, if they want to fight it out then I don't see the problem in it really. If it is a potential farming concern, I don't think it is the most efficient way to go about it.
When you earn a Notoriety Level other players who see your Gamertag and Title will also be able to see a Skull Icon appear above your name. The maximum Notoriety Level that one can have would be a 4 (so getting 20+ kills without being killed yourself).
I like that idea a lot
Glad you approve, I like the idea too.
Whenever you are killed (or if you leave the session) your Notoriety Level is reset to 0. This means you can earn a legitimate reputation for being a savage pirate as people will be able to immediately visually identify this fact.
What reward will you get for killing a "Savage pirate" I am thinking in a bounty hunter way have you ever played a juggernaut game mode? 1 guy gets juggernaut and for killing the juggernaut you become the juggernaut. Do you get something in return for killing him except for loot?
Well, you will get the loot. I suppose if Rare wanted to get really crazy they could make a special Commendation or Title for successfully killing X number of pirates at X Notoriety Level, cause that is something potentially worth bragging about too. If they were to go that route, the Commendations/Titles should be Privateer themed.
Now here is the catch. If you have a Notoriety Level and you are killed you will drop a corresponding Skull that can be cashed in for Gold/Rep at the Order of Souls (your now the living version of a notorious pirate). So at a Level 0 (1-4 kills with no death) you drop nothing, at Level 1 (5-9 kills) you drop a Foul Skull, at Level 2 (10-14 kills) you drop a Disgraced Skull, at Level 3 (15-19 kills) you drop a Hateful Skull, and at Level 4 (20+ kills) you drop a Villainous Skull.
I love this idea but there are lardy a lot of ways on getting OoS rep. Don't get me wrong I love your idea. But I am thinking more like pirate always took cargo and they were Notorious towards Merchants taking.stealing there stuff. Maby connect it towards merchants alliance for keeping the sea clean? as for a fort you get a chest and a skull (and ofc some spices etc) but there is no merchant item there of the same level as that.
Well, the Skull Fort issue not giving Merchant stuff is a separate problem, and Rare really should take some steps to have a Stronghold Merchant Item - so I agree with you there. That said, Order of Souls essentially has no more methods of gaining rep than any other faction - Voyages or Random Chance Loot or Skull Fort (sans Merchants really). This would push OoS into the lead in that regard, but just barely as the Threshold is tricky enough that this should still be rare (like Random Chance Loot). Finally, the OoS is the group that deals in hunting down notorious pirates, so they are the logical reward path.
This means that the folks who do really love PvP can have something to show for it and earn a sense of fear from crews they encounter, but the folks who are just defending themselves also have something worth fighting for (bonus loot) rather than just running away to save their skin/current loot.
Gotcha! Like the idea!
Awesome!
And, for the record, this is coming from someone who doesn't generally engage in PvP in the game if I can avoid it, but I think this system has a little something for everyone in it and could be a fun way to add a little more depth to PvP without going full bore into big quests or whole new factions to support it.
Nicely done good thinking love the idea. it has some thought if a bounty hunter faction idea I had earlier (in beta) Really good thinking mate love the idea!
Kind regards,
Tango
Thanks for the well laid out reply to everything and participating in the discussion on it. Not sure I saw your proposed Bounty Hunter faction idea, but I have seen many of them pop up (even proposed one myself before). I just realized today this might be the most light weight method of playing around with the PvP side of things a little bit.