If I shoot a skeleton with a sniper, then the skeleton eats a banana before I can get another shot out. Makes the sniper useless.
Faster Reload for Sniper
@zyrkal said in Faster Reload for Sniper:
@trump4fools There is different weapons for different situations...
agreed.
@dragonsire2016 What situation is a sniper beneficial for? Literally, think of the last time you used the sniper.
@yashiero
If the sniper does 85 damage how do people one shot kill with it when you have full health?? Wondering if shenanigans are involved there...@trump4fools I use the sniper all the time in two-person OoS situations. My crew mate goes ashore, and I provide support with cannons and sniper (unless they're the seaweed kind, then it's sword sword sword!). No issues there.
I've also been killed so many times by people using the sniper/flintlock combo.
@dishingyou209 said in Faster Reload for Sniper:
@yashiero
If the sniper does 85 damage how do people one shot kill with it when you have full health?? Wondering if shenanigans are involved there...Macros. They're actually shooting the pistol and sniper at the same time.
@aliasmask said in Faster Reload for Sniper:
@dishingyou209 said in Faster Reload for Sniper:
@yashiero
If the sniper does 85 damage how do people one shot kill with it when you have full health?? Wondering if shenanigans are involved there...Macros. They're actually shooting the pistol and sniper at the same time.
This is actually pretty easy to do without macros.
@trump4fools My opinion about the Reload of the Sniper goes for the animation.
I get frustrated so many times about this just because (like everything else we use in the game) it has its own animation (timer) and if we interrupt for some reason it needs to start over again.
And why is the sniper the one that get me more frustrated?
Because there is a big part (my opinion) of the animation where we already reloaded our weapon, but yet, the character needs to positioning the weapon at the standard position. but I get assure he already did it and interrupt right there.... then, he starts all over again.Im totally in agree this kind of weapon needs a bigger reload timer then other, but its flaws goes to the animation.
@barnabas-seadog i cant disagree there, most cross play agruements stem from macros aim and so on, but we have beaten this dead horse more than enough to make glue out of its hoofs.
but for the sniper bit, id say slow down the slow down the animation a bit actually, because I too! struggle with the hammer being pulled back thinking the reload is done, time to swap to my cutlass, then pull it out in pvp reloading during a tense moment like a moron.
@barnabas-seadog said in Faster Reload for Sniper:
Actually, PC players just play.
This is about console players hating crossplay.
As a console player I wold just like to state that I love crossplay, a lot of my favourite crew clearly play on PC! We hold our own and pretty much always win, whether on pad or KB+M
The mechanic FPS players will understand especially. Most of us refer to it a "reload canceling" or "sprint canceling" where you are able to cut the animation short by sprinting after the gun is technically reloaded even though the animation has not completed but SoT does not consider the weapon actually reloaded until the entire animation has completed and by habit so many of us start moving or sprinting or switch weapons a couple milliseconds to early and end up with an unloaded weapon even though we let 98% of the animation run it's course.
It still happens to me even though I am well aware of how the game works. Unlikely this will change though : (
