Why be stingy with the rewards in this game? Rewards are fun. Positive motivation is a good thing (if it was bad, it would be negative). The rewards don't have to be big. Even small rewards would go a long way to making things not feel pointless.
For example give gold for every PVE enemy you kill. Kill a regular skeleton; get one gold coin. Kill a gold/shadow/plant/Athena skeleton; get two gold coins. Kill a kraken/megalodon; get 100 gold coins (I mean, seriously, how is killing a megalodon not at least worth a castaway chest?)
I guess I just don't see what the downside would be to this. On top of the simple positive feedback loop this would provide, it would also have an additional benefit: even if you get sunk on the way to an outpost and lose your chests/skulls/chickens, you still have some gold that you have earned along the way.
Oh, and reward us for completing voyages. (Personally, I think all/most of the faction reputation reward should be given at voyage completion and only the gold reward should be given for turning in chests/skulls/animals during the voyage... I mean if UPS only gets half of my shipment to its destination, I'm going to us FedEx next time.)
tl;dr: Rewards help make things fun. Give us more rewards.
