Rewards, Rewards, and More Rewards!

  • Why be stingy with the rewards in this game? Rewards are fun. Positive motivation is a good thing (if it was bad, it would be negative). The rewards don't have to be big. Even small rewards would go a long way to making things not feel pointless.

    For example give gold for every PVE enemy you kill. Kill a regular skeleton; get one gold coin. Kill a gold/shadow/plant/Athena skeleton; get two gold coins. Kill a kraken/megalodon; get 100 gold coins (I mean, seriously, how is killing a megalodon not at least worth a castaway chest?)

    I guess I just don't see what the downside would be to this. On top of the simple positive feedback loop this would provide, it would also have an additional benefit: even if you get sunk on the way to an outpost and lose your chests/skulls/chickens, you still have some gold that you have earned along the way.

    Oh, and reward us for completing voyages. (Personally, I think all/most of the faction reputation reward should be given at voyage completion and only the gold reward should be given for turning in chests/skulls/animals during the voyage... I mean if UPS only gets half of my shipment to its destination, I'm going to us FedEx next time.)

    tl;dr: Rewards help make things fun. Give us more rewards.

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  • @little-squash They won't give this kind of reward because it would undermine how "fun" the grind of the game is.

    To be clear, I completely support your suggestion. This game's progression is a joke.

  • @theonetruederp
    Right. It seems like there are many complaints on the forums about the grind, the number of skeletons, the lack of replayability for kraken/megalodon. I think this type of thing would help alleviate some of that.

  • @little-squash It would most certainly help.

    I feel another way they could make a lot of these complaints go away would be to make less of this timed content and more new permanent rewards for non-Legendary and even Legendary pirates. Its the complete lack of base game play and reward that is causing this ship to sink.

  • @little-squash
    They're stingy because they want us playing longer. I agree that the rewards need improvement, but that's their perspective.

    I also doubt that they'd go for rewarding gold for kills since they've tied gold with experience.

    I think each item should be worth like 25% more with a narrower margin of variance. It's discouraging to turn in one Captain's chest to get 900, but then turn in another for a little over 500. It would also be good to distribute more random items to reward exploring.

  • @little-squash Pirate legend shouldn't be tied to the 3 factions. You should have a separate "pirate rank" that you get for doing all kinds of different like sinking ships, doing voyages(of any kind), killing players, killing Meg/kraken, etc, etc. Getting pirate legend because of nothing but boring fetch quests is a really sick joke.

  • @shibby-544 said in Rewards, Rewards, and More Rewards!:

    @little-squash
    They're stingy because they want us playing longer. I agree that the rewards need improvement, but that's their perspective.

    People should play longer/more because they are having fun. Playing longer shouldn't be required because of artificially extending the game in a negative way by reducing the rewards, which is less fun. Also giving more gold doesn't do anything to reduce the amount of time to get to Pirate Legend.

    I also doubt that they'd go for rewarding gold for kills since they've tied gold with experience.

    I guess I think it would work better and allow them to be more flexible if gold wasn't specifically tied to experience.

    I think each item should be worth like 25% more with a narrower margin of variance. It's discouraging to turn in one Captain's chest to get 900, but then turn in another for a little over 500. It would also be good to distribute more random items to reward exploring.

    I agree that more random items to encourage exploring would be great! For example, they could put villainous skulls at difficult to reach locations (similar to the skeleton thrones). They would glow to make them easy to see and provide a reward for getting to weird/difficult places.

  • @betsill said in Rewards, Rewards, and More Rewards!:

    @little-squash Pirate legend shouldn't be tied to the 3 factions. You should have a separate "pirate rank" that you get for doing all kinds of different like sinking ships, doing voyages(of any kind), killing players, killing Meg/kraken, etc, etc. Getting pirate legend because of nothing but boring fetch quests is a really sick joke.

    This could be good but I'm not sure how they would implement that at this point. That seems like it would involve a total reworking of how the game is set up. Also, Rare has been totally averse to any kind of reward for PVP. But with skeleton ships coming, we better get rewarded for sinking those ships.

  • In full agreement with OP. Upvoted!

    Also love Little Squash's idea about putting treasure in throne-like locations.

  • @little-squash It really wouldn't be hard. They already have triggers to detect virtually every activity that you could think to reward and more. They have a trigger for shooting yourself onto another ship for instance(or sitting in a stupid chair lol). All they would have to do it code for players to receive X amount of exp/rep for each action.

  • @theonetruederp said in Rewards, Rewards, and More Rewards!:

    @little-squash It would most certainly help.

    I feel another way they could make a lot of these complaints go away would be to make less of this timed content and more new permanent rewards for non-Legendary and even Legendary pirates. Its the complete lack of base game play and reward that is causing this ship to sink.

    Rare put the legendary content on hold because people were demanding more regular game content. Rare has chosen to use these timed events as the way to introduce the permanent additions to the game. The problem, like you said, is the lack of more permanent rewards. The megalodon is still in the game but there is no reward for killing it.

  • @betsill said in Rewards, Rewards, and More Rewards!:

    @little-squash It really wouldn't be hard. They already have triggers to detect virtually every activity that you could think to reward and more. They have a trigger for shooting yourself onto another ship for instance(or sitting in a stupid chair lol). All they would have to do it code for players to receive X amount of exp/rep for each action.

    I know they have the data to do it. Perhaps if your original post was changed to:

    "Pirate legend shouldn't only be tied to the 3 factions."

    I think this could be done having things like what you mentioned earn doubloons/rep in the Bilge Rat faction. Those doubloons can then be used to purchase rep in the other factions to get to Pirate Legend.

  • "Pirate legend shouldn't only be tied to the 3 factions."

    @Little-Squash That is what I was saying though?

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