Parlay? (player griefing is a problem)

  • Ok, so I GET this is a pirate game and you should expect to get.....pirated. But come on, the PvP in this game is making it NOT FUN for single players and small crews. I myself have been the target of multiple attacks just because I am alone and an easy target. Believe me it isn't fun to see my hard work get taken away by opportunists that cannot be bothered to put in any effort themselves.

    That said, I believe if you are on the open sea or even at an island, you are fair game. Check your surroundings before making landfall and be swift on your feet. Check behind rocks before digging up your chests in case a pirate is hiding in wait to shoot you in the back the moment your shovel hits a chest (yes, that's happened to me too).

    However, I believe that once at an outpost (or close proximity), there should be some system in place to protect yourself and your ship from getting bombarded with cannonballs by a waiting galleon, who then pluck your treasure from the sea whilst you spawn on the other side of the map with no hope of ever reaching it.

    So, how about some form of in game 'parlay' that can be invoked at outposts (maybe similar to the passive mode in GTA V Online) that stops you from being attackable (is that a word?) for a few minutes at most, but enough that you can offload your hard earned booty without fear of death?

    Just my thoughts, feel free to discuss as I would like to hear opinions on this :o)

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  • @hynieth That's a nice dead horse you a flogging, but I thought I would post a potential solution in the 'feedback & suggestions' forum. Please accept my apologies if someone else has suggested some form of 'parlay' (that fits nicely into the pirate theme).

  • @codename-snugs said in Parlay? (player griefing is a problem):

    However, I believe that once at an outpost (or close proximity), there should be some system in place to protect yourself and your ship from getting bombarded with cannonballs by a waiting galleon, who then pluck your treasure from the sea whilst you spawn on the other side of the map with no hope of ever reaching it.

    I am going to have to disagree to safe zones. Sorry.

  • @codename-snugs I'm guessing you havent been here long. The topic of safe zones (no matter what you call them) has been discussed to death so yeah a dead horse.

    Any form of Parlay/ safezone/ whatever is just weird because suddenly you cannot do things you otherwise could. And who'se stopping other pirates from "Helping" you cash in the loot?

    Like soooo many have suggested before me:
    Just dont park at an outpost when there's another ship already parked. Other players are more then happy to releave you of your ship and loot. It's part of the game.

  • @hoppentosse said in Parlay? (player griefing is a problem):

    Why? Because an outpost should have an interest in protecting its customers, otherwise they won't come anymore. The outpost could also reject the attacker for a certain period of time, stop doing business with him, or suspend a bounty.

    Nah they just care for skulls chickens and treasure. Doesnt matter to them who cashes it in :-P

  • @codename-snugs I don't think you understand what a parlay is. A parlay doesn't mean you get to keep your goods. Just means you get to talk about the possibility of keeping them.

    As a solo sloop captain, I can tell you that there are so many ways to avoid the situations you describe. What you're asking for isn't necessary.

    I would love for them to improve the comms in-game - allow XBox players to use both party and in-game chat, for example... like their PC counterparts. But, a safe-time/zone isn't necessary.

  • @hoppentosse How does the "watchtower" recognize an enemy ship vs. another ship that simply wishes to conduct business?

  • @hoppentosse said in Parlay? (player griefing is a problem):

    The best I can imagine is some environmental guards guarding an outpost. They take a ship, which fires at their customers, even under fire - from a watchtower. And some of them are ashore too.
    Why? Because an outpost should have an interest in protecting its customers, otherwise they won't come anymore. The outpost could also reject the attacker for a certain period of time, stop doing business with him, or suspend a bounty.

    Thus, attacking a ship at an outpost would increase the risk for the attacker. But the attacker can still take the risk and start a raid.

    Now this is a good idea, less safe zone, but more danger zone for attackers!

  • @hoppentosse Define "starts the fight"? If the player at the outpost boards the approaching ship and kills the players with pistols, will the watchtower somehow recognize this? At what distance?

    My point is that this could easily be used by outpost campers as a griefing tool.

  • @codename-snugs said in Parlay? (player griefing is a problem):

    I myself have been the target of multiple attacks just because I am alone and an easy target. Believe me it isn't fun to see my hard work get taken away by opportunists that cannot be bothered to put in any effort themselves.

    Interessting conclusion, but not always correct.
    Let me explain from the view of a pirate:
    My crew does missions and forts all day. As soon as we see another ship, we pause from our current task and attack.

    1. We do not care if the other ship sailed by 1, 2, 3 or 4 players.
    2. In 99% of all cases, we have more loot aboard, than our targets.

    We are no lazy opportunists and we do not look out for "easy targets".

    1. If you consider your journey "hard work", than you did not get the point, what a game is made for. It's not work.
  • @codename-snugs i have a solition for you: check your surroundings...when you play alone watch the horizon after every chest you sold...

    Or in a short answer: NO SAFE ZONES

  • I have not had his problem in a week or so. In saying that I have started using a different approach to outpost. If I need to sell at a certain outpost and there is already someone there I dock my ship just out of cannon fire reach for them and myself. If I am in game chat I tell them I’m friendly. If not I use chat box. My crew member then shoots over to the outpost while I stay on ship. They do not go straight to the other players ship. They stand on the pier or beach and wave. If the opposite player does no turn hostile I will slowly start moving towards outpost. If they do we sit and wait for the other player to leave and we dock. We do not retaliate to their hostility due to the fact that they are just playing cautiously. It’s hard to TRUST players in this game. As far as being docked and others approaching, we just return to our ship and see what their intentions are. If they want to be hostile GAME ON.

  • I too get very frustrated with this but I also do understand that this is a pirate game and to expect to be attacked at some time. But when you spend over an hour collecting skulls and chests and then to lose it all with no reward for effort is very off putting to say the least. You can always skuttle your ship so it gets lost out at sea and know one gets it but as for the outposts or when your busy on a island just need to be cautious. I would like to see reward for completing the voyage, at least that way if you do lose all you hard earned treasure you would still have something that can’t be stolen.

  • no safe zone, how bout dah.

  • @hoppentosse said in Parlay? (player griefing is a problem):

    Why? Because an outpost should have an interest in protecting its customers, otherwise they won't come anymore.

    The outpost is going to get that loot regardless. It's just a matter of who turns it in. No to safe zones, no to protected outposts, all it does is facilitate people running from combat to their little safe area and opens the doors to far more styles of actual griefing.

  • @bran-the-ent said in Parlay? (player griefing is a problem):

    @hoppentosse Define "starts the fight"? If the player at the outpost boards the approaching ship and kills the players with pistols, will the watchtower somehow recognize this? At what distance?

    My point is that this could easily be used by outpost campers as a griefing tool.

    To add onto this as another downside; If the "towers" fire on who fires the first shot, all the attacker would have to do is send one of their crewmates onto the other ship and fire a single cannon shot....The "towers" would then start attacking the friendly ship? Since in the "tower's" eyes the "friendly" would be the aggressor... The island would do their work for them lol

  • @hynieth woah man! why is the woman beating a dead horse!...oh wait.....i get it

  • A parlay system could actually be added.
    Once a crew uses it their characters sit down with their hands behind their head, the ship becomes invulnerable and anchored. Your loot and supplies stay accesable for other crews.
    There needs to be a timer though for a minimum amount of time to let the parlay last so it can't be abused to tank cannonballs.

    This adds a way for people to surrender and for the person attacking still gain their loot/resources. While the "loser" can still keep his ship instead of having it spawn islands away.

    Safezones etc. NO!

  • don't play alone, there i fixed the issue

  • @codename-snugs said in Parlay? (player griefing is a problem):

    Believe me it isn't fun to see my hard work get taken away by opportunists that cannot be bothered to put in any effort themselves.

    If anything, I would argue that it is YOU who isn't bothering to put in the effort yourself - to find a crew, that is. By playing solo, you're effectively playing "hard mode" as the devs have called it, and in a predominantly co-op-based game no less! I think you just need to come to terms with that, or start finding someone else to play with.

    Safe zones (or equivalent) are not required, and will actually do more harm than good.

  • @codename-snugs said in Parlay? (player griefing is a problem):

    Ok, so I GET this is a pirate game and you should expect to get.....pirated. But come on, the PvP in this game is making it NOT FUN for single players and small crews. I myself have been the target of multiple attacks just because I am alone and an easy target. Believe me it isn't fun to see my hard work get taken away by opportunists that cannot be bothered to put in any effort themselves.

    That said, I believe if you are on the open sea or even at an island, you are fair game. Check your surroundings before making landfall and be swift on your feet. Check behind rocks before digging up your chests in case a pirate is hiding in wait to shoot you in the back the moment your shovel hits a chest (yes, that's happened to me too).

    However, I believe that once at an outpost (or close proximity), there should be some system in place to protect yourself and your ship from getting bombarded with cannonballs by a waiting galleon, who then pluck your treasure from the sea whilst you spawn on the other side of the map with no hope of ever reaching it.

    So, how about some form of in game 'parlay' that can be invoked at outposts (maybe similar to the passive mode in GTA V Online) that stops you from being attackable (is that a word?) for a few minutes at most, but enough that you can offload your hard earned booty without fear of death?

    Just my thoughts, feel free to discuss as I would like to hear opinions on this :o)

    If you yell out parlay (at least if im killing you) I will stop selling your loot for a moment to at least listen. Better have a trade though or a deal to get me money ;)

    Also, no safe zones, no passive modes. Sorry

  • I have played this game an extremely unhealthy amount of time....

    I have never been griefed

  • @aarghmaargho said in Parlay? (player griefing is a problem):

    A parlay system could actually be added.
    Once a crew uses it their characters sit down with their hands behind their head, the ship becomes invulnerable and anchored. Your loot and supplies stay accesable for other crews.
    There needs to be a timer though for a minimum amount of time to let the parlay last so it can't be abused to tank cannonballs.

    This adds a way for people to surrender and for the person attacking still gain their loot/resources. While the "loser" can still keep his ship instead of having it spawn islands away.

    Safezones etc. NO!

    Invulnurable ships? Are you saying you want to take away my freedom to decide if I sink a sip or not? Are f*****s going to magically p**f away the cannonballs? No sir, no safe zone or invulnurability shenanigans.

  • @hynieth
    Just because you want to see the world burn doesn't mean everybody does.
    A parlay system would give the attackers an option to still get the loot and resources, while the defender can still continue his voyage/journey from where he is.

    This would please both crews, the attackers get their victory and the defender can leave where he left off.

    As I said safezones etc. NO!

  • @aarghmaargho Did I say I wanted to see the world burn? Never said that. I want to be able to shoot a hole in a ship, just like I can now. You're not suggesting adding features you're suggesting to take things away from the playerbase. Who said said people have loot on board? They might be just some guys trying to harass me and my crew and when we finally got them on the ropes and about to sink them they do a stupid emote and magically become immune.

    Look at the reactions here, people agree it's a bad Idea. Have you seen anything that makes a ship immune? not even your own ship is that's because there should be some danger to lose your ship. Give me the freedom to choose don't choose for me.

  • @hynieth said in Parlay? (player griefing is a problem):

    @aarghmaargho Did I say I wanted to see the world burn? Never said that. I want to be able to shoot a hole in a ship, just like I can now.>

    Nope not here, but I know who you are and we've played before ;)

    You're not suggesting adding features you're suggesting to take things away from the playerbase. Who said said people have loot on board? They might be just some guys trying to harass me and my crew and when we finally got them on the ropes and about to sink them they do a stupid emote and magically become immune.

    I'm not suggesting to add a feature?
    I'm literally suggesting to give the loser of a fight an option to surrender by calling parlay, like actual pirates did. You can still get you rewards for defeating them, they can still continue whatever they were doing.

    As I said it needs some sort of timer of something so it can't be abused

    Look at the reactions here, people agree it's a bad Idea. Have you seen anything that makes a ship immune? not even your own ship is that's because there should be some danger to lose your ship. Give me the freedom to choose don't choose for me.

    People are reacting to the fact that OP wants a safe place in outposts, like safezones.
    As I said, Safezones etc. NO!
    Why should you have a choice but when an idea comes up to offer somebody else a choice it's a bad idea?

  • @aarghmaargho
    Don't assume to know me just because you were in a discord with me for a while. I cannot remember ever playing with you and if I did I'm sure you've not seen all my playing moods.

    Strange thing about gamers they can adopt different playstyles for different gaming sessions, sometimes I want to sink ships, sometimes I bring treasure and often I steal stuff without sinking anyone. Now with a system where a player can suddenly and magically make his ship immune this would break the immersion and my choise to play the way I used to. I cannot sink a ship if someone has a magic immune button, even if it makes him or her go prone.

    Adding things that take away controll over a certain situation or aspect of a game is still taking away.

  • @tralalakk Remember this post again when you decide to level your merchant, and need to go alone to that specific outpost to deliver your animals that took 1 or 2 hours to get, and me or anyone else are camped there without any boat just to kill your animals.

    Don't get me wrong, I'm totally in favour of not having safe zones, but this is indeed the only situation i think there should be some sort of mechanism to help the ones that need to be on that spot at that time.

    And mate, this is just my opinion, as well as yours that said for the 10th time today basically what "griefers" say: "git gud"

  • as said a million times befor:
    with this amount of pve content we rly dont need a pve zone/gamemode

  • @hynieth
    And why is your choice overruling somebody else's choice to surrender?
    A parlay system would actually give people the option to surrender their loot and resources, as pirates did.

    It actually would be more beneficial for the attacker because when the ship uses parlay they can fully loot the ship instead of go in once while it's sinking.

  • @aarghmaargho Again, this isn't what a parlay is... a parlay (or parley) is a discussion, not a surrender. It's a call for an armistice or cease-fire to engage in a discussion with the opposing side without fear of attack until the parlay is complete. It may be a means of negotiating terms of surrender, but it isn't surrender.

    In a game such as this, I don't think it's a good idea to actually create a parlay mechanic. You can do it with the Speaking Trumpet (and it would work even better if the range was increased by at least another Galleon's length) or in-game chat. The opposing side could choose to agree to parlay... or not.

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